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Tilomere

Well-known member
Here is the gear tetris.

Link
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Set Name
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Goggles ChrQual ChrMRRIns WillSun - Art ChrEsoterica (3): Art DCsEsotericaDodge
Helm Scale-A-Crit dmg SFang-A-Crit Dmg SClaw-A-Crit Dmg SHorn-A-Profane DCsDeacon(3)Crit - AllCrit Dmg LegendaryMRR CapArt USPFestive ChrIns. Con
Neck Ins. ResonanceIns. MagnetismFang: A: Pos CritDread (5)Profane StuffsWisomUltimatum
Trinket ConIns. FortForce Abs.Sun - Art Melee PowerEsoterica (3): Art DCsEsotericaLuck
Armorhttps://ddowiki.com/page/Item:Dinosaur_Bone_RobeScale-Arm-FortFang-Arm-Exc USPClaw-A-Crit Dmg PosHorn-A-ResistanceDeacon(3)PomurasGreater Heroism
Cloakhttps://ddowiki.com/page/Item:Dinosaur_Bone_CloakScale-A-Crit dmg MFang-A-Crit Dmg MClaw-A-Crit Dmg MHorn-A-Sacred DCsDeacon(3)Greater EnchantSpellcraft
Wristhttps://ddowiki.com/page/Item:Dinosaur_Bone_BracersScale-A-DexFang-A-HAMPClaw-A-Horn-A-GhostlyDread (5)Greater Conj.ProtNat Armor
Waisthttps://ddowiki.com/page/Item:Lindal's_Mighty_BeltIns. ShelteringStrengthDread (5)HealFestive Con
Ring 1 Water AttuneBound Elementals(2)UndyingDraconic Soul
Ring 2Bound Elemental Ring of FlamesFire AttuneArcane AugmentationBound Elementals(2)ConcentrationPerform
Boots ChrTStorm SPTstorm LoreSound N SilenceDread (5)Dark DiversionIns. Chr
Gloves Ins. SFMQual PotencySpell LoreMoon - CharismaEsoterica (3): Art DCsEsotericaMelee Power
Quiver Threat reductionSpeed
WeaponIOD Raid StaffScale-Spell Pen Exc DCsFang-Enh DCs Exc LoreClaw-Exc ChrHorn-AshDread (5)DevotionMeridian
DCChrSpell PowerSpell LoreConSpell PenCrit DmgMPSets
EnhStaff-FangBootsBoots/AugmentGloves/BootsTrinketStaff-ScaleHelm/Cloak/MiscAugment
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Dread​
InsGlovesAugmentNeckAugmentAugmentHelm/Cloak/Misc
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Deacon
QualEyesGogglesGlovesHelm/Cloak/Misc
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Bound
ArtEsoterica SetSolar- GogglesDeacon/BoundDeacon/BoundHelm/Cloak/MiscSolar:Trinket
3​
Esoterica
profDreadLunar - GlovesDreadDreadDread
SacredCloakThreat
-35%​
Fatesinger
UntypedAugment
-15%​
Quiver
ExceptionalStaff-ScaleStaff-ClawArmor-FangStaff-Fang
-30%​
SD
FestiveAugmentPsionic: Augment
-20%​
Augment

FiligreeTypeQtyFilligree MP
Sucker/OneStr2218
TreacheryMP215
DreadbringerMP215
LongshadowMP215
DragonsoulASF1
DragonsoulUSP1
DragonsoulAcid Abs1
DragonsoulCold Abs1
DragonsoulFire Abs1
Sanct/RevertbCha21
 
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Tilomere

Well-known member
I wanted to leave a word of encouragement for those building casters. Like any other build, casters have to invest to achieve tank, dps, healing, and utility (usually in the form of CC and instant kills).

This build did not invest in standard sorc utility: passive elemental bypass, mass hold monster, wail, DCs for landing spells against high saves and SD T5 for mass instant-kills
This build did not invest in standard sorc AoE dps (meteor/Acid well/dbf/DCs for landing spells against high saves for max damage against everything.
This build did not invest in standard sorc defense: EK tree, elemental form immunities and fortification, long range AoE dps spell selection
This build did not invest in standard ED healing/mobility/mana sustain: EA and primal trees most casters utilize

This build took that massive investment in other things and instead focused it in single target sustained damage. As a result, this will rainbow a target. However, this is just one build on a continuous curve of dps builds. There are others that do more, and others that do less. Play whatever you choose to build, and own it.

 
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Tilomere

Well-known member
Super thanks to everyone who helped me gear up. I should provide a word of warning that using gear past Vecna means your drop rates are cut in half due to being half items, half solar/lunar augments. Then possibly cut by a factor or 10 or more again if the items are rare, so you really need a village to raise a child.
 
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Fisto Mk I

Well-known member
Hmm... i don't see single DwM-like effect in this build. Attuned QS really better than 2 new toys from DoV in each hand, like Sonjar and Wither? Or even Amplin QS? Remember, DwM scale with SP when trigger from bolt. 8)
 

Tilomere

Well-known member
Um, I dunno I haven't done that raid at all yet. :) I just finished my DD monk lives and geared up with massive help from others. I didn't think DWM scaled with SP when triggered with bolt otherwise it would top everything else. I think it i s effectively an W&S mastery type trigger, where it will scale with spell power of items (staff of spell storing may scale it).

That being said, cut the strings 300 sonic damage does, so on red names expecting to doublemint gum them. Cut the Strings doesn't work on trash though for instant-kill. I think attacks or spells are waking the mobs up, so the instant kill doesn't work, kindof like swashy instakill for a decade. Maybe SSG will update it to just be 300 sonic damage against everything instead.

Honestly, the staff is just for super run speed to farm favor, so in that sense, yes, it is better than any non-staff...

Not liking ring of acid that much, thinking of swapping to ring of fire for arcane caster levels.
 
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saekee

long live ROGUE
What a difference you can get with the spell power and crit chance by mixing it up with Sorc. Crazy.

Looks like you are going electric? There are some easier sets for gearing electric than acid for those without the bound elemental rings. I pulled the Spring Equinox as a ring slot and am rethinking things around it. Anger of avalanche set buffs sonic as well as electric, hmmn. Any advice?

I have the Sickle Fisto mentions; the venom proc is situational but strong. It is making me consider a niche Sting build.
 

Fisto Mk I

Well-known member
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LurkingVeteran

Well-known member
If
Um, I dunno I haven't done that raid at all yet. :) I just finished my DD monk lives and geared up with massive help from others. I didn't think DWM scaled with SP when triggered with bolt otherwise it would top everything else. I think it i s effectively an W&S mastery type trigger, where it will scale with spell power of items (staff of spell storing may scale it).

That being said, cut the strings 300 sonic damage does, so on red names expecting to doublemint gum them. Cut the Strings doesn't work on trash though for instant-kill. I think attacks or spells are waking the mobs up, so the instant kill doesn't work, kindof like swashy instakill for a decade. Maybe SSG will update it to just be 300 sonic damage against everything instead.

Honestly, the staff is just for super run speed to farm favor, so in that sense, yes, it is better than any non-staff...

Not liking ring of acid that much, thinking of swapping to ring of fire for arcane caster levels.
Theory crafting here, but a possible alternative might be Sorc 16/DF 4. You don't lose much as Sorc, and you gain some pala saves, possibly evasion if you want. I think the DF version of Ki bolt also counts as Fire (not sure about HM version), which opens up a lot of Mantle proc choices if you want. This means it should also synergize with all the old Fire DwM gear. Only downside is Fire, but you could run Tiefling (as Scorch is spammable as Sorc) if you give up the movement speed. Maybe w/ Falconry Sprint boost + helpless damage for extra big numbers? As Tiefling you can still get Elec spell power via Fire if you want to use Chain as filler.
 

Tilomere

Well-known member
Looks like you are going electric? There are some easier sets for gearing electric than acid for those without the bound elemental rings. I pulled the Spring Equinox as a ring slot and am rethinking things around it. Anger of avalanche set buffs sonic as well as electric, hmmn. Any advice?

I have the Sickle Fisto mentions; the venom proc is situational but strong. It is making me consider a niche Sting build.
Can you screenshot it in action? Is it scaling with both MP and SP, or just SP? There are three wholly different DwM mechanics rulesets so far that I know of.

Someone had tested SF ki bolt and it is bugged and only scaling at 200%. Not sure if the T4 enhancement with 300% light spell power updates it.
 
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saekee

long live ROGUE
Can you screenshot it in action? Is it scaling with both MP and SP, or just SP? There are three wholly different DwM mechanics rulesets so far that I know of.

Someone had tested SF ki bolt and it is bugged and only scaling at 200%. Not sure if the T4 enhancement with 300% light spell power updates it.
I messed with it a bit a few weeks ago and did not seem to be scaling. Will check it out in a few days
 

Tilomere

Well-known member
Did Den of Vipers for first time last night. Is it me, or are all the recent raids seemingly designed around ki bolt builds? Because it almost seemed too good to be true with an endless amount of red named and deathblocked mobs to dps, as well as a huge open arena with nothing blocking line of sight so you could really take advantage of wings + double spell range on bolts/fatesinger ED.

Really liking the extra ki regen from trailblazer. At the end of a half hour of continuous dps and instant kills, my sorc still had 2/3rds mana as well! :)

And yes, instant kills were also landing left, right, and center on the few mobs available as well. But those were squishy enough you could also just nuke them with shouts. :)
 

woq

Well-known member
Did Den of Vipers for first time last night. Is it me, or are all the recent raids seemingly designed around ki bolt builds? Because it almost seemed too good to be true with an endless amount of red named and deathblocked mobs to dps, as well as a huge open arena with nothing blocking line of sight so you could really take advantage of wings + double spell range on bolts/fatesinger ED.

Really liking the extra ki regen from trailblazer. At the end of a half hour of continuous dps and instant kills, my sorc still had 2/3rds mana as well! :)

And yes, instant kills were also landing left, right, and center on the few mobs available as well. But those were squishy enough you could also just nuke them with shouts. :)
Around ranged builds, yes. Ki bolts happen to benefit from similar circumstances though.
 

saekee

long live ROGUE
Cut the Strings—what kind of DC do you have? I was surprised at the damage when it landed. Mine is very low but it is a will save.

There are great synergies with Fatesinger and ki bolt buils.
 

Tilomere

Well-known member
91 (better Tetris above now) unbuffed in town, but I also ended up not taking any spell focus feats. Good enough for low saves and raid bosses debuffed by raid.

I feel that high 80s DCs unbuffed, mid 90s in reaper unbuffed are a good place for a sorc to stop at and invest in DPS.

Showing draconic lightning dot in town on red named cannon:
Screen-Shot-2025-05-18-023659-0.jpg

Pretty boss pic, not using lightning motes or monk debuff strike, no time stop:
Screen-Shot-2025-06-27-235030-0.jpg


Sonjar (dripping with X) scaling with melee power by being carried along with ki bolt, and critting on lightly debuffed red named: It should be noted dripping with X on weapons scales with melee power (like other procs), while dripping with magma or earth attunment on non-weapons doesn't. So it depends on whether weapons or non-weapons provide the dot.
Screen-Shot-2025-05-24-201524-0.jpg

R10 Cut the Strings:
Screen-Shot-2025-05-24-104740-0.jpg

The version I'm playing is a bit more flexible, where I can focus on healing persons who stay grouped up, if it occurs to me to do so. ;) But really it's just meant to farm favor and maybe low R gear super fast. An inquisitive solves everything with DPS. This may be a CC/healer in one dungeon and dps/instakiller the next. It is a caster with a variety of spells for handling a variety of situations. It isn't top at anything, but if you play it as the situation calls it isn't bad at anything either.

The -100% threat is definitely working on Draconic and Fatesinger procs. My character is basically off the aggro meter. ;)
 
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Tilomere

Well-known member
There are great synergies with Fatesinger and any build not requiring T5 US to tank.
FTFY. Since it is a debuff on the red named/doom for everyone to benefit off of it is great for anyone to have and use to greatly improve their dps contribution.

For example, on paper an AA with enchant DCs has less dps than a Shiradi inquisitor. But in play if that AA is using those enchant DCs with Fatesinger to buff raid dps of 8 other persons, that's a ton of dps that catches up a lot of the difference. Throw in ki bolt and I wouldn't bet that inquisitor even even comes out on top.
 
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Tilomere

Well-known member
Want to bring lagging Necro DC up. Once Necro is in rotation, this build will be perfect.

Touched up gear to layer Esoterica soul augments on top of sun/moon +2 all DCs.
Will swap the blocking 100 spell power for Embolden as well. It's too much of a pain to use. +2 all DCs
I need to swap: Enchant augment > Necro + 2 Necro DC - 2 Enchant
Grab 3 more Conj/Necro from feats, dropping mental toughness line. + 3 Conj/Necro DCs
Swap ED boosts from Enchant to Necro > +3 Necro -3 Enchant DC

Trailblazer 17 Wild Mage, 3 Monk
max + levels Charisma, solid Con, Dex, Int
1 Monk Toughness or reflex saves, Toughness or all saves
Wild Mage
3 Wild Mage PL:Wiz
Wild Mage
Wild Mage
6 Wild Mage SF: Conj
Wild Mage
Wild Mage
9 Wild Mage GSF Conj
Wild Mage
Wild Mage
12 Wild Mage Maximize
Wild Mage
Wild Mage
15 Monk Adept of Forms Toughness or fort save/deflect arrows
Monk Wild Mage
Wild Mage
18 Wild Mage Master of Forms
Wild Mage
Monk
21 ESF: Conj
22 Lightning Spell Power
24 Master of Music
25 PTHF
27 Embolden
28 Arcane Warrior
30 Scion of Air, Epic Reflex
31 Sonic Spell Power
33 Wellspring
34 Spell Speciality Necro
 
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Tilomere

Well-known member
Done, now outside of ki bolt can reasonably expect any spell to land against a low save, giving a rotation of whatever I want to land although it will take good target selection. Don't think double save spells like PK or CoD will be very good though, except against held backline. Now I can take groups apart in reasonable speed.

Don't want to go over 100 DC, it will impact DPS too much.

Screen-Shot-2025-05-28-212142-0.jpg
 
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LurkingVeteran

Well-known member
Done, now outside of ki bolt can reasonably expect any spell to land against a low save, giving a rotation of whatever I want to land although it will take good target selection. Don't think double save spells like PK or CoD will be very good though, except against held backline. Now I can take groups apart in reasonable speed.

Don't want to go over 100 DC, it will impact DPS too much.

Screen-Shot-2025-05-28-212142-0.jpg
So this is pure sonic? Which mantle exactly do you proc Ki-bolt with?

Also, I noticed that you don't have any lightning or acid spells any more. Isn't the lack of ranged AoE a problem? How did those work out on your previous Sorc17/Mnk3 and how would you compare their performance?
 

Tilomere

Well-known member
So I use a blood of dragons and swap spell selection at 24 with master of music. You can use ball/chain lightning as a ranged option, but the build has no aggro, so it is basically impossible to attract attacks. I noticed fear reapers out of LoS got me a few times, so lightning is safer, and you can swap out cyclonic/globe for lightning and have a lightning toolbar you can use primarily until you run across areas with lots of immunes.

I simplified lightning away except on mantle proc so will die a few times here and there to fear reapers, hopefully less in future while I adjust to playing a squishy caster again. I might swap back to lightning if fear reapers prove beyind my skills, but most AoE situations don't involve robots and are best with a rotation of single target dps and instant kills, with some AoE CC and instakills tossed in for luck. On robots sonic is good AoE.

Proccing lightning with mantle, due to having bypass/buff for it. Performance is consistent across any content now with the enhanced DCs and more flexible rotation of whatever you want to cast. To say it performs more consistently than most other sorc builds is fair, but it is part of a newer wave of builds across many different classes that are deprioritizing DCs that are all more consistent across any content than builds that only focus on DCs.

It's not a brand new player friendly build, but it is better for those who know basic DDO to play this and learn how to balance DCs and damage and cast appropriate spells against low saves than DC caster builds that only train a newer player a fraction of how to play a caster. Especially using filigree to moderate and make up for lacking past life DCs.
 
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