Maxxing plat on all 50 toons on the account.
-A bling cosmetic Leprechaun hat and a Pot of gold cosmetic pet.
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Been there, done that! Except it's 51 toons, not 50!
Maxxing plat on all 50 toons on the account.
-A bling cosmetic Leprechaun hat and a Pot of gold cosmetic pet.
![]()
Been there, done that! Except it's 51 toons, not 50!
That is the whole point. It's not a problem at all, it's the best solution that still requires playing all classes/races, this would just speed it up more.The problem with shared past lives is people doing all their lives on first life burner alts for the 1/3 xp curve
When it became clear that SSG did not want to share all the PLs, I proposed an intermediate solution: share only a third of the PLs. Thus, there would be a character similar to "The guide" in Lammania, where a character with three PLs of the same race or class or epic life could go. By talking to him, that race or class would be marked as comparable by other of your characters on the same server. And from then on, your alts, after a reincarnation in the class or race you want to receive the PL, could talk to him to receive the xp up to the cap (20 or 30 depending on the type of reincarnation). Only once for that race o class, of course, the idea is share 1 life from 3.The problem with shared past lives is people doing all their lives on first life burner alts for the 1/3 xp curve
Honestly, 3% doesn't make any difference. And if there was a significant xp bonus, it would be a problem, since it would create problems when leveling with other players' characters. Right now I'm leveling one of my alts with hardly any past lives with my BF's character who has many more PLs. This would make my character have more xp bonus than his, but I would not take advantage of it by going up together and not wanting to overlevel him. So no thanks.My preferred solution has always been a % XP bonus for alts, depending on the difference between the character and your highest-past-life character on the server
So if your main has 50 total past lives, and your alt has 5, you'd get (50-5 =) 45 increments of a bonus, maybe 3%. The bonus might treat EPLs and Race/Class PLs separately, where EPLs give a bonus only in Epic, and HPLs give a bonus only in Heroic, like XP tomes. Obviously not for RXP either.
That makes it only useful for catch-up on alts, being more useful the more catching up you need to do.
I also want a full PL share, but I doubt that request will be considered by the devs. On the other hand, a partial sharing could be better received, or at least considered. It is better to be realistic in our requests.Personally speaking a "catch up mechanic" is not enough to get me to play alts. After thousands of hours of playtime I am still "catching up" on my main. Even if it's sped up by a factor of 5-10 I can't see me ever doing it with another character. I really want to play alts to be able to play new builds without TR:ing, but I am not going to do so if the alts are severly gimped compared to my main with no way to catch up.
If past lives were shared there would still be a huge reaper exp grind to do for alts, but that is a lot more engaging to grind and involves playing the completed build. You wouldn't have to "prime" your alts with beneficial past lives by playing other builds than the one you made the alt to for.
I also want a full PL share, but I doubt that request will be considered by the devs. On the other hand, a partial sharing could be better received, or at least considered. It is better to be realistic in our requests.
Honestly, 3% doesn't make any difference. And if there was a significant xp bonus, it would be a problem, since it would create problems when leveling with other players' characters. Right now I'm leveling one of my alts with hardly any past lives with my BF's character who has many more PLs. This would make my character have more xp bonus than his, but I would not take advantage of it by going up together and not wanting to overlevel him. So no thanks.
I like more my solution of the third of shared lives better.
Well, I had understood 3% in total, not for life, which is more acceptable, but the problem of creating differences when it comes to leveling is still there. On the other hand, yes, my system requires having made 3 PL with a character, but your system also vastly benefits those who have a character with a lot of lives, since someone with three PL simply barely gives any benefit.OK if that's how you want to play this lol
That idea isnt great because it requires you to get 3x a life before it does any good. That's just backloading an already backloaded system, and really only helps you much once you're getting close to triple comp. And while people might play 3x racial lives in a row, most people arent going to do 3x heroic before they do 1x of everything. XP bonus would help everyone's alts at every level of investment.
Also it would only help catch you up to a certain point (1 of each life), you're still leaving 66% of the total RPL progress for alts in the lurch, while a scaling XP bonus gives you a proportionate advantage throughout the entire process.
Plus, if leveling evenly with friends matters to you more than quickly accruing PLs...then just level with friends, and if you bluebar and arent ready to level up yet, then just dontNo one ever forces you to, after all.
Also, how is 3% per PL difference insignificant? I mean you could always tweak it up to 5% or however much you think it needs to be...but 3% seems pretty generous to me. How much do people spend on 50% pots? You'd get the same effect with only a 17 PL difference. A full comp (21x3 racial/iconic, 16 class) would get a 237% bonus to a fresh alt lol...they'd be able to catch up reeeeally quickly with that running on top of everything else.
vastly benefits those who have a character with a lot of lives, since someone with three PL simply barely gives any benefit.
I am interested in both things, improving my alts and playing with my friends. That's why I'm playing my alt instead of my main. But a catch up system has to be respectful of grouping, or it will only create more problems than it solves.
Ultimately it seems like these are competing interests. You cant say you want to accelerate your progress, but also say you want to lock your progress to your friends' rate of progress. That severely hamstrings you for what you can and cant do to address the problem for everyone who isnt in a static group - when, again, static-groupers can just not take levels, if they want to balance progress rate with social play.
Currently one can't move shards, pets, mounts, monster manuals (monster manuals even break for some folks when they transfer), nor guild stuff when doing a server transfer; which is problematic for anyone who wants to move servers. Account linked past life progress would be another nail in the system there.I envision it as a server specific thing. So you would have to start over on another server. I'd definitely be open to the main servers being the same but IMO a different server should be a fresh start.
They are only competing interests under your specific suggestion. There is no reason why you could not make a system that does not force you to choose between progessing your character and playing with your friends.
You could, but it limits the kind of things you can still offer to address the shortfall - which leads to all the issues I raised with her suggestion, particularly the granularity.
I really think any complete solution needs to be based off how far behind your alt is, compared to your main...ie the size of the PL gap. That's the only way to provide help where it's needed most, and to prevent it from becoming a "rich get richer" situation for those who aren't facing a big gap for alts
I don't see why implement a system that harms grouping, when there are solutions that don't. And no, the goal is not to bring your alts closer to your main. The goal is to make it more attractive to play multiple characters, regardless of whether you have a main or not.Well the question here is addressing the alt gap - so yes, if your alt is close to your main already, or if your main hasnt made much progress, there isnt much gap to cover
The gap between vets and newbies is a problem too, but a separate one
Ultimately it seems like these are competing interests. You cant say you want to accelerate your progress, but also say you want to lock your progress to your friends' rate of progress. That severely hamstrings you for what you can and cant do to address the problem for everyone who isnt in a static group - when, again, static-groupers can just not take levels, if they want to balance progress rate with social play.