Xaymar
New member
I've theorycrafted the existence of this build back in June '24, but until now I've not actually tried getting into Epics and Legendary with it. The intend was to make a Free 2 Play, First Life, Solo build that is easy to learn and maintain. While it benefits massively from having VIP as well as some of the adventures/expansions (particularly Borderlands & Feywild), it's still functional without them.
In the initial test on Argonessen, I've made it to Level 14 entirely as F2P. While finding gear was a lot more restricted, it was still possible to play and often even Solo quests. Now with Cormyr, I retried the build as lag-core, and it's reached Level 28. Except for Sharn, nothing has been an issue so far. Most of the time I still ran around with gear from 10+ levels ago.
Pros:
Class: Sorcerer
Race: Dragonborn
Alignment: (True) Neutral
Stats:
Skills:
Enhancements:
Destinies:
= Worth farming for,
= Combo with
)
There's probably more, use DDOBuilder's wiki scan for your builds. My own build stopped farming for gear at level 7 already.
In the initial test on Argonessen, I've made it to Level 14 entirely as F2P. While finding gear was a lot more restricted, it was still possible to play and often even Solo quests. Now with Cormyr, I retried the build as lag-core, and it's reached Level 28. Except for Sharn, nothing has been an issue so far. Most of the time I still ran around with gear from 10+ levels ago.
Pros:
- First Life & Free 2 Play compatible
- Glass Cannon: High Damage, near infinite spell points.
- Technically can "solo" Elite and Reaper 1 with a Healbot hireling attached.
- Glass Cannon: Very often dies in one or two hits, even with maxed defenses.
- Acid reliant: No ability to strip Acid immunity until well into the late 10s.
- Gear reliant: May require farming gear to stay alive.
Class: Sorcerer
Race: Dragonborn
Alignment: (True) Neutral
Stats:
| 28pt | 32pt | 34pt | 36pt | Tome? | |
| Strength | 10 | 10 | 10 | 10 | |
| Dexterity | 6 | 6 | 8 | 10 | 1st (+2) |
| Constitution | 14 | 14 | 14 | 14 | 2nd (+5) |
| Intelligence | 14 | 16 | 16 | 16 | |
| Wisdom | 8 | 8 | 8 | 8 | |
| Charisma | 20 | 20 | 20 | 20 | 3rd (+8) |
- All Levels: Charisma
Skills:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
| Concentration | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Spellcraft | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Tumble | ½ | |||||||||||||||||||
| Use Magic Device | ½ | |
- Free points can be spent as you want, my personal priority is Balance > Jump (up to 7.5) > UMD > Haggle.
- Always unlock Tumble and UMD.
| 1. | Draconic Ancestry: Black Dragonborn Maximize Spell |
| 3. | Single Weapon Fighting |
| 6. | Spell Focus: Conjuration |
| 9. | Quicken Spell |
| 12. | Greater Spell Focus: Conjuration |
| 15. | Empower Spell |
| 18. | Heighten Spell |
| 21. | Epic Spell Focus: Conjuration |
| 22. | Epic Spell Power: Acid |
| 24. | Embolden Spell |
| 25. | Channel Power |
| 27. | Master of Earth |
| 28. | Epic Mage Armor |
| 30. | Scion of the Plane of Earth Intensify Spell |
| 31. | Elemental Form Specialty |
| 33. | Free Space / Ruin |
| 34. | Free Space / Titan's Blood |
Enhancements:
- Ear0 Earth Savant
Ear1 Acid Spray I, II, III- Acid Spray is a Spell-Like Ability, so apply all Metamagic. (Right click on the spell in your hotbar!)
- Dra0 Hardy I
Dra1 Hard Scales I, II, III - Dra1 Draconic Visage I
Dra2 Dragon Breath: Black (Acid)
Ear1 Erosion I- Dragon Breath is a Spell-Like Ability, so apply all Metamagic.
- Ear0 Earth Affinity
Ear1 Erosion II, III - Ear1 Spell Critical
Ear2 Spell Critical
(Bank 1 AP) - Ear0 Greater Earth Affinity
Ear3 Spell Critical
Ear3 Spell Penetration - Ear1 One with the Soil I
Ear2 Pierce Acid Resistance I
Ear4 Acid Arrow I- Acid Arrow is a Spell-Like Ability, so apply all Metamagic. This is your "primary" attack now.
- Ear4 Acid Arrow II, III
Ear4 Earthen Armor I, II - Ear4 Spell Critical
Dra1 Draconic Visage II, III - Dra0 Dragonborn Ability I: Charisma
Dra3 Power in Breath I - Dra3 Draconic Knowledge: Black (Acid)
Ear1 One with the Soil II
Ear2 Pierce Acid Resistance II - Ear0 Crumbling
Ear5 Acid Blast I
Ear5 Awaken Elemental Weakness- Acid Blast is a Spell-Like Ability, so apply all Metamagic.
- Ear5 Acid Blast II, III
Ear5 Conjuration Focus - Ear3 Charisma
Ear4 Charisma - Ear1 One with the Soil III
Ear2 Pierce Acid Resistance III
Dra0 Hardy II - Dra0 Dragonborn Ability II: Charisma
Dra3 Dragon Heritage: Black (Acid) I
Dra4 True Power I - Dra3 Power in Breath II
Dra3 Dragon Heritage: Black (Acid) II
Dra4 True Power II; (Bank 1 AP) - Ear0 One With Stone
Dra3 Power in Breath III
Dra3 Dragon Heritage: Black (Acid) III
Dra4 True Power III - Dra4 Augmented Breath: Relentless Breath
Dra2 Arcanum I - Ear0 Elemental Apotheosis
Dra2 Arcanum II, III
- Offensive: Caustic Bolt, Melf's Acid Arrow (until Level 7), Acid Rain, Acid Blast (until Level 12), Black Dragon Bolt, Acid Well,
- Defensive: Shield, Mage Armor, Protection from Evil, Blur, Resist Energy, Protection from Energy, Stoneskin, Protection from Elements, Mass Protection from Elements
- Optional Utility: Expeditious Retreat, Dimension Door, Teleport, True Seeing, Greater Teleport
Destinies:
- Draconic Incarnation (42 AP) (Primary Tree)
- Draconic Bloodline: Black, Draconic Heritage, Elemental Blood
- Draconic Perception II, Dragonhide III, Dragon Breath, Arcane Studies III
- Draconic Presence III, Attune the Arcane, Coalescence III
- Scales of the Dragon, Daunting-Roar, Inevitable, Draconic Spell Focus: Conjuration III
- Improve Dragon Breath: Gaping Maw, Dragonspeed
- Bring About Destruction, Ruin Intensified, Dragonform, Enhanced Draconic Spell Focus III
- Primal Avatar (26 AP)
- This is Your Nature: Thorn, Now Grow: Heart, Weathering the Elements
- Well Weathered III, Nature's Friend: Spider of the Deeps, Rejuvenation Cocoon
- Flowers in the Thorns, Mantle of Nature: Thorn III, Primal Spell: Shard Storm, Spirit Boon: Mind II
- Evergreen III
- Natural Evasion, Nature's Blessing
- Spell Power & Critical
- Acid Spell Power (Corrosion), Acid Lore
- Universal Spell Power, Universal Spell Lore
- All Spell Power (Potency), All Spell Lore
- Spellsight (Spellcraft)
- Hit Chance
- Conjuration DC
- All Spell DC (Spell Focus Mastery)
- Concealment - Higher percentage is better
- 25%: Lesser Displacement
- 20%: Smoke Screen, Blurry, Blur (Spell, L2)
- 10%: Ghostly, Dusk
- Armor Class
- Protection (Deflection)
- Shield - if greater than +4
- Natural Armor
- Armor - worthless from Level 28 onwards, we take Epic Mage Armor
- Mana Efficiency
- Wizardry
- Magical Efficiency +X%, Power Store (10%)
- Utility
- Deathblock
- Feather Falling
- Striding +X%
- Expeditious Retreat (Spell)
| 1 | Engraved Ring Expeditious Boots Ring of Spellcasting |
| 2 | - 1 Arcane Ingot |
| 3 | Bottle of Smoke Rock Boots |
| 4 | Cold Iron Bracers Mask of Comedy Nicked Orb Shimmering Pendant |
| 5 | |
| 6 | Delera's Vestment |
| 7 | Aral'Aul'Nevae's Hide Cloak of Protection Iron Manacles - In combination with The Prince's Sceptre Rock Boots |
| 8 | Eyes of the Black Earth Robes of the Black Earth Slave Master's Cloak |
| 9 | Ring of Resonance |
| 10 | Burnscar Sash |
| 11 | Rock Boots |
| 12 | Ancient Band (Normal) |
| 13 | Ancient Band (Hard) |
| 14 | Ancient Band (Elite) |
| 15 | Rock Boots Standard Issue Sigil |
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20+ | Any Epic variants of prior Items. - A tiny bit better than the Epic Sceptre of Corrosion, but it allows you to use other Sceptres. Stone Heart Trinket Ancient Band |
| 28+ | Any Legendary variants of prior Items. |