Add insight bonus to attack on all universal tree trances

skelly

Member
With the addition of Dragon Lord and the Monk update, it looks like the new idea is to give everything a trance that includes attack in their class trees. Insight bonus to attack should be added to all universal tree trances so that classes or builds that rely on the universal trees don't get left behind. It just makes it so there is more option and more diversity in builds so that the game isn't being balanced around characters that do get those extra stats while others fall behind.
 
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PersonMan

Well-known member
It is really strange that they have things the way they are.

iirc the divine trances have +attack because they were previously a bonus to Strength which meant attack, damage and tactical dcs. As to why they decided to make the universals not include attack and then all the new class trances get it 🤷‍♂️
 

ChickenMobile

Well-known member
End game, a melee build without a hit bonus trance is a DPS loss.
Though wouldn't say they are necessary.

INT trance with to hit would be great for any arti or Eldritch knight wiz
 

kmoustakas

Scourge of Xaos
With the addition of Dragon Lord and the Monk update, it looks like the new idea is to give everything a trance that includes attack in their class trees. Insight bonus to attack should be added to all universal tree trances so that classes or builds that rely on the universal trees don't get left behind. It just makes it so there is more option and more diversity in builds so that the game isn't being balanced around characters that do get those extra stats while others fall behind.
It felt super dumb to me that they removed the trance from sacred fist
 

skelly

Member
I'd like to see this too, particularly for Horizon Walker where the trance is more expensive because it's at tier 3.
Exactly. It's also bad because if you are dexterity based, Horizon Walker's No Step Missed is your only option for a trance. Same thing for intelligence based builds with only having Know the Angles from Harper Agent. There is no other dexterity or intelligence based trances that give insight bonus to attack while there are multiple trances with it for wisdom, charisma, and even one for strength now. And you don't get the Falconry trance until tier 4 either.

It felt super dumb to me that they removed the trance from sacred fist
It is a bit silly. A Paladin gets a charisma trance from the Knight of the Chalice tree, but Sacred Fist loses that tree. It seems reasonable that they should have included a trance replacement for Sacred Fist. Monk gets a trance in Henshin Mystic so they added the same trance to the Dragon Disciple tree that it replaces.
 

droid327

Hardcore casual soloist
Exactly. It's also bad because if you are dexterity based, Horizon Walker's No Step Missed is your only option for a trance. Same thing for intelligence based builds with only having Know the Angles from Harper Agent. There is no other dexterity or intelligence based trances that give insight bonus to attack while there are multiple trances with it for wisdom, charisma, and even one for strength now. And you don't get the Falconry trance until tier 4 either.


It is a bit silly. A Paladin gets a charisma trance from the Knight of the Chalice tree, but Sacred Fist loses that tree. It seems reasonable that they should have included a trance replacement for Sacred Fist. Monk gets a trance in Henshin Mystic so they added the same trance to the Dragon Disciple tree that it replaces.

SF gets Cha to hit/dmg automatically where base pal has to get that from Fey, i think was the reasoning

But it's still a much greater opportunity cost, having to splash 1 fvs or 3 dl vs just 7 ap

Fist really needs Cha trance and stance progression. It's the minimum necessary for centered combat, same logic that justifies it for Monk does so for fist too. It's not like monk doesn't have enough of its own to make it unique still.
 

Smokewolf

Frequently banned member.
End game, a melee build without a hit bonus trance is a DPS loss.
Though wouldn't say they are necessary.

INT trance with to hit would be great for any arti or Eldritch knight wiz
Problem for Int builds is the trance & hit / dmg is locked behind a 12 AP tax, that's seperate from either of the classes needing it. Beyond this, the Harper tree is absolute hot-garbage and should be eliminated. While providing for an equivalent source of Trance for Artificers / Rogues / Wizards.
 
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