Add Runearm Focus to "Nearly Complete: Spell Focus"

Ratatoskr_Mikew

Well-known member
The fact that Runearm focus is not even an option here is a big slap in the face, please fix it as it's feeling far too obvious that you are intentionally limiting great artificer options.
 
Upvote 2

Ratatoskr_Mikew

Well-known member
Wouldn't you just craft evoc on your gear?
Evocation no longer appears to improve runearm blasts.

Maybe the character sheet portion that covers runearm focus is supposed to reflect evocation focus, but it does not.

I know the character sheet inclusion of runearms is still rather new, but has it been tested and confirmed to still be functioning properly?

So does Evocation bonus still even work for runearms since the update?

The runearm focus item legendary Karizikar's Cube only increased damage a rather miniscule amount, I can test an evocation bonus item to see if it also improves such any. While I know Evocation bonus use to be effective, I don't know if it still is.
 

rabidfox

The People's Champion
Evocation no longer appears to improve runearm blasts.

Maybe the character sheet portion that covers runearm focus is supposed to reflect evocation focus, but it does not.
The plus tab shows evoc and rune arm specific stuff seperately. You add them together to figure out your overall rune arm DCs.

Dissonance Drive for example uses as a formula: DC20 + Int/Wis/cha + Evo + Run Arm DC

so it a separate bonus
I'd love more rune arm DCs, I would use it if SSG added it on via crafting there. But rune arms would be able to double-dip DCs off that crafting system since they get both evo + rune arm DC bonuses; so I can see why it wasn't offered.
 
Top