I've been playing an Air Savant at cap for a while so sharing some quick thoughts as there are plenty of reasonable directions.
Main thing I'll flag is you can be sitting on +11CL(and +7MCL) to both lightning spells AND SONIC SPELLS. I like Wild Mage and would recommend it when you can; the surges are annoying but +4CL/MCL is imo impossible to ignore.
The only DC destinies are Primal Avatar, Fatesinger and Macrotechnic:
- Primal Avatar and Fatesinger are both straight +2 CHA
- Macrotechnic is the more complicated Raid X-Bow in main hand, Toven's Prototype in off-hand for +2 CHA.
- To do that in Macrotechnic you eschew a crafted Lamordian quarterstaff with +2 Exc Cha so it's only a +1 CHA gain, which may or may not hit a breakpoint depending on your curses and race.
-
Devs are you aware the 'Epic bonus to DC' from the cores of each ED are the only non-stacking part of ED Cores? Including on the off-chance you're balancing around a bonus +8 DC.
Your DPS destinies are Primal Avatar, Fatesinger and Draconic:
- Primal's Mantle is superb for Air Sorc; it's 3 elements of Lightning/Ice/Sonic with a 5 second cooldown on each.
- For boss rotations, I run:
Thunderstroke, Chain Lightning (Lightning, hoping one will get the cooldown started),
Iceberg, Polar Ray (Cold, hoping one will get the cold cooldown started),
Greater Shout, Shout (Sonic, hoping one will get the sonic cooldown started),
and repeat.
- The Chain Lightning is sub-optimal over a [Lightning Bolt with Master of Lightning] but I can't justify the feat for a single spell.
- I CAN justify Master of Music for Greater Shout and Shout when combined with Fatesinger's double greater shout damage though. Ultimately I can only hit CR39 for greater shout (from memory), but the cap is 40, so I don't get the full benefit.
- I don't run an epic strike - that's personal preference; none of the cooldowns fit well.
Your healing destinies are Exalted Angel, Primal and Shiradi:
- Fire Savant should absolutely go EA. I try it now and again even on Air Sorc and it's phenomenal; free Healing from Wings, CMW SLA, free Intensify in T5 is crazy good, as is the -30% threat.
- I think Primal is 'enough heals' with Cocoon. I don't grab Reborn in Fire (or Thunder Snow as the cooldown is annoying plus it misses painfully often imo), but honestly probably should for the healing.
- I consider myself locked into Primal (best mantle + DC) and Fatesinger (best threat reduction + DC); and prefer Draconic over Shiradi for the moderate Spell Power gains, but Shiradi is maybe enough heals (with a Legendary Guide to Animal Handling augment, and could be primary dps mantle too)
Your threat lowering destinies are Fatesinger, EA, Shiradi, Magister and Shadowdancer:
Quick maths:
- 15% quiver (insight bonus, doesn't stack with insightful mystic diversion items)
- 20% dark diversion/occultation augment
- 35% fatesinger (you're an air/sonic sorc - this is a gimme)
= 30% gap to reach 100% threat reduction.
You don't
have to reach 100% threat reduction but it's really nice.
Items don't quite make it:
- The highest non-set item bonus is 23%, most likely on the
Legendary Socket Band.
Delicate Thimbletips are 20% but are also decent for the slot (albeit #Moonless).
- Quality Diversion only goes up to 4% (and has no good options) <-- I suspect Legendary Calamitous sceptre was supposed to have something here (make it 7%) devs if you ever read this given the
heroic one has 1%.
- The literal only way to make it to 100% with items without going a second threat reduction destiny is the ToEE water set '
Legendary Temple's Tide' for -20% threat on everything; and I can confirm it stacks with Dark Diversion essence.
- Magister gives you nothing; it's for Cold Savants and Wizards.
- Shadowdancer doesn't do enough.
- Shiradi is viable.
- EA is viable.
- I sit at 93% (with the socket band) and am sad about it.
What was the point of this? The person just wanted spells!
Spells are heavily linked with your EDs and Feats.
- If you want EA as primary Mantle (e.g. Draconic/Fatesinger/EA), build Prismatic Ray/Spray and Meteor Swarm into your rotation to evoke the Mantle.
- If you want Primal Avatar as your main Mantle, get Iceberg and Polar Ray.
- If you want Draconic, you can probably skip the ice spells (and associated gearing); but consider what else goes in their spot in the rotation; they might be worth it regardless.
In any world, very seriously consider making 'Master of Music' fit to improve Greater Shout and Shout which are super low-cooldown spells you're already accidentally specialised in from Air Savant.
Level 8 I think is the most controversial level. I don't rate Sunburst outside of THTH. I like Trap the Soul and feel obliged to take Polar Ray as a second cold/ice dps spell though it doesn't spark joy.
Level 7 I like Prot from Elements, Mass if you're going Primal Avatar - it gets really good and adds some survivability in Threats/DoV in particular if you can spam quickened it and normal Prot from Elements on yourself. I'd skip Finger of Death - I find I can gear and feat for 3 schools (both in feats and ED options) - I go Evo/Ench/Conj. Conj is swappable for Illusion or I suppose Necro but I'd just leave it; Trap the Soul is conjuration and enough.
Level 6 I like Flesh to Stone. I'd take it over Necrotic Ray. On 'you can scroll that' logic for not taking GH; your hands are your artifact. That artifact has a ton of CHA on it which equate to SP. If the first thing you do is, mid-buffing, swap out of that, you lose a lot of SP.
I'll shut up now