Hey folks! So I've finally decided to try and build myself a nice late game weapon which in this case happened to be Dino Bone Heavy Repeater Xbow. Now it won't be complete without slotting all four dino augments, will it?
Claw - was easy +2 to main attribute, INT for me.
Scale - was pretty much random pick, took flamescale as if I get it right they don't scale off anything and 15d6 damage is completely irrelevant at this stage.
Horn - don't have it yet but it will be Sparkhorn with vulnerability stacks, I assume any persentage-based dmg boost is good late game.
And then it was time to pick fang and that's where I got lost. A quick survey of friendlist/guildmates showed that Meltfang is peoples favorite, yet no one could explain why it is good and being a number nerd I would have hard time falling asleep w/o understanding why it's good
So I went to wiki and learned about alchemical attunements and found that Meltfang is mere 50d10 acid damage DoT at max stacks, which is ~275 avg dmg per tick every 2(?) seconds so roughly 150 dps which seems as negligible as 15d6 from the scale augment.
But then I've searched forums and googled the topic and found posts from knowledgeable guys on this forum (hi J1ng) that say Meltfang is indeed good, something does not add up... So here is summary of what I've gathered about those attunements, please correct me if something in the table is wrong and more importantly please someone explain me why meltfang is considered good and other fangs are considered bad? From this table they all seem negligible, below 150dps when we talk tens of millions of HP for raid bosses...
Claw - was easy +2 to main attribute, INT for me.
Scale - was pretty much random pick, took flamescale as if I get it right they don't scale off anything and 15d6 damage is completely irrelevant at this stage.
Horn - don't have it yet but it will be Sparkhorn with vulnerability stacks, I assume any persentage-based dmg boost is good late game.
And then it was time to pick fang and that's where I got lost. A quick survey of friendlist/guildmates showed that Meltfang is peoples favorite, yet no one could explain why it is good and being a number nerd I would have hard time falling asleep w/o understanding why it's good
But then I've searched forums and googled the topic and found posts from knowledgeable guys on this forum (hi J1ng) that say Meltfang is indeed good, something does not add up... So here is summary of what I've gathered about those attunements, please correct me if something in the table is wrong and more importantly please someone explain me why meltfang is considered good and other fangs are considered bad? From this table they all seem negligible, below 150dps when we talk tens of millions of HP for raid bosses...
| Aug type | Proc chance | Dmg on Hit | Dmg on DoT | Scaling | Internal CD | Tick/Attack rate | Estimate DPS |
|---|---|---|---|---|---|---|---|
| Flamefang | 1% | 10d440 | 0 | none | 1 | 3 | 66 |
| Icefang | 100% | 0 | 100d10 ->10d100 avg of 55d10 | (300%MP or SP) but only on Ki Bolt | 30 | 0.5 | 151.25 |
| Sparkfang | 1% | 10d440 | 0 | none | 1 | 3 | 66 |
| Meltfang | 100% | 50d10 | 50d10 hits 2 times won't tick while continuosly reapplied | (300%MP or SP) but only on Ki Bolt affected by metamagic (at least with shurikens) affected by spell crit chance | 0.5 | 0.5 | ~550 |
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