All this hype around the Chill of Ravenloft drop rates being better and they only raised it 1%?

dozensnakes

Well-known member
Seriously?
In every thread they've made, and the developer discussions they've been mentioning they've stated they "further increased the rare drop rate compared to previous content" and "The odds of reaching this table are higher than in past content" and it's only gone from 5% to 6%?

I can see why they aren't publicly disclosing the odds, but that just makes it feel like more of a slap in the face.

Edit: To clarify 5% is the chance to upgrade from the normal drop table, so the absolute drop rate is going from 1.65% to 1.98%
 
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Necrodancer

Ancient beyond measure
Sauce?

edit
Found the thread I believe you are referring to, will take a look.
 
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Buddha5440

"There are some who call me...Tim"
So, a 20% increase in drop rate is not good enough. Please inform us all on what you think is an acceptable drop rate.
 

Svirfneblin

Well-known member
What bothers me is that you can find this via data-mining. The client should have absolutely no clue about what drops from a chest or the drop rates. That it knows implies chest drops may be open to hackery from the client.
That’s what I was thinking why does the local application know what the drop rates are shouldn’t the hosted game server be controlling all that?
 

Dulkhan

Well-known member
Loot is awful the explorer area is empty, I had such expectations of this expansions, I played the first 4 quests they showed us before and they were lackluster I don't even wayt to play the next until they release but im sure as hell i wont be playing this as much as I played MD and probably will take a hiatus until more content playing every now and then
 
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The Blonde

Catalogues Bugs
What bothers me is that you can find this via data-mining. The client should have absolutely no clue about what drops from a chest or the drop rates. That it knows implies chest drops may be open to hackery from the client.
They also show up in the client, but they are not used from the client. They are redundant and not locally hackable. In theory, the client could be showing drop rates that are completely different from the real ones on the server, but that has never happened before (and would make no sense).
 

Necrodancer

Ancient beyond measure
How was this 6% discovered though? And please give me more information beyond "it was datamined"...

So, a 20% increase in drop rate is not good enough. Please inform us all on what you think is an acceptable drop rate.

You have been informed plenty but you deliberately posted (more than once as a matter of fact) taunting comments with malicious intent as you purposely ignored that a 20% increase is a relative value that must be compared to the absolute value it refers to AND you try to imply this extra 1% is something akin as shifting the rotational axis of the Earth.

Do you get free TP to shill for SSG? (look for the first definition

noun One who poses as a satisfied customer or an enthusiastic gambler to dupe bystanders into participating in a swindle.

Just asking because you seem to play the part of the enthusiastic supporter A LOT. Just saying...
 
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J1NG

I can do things others can't...
How was this 6% discovered though? And please give me more information beyond "it was datamined"...
From what I understand, by using a tool that enables a user to examine the data in the local installation files used for DDO.

I personally don't go this approach, because I've often found that the bugs/exploits (my area I specialise in) are often not something you can find from datamining. Especially in a game as old as DDO and has changed hands so many times already.

J1NG
 

Cowzrul

Well-known member
It really is.

And worse than that - it took dataminers to get the information. @SteelStar will talk about regular loot drop rates, but not this.

I assume they all hate it too, because designers typically love games. My guess is that rare loot is a command from EG7’s and/or SSG’s leadership team.
He won't talk about the fact that the actual drop rates aren't what he claims, or that the data miners claim are the drop rates.
 

waxinglyrical

Well-known member
Seriously?
In every thread they've made, and the developer discussions they've been mentioning they've stated they "further increased the rare drop rate compared to previous content" and "The odds of reaching this table are higher than in past content" and it's only gone from 5% to 6%?

I can see why they aren't publicly disclosing the odds, but that just makes it feel like more of a slap in the face.
it is not really going to move the needle in terms of statistical significance. You'd need many testers to measure within the same confines, then still you'd be hard pushed to see a difference. I am a rank amateur at this stuff, so any staties please correct me.
 

Rusty_helmet

Teh_troll’s Fluffer
It all depends on WHAT they make rare and how needed it is. If they make standard gear set items rare like they did with MD, then it will be a giant failure. If they make upgraded items not needed (such as doublestrike +17 rather than +16) rare or special items like the blade of jack jibbers, that will be a success. Unfortunately from the previews it looks more like MD.
 

GrizzlyOso

Well-known member
From what I understand, by using a tool that enables a user to examine the data in the local installation files used for DDO.

I personally don't go this approach, because I've often found that the bugs/exploits (my area I specialise in) are often not something you can find from datamining. Especially in a game as old as DDO and has changed hands so many times already.

J1NG
I’ve never heard data mining in that context. Data mining to me is what you do Jing, statistical analysis of sets of data.

Analyzing code, especially compiled, is normally reverse engineering , decompiling, code analysis, something like that.

So I’m not sure if the 6% is referring to either at this point. I wouldn’t trust artificers in local files for this source.
 

Bobbryan2

Well-known member
I’ve never heard data mining in that context. Data mining to me is what you do Jing, statistical analysis of sets of data.

Analyzing code, especially compiled, is normally reverse engineering , decompiling, code analysis, something like that.

So I’m not sure if the 6% is referring to either at this point. I wouldn’t trust artificers in local files for this source.
Data mining usually refers to reading the local files in an update.
And you shouldn't trust them, except insofar as they indicate intent. They also usually line up with the experienced drop rates as well. 3% to 5% in MD, and the 6% in Lamordia after saying it's being raised from MD.

All of those are converging evidences that give credence to the number.
 
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