Which is one of the BEST THINGS EVER introduced to DDO.DDO has raid runes//20th completion rewards for raids
One pool, one BiS item.i heard you post polls for it.
seems legit no?
In City of Heroes, Any "item"(enhancement) can drop off any enemy at that level range, with "epic" crafting recipes having a chance to drop off any level 50+ enemy (max level is 50, with a potential +3 level adjust from filling out your Incarnate XP, max enemy level is 54+7 raid boss). All loot drops directly into your inventory, which isn't infinite but is enough to hold all the trash loot you'd get from several quests without selling off, and enough crafting recipes to start with a few you're waiting to build and play for a night without filling up. There's banking/storage as well, for stuff you want to save but not use right away. Nothing is bound to character or account.Does anyone here know of another games implementing another way to distribute loot that does not involve %100 RNG mechanics?
If so, how did they do it?
Do you have any original ideas for doling out loot, to what you think seems fair?
Static drops: specific chests always contain the same items, specific enemies always drop the same items when defeated. Period. Many older RPGs do use static drops.
In recent Warframe updates they basically made it so every time you run a mission that drops an item you may want you also in some ay or another earn a currency with which you can buy said item so say you run the mission 60 times to get all the parts of a warframe if you were truly unlucky all those times then you would have enough currency to buy the parts. DDO did effectively do this with ferrocrystal weapons I suppose.Does anyone here know of another games implementing another way to distribute loot that does not involve %100 RNG mechanics?
If so, how did they do it?
Do you have any original ideas for doling out loot, to what you think seems fair?
Honestly I do think in terms of reaper upgrades there should be a Reaper currency that's not nonsense, possible a low mid and high reaper currency where the best reaper bonus purchases can only be bought with high. That way you can indeed grind out the absolute best version of the item even if it takes many tries.I’m trying to say is that perhaps the items should be tier’d (which is effectively what it is now with mythics and reaper bonuses.)
There is a sub-category of items that are slightly (almost subtly so better) than the base item that the whales can go after and these will be ULTRA-levels of grind with slot machine mechanics galore.(maybe it’s just a really sweeeeeet cosmetic).
But what most people will try to go after will be the base items which will be much more predictable (aka Ravenloft/Sharn item level) and attainable.
I heard that game is completely free to play and has incredibly diverse build variables with amazing lag free live action play?In recent Warframe updates they basically made it so every time you run a mission that drops an item you may want you also in some ay or another earn a currency with which you can buy said item so say you run the mission 60 times to get all the parts of a warframe if you were truly unlucky all those times then you would have enough currency to buy the parts. DDO did effectively do this with ferrocrystal weapons I suppose.
That might be a bit more awkward in a system where there could be 20 items tied to a specific mission/quest though and it does sort of all break down if say 10 missions share the same currency like ferrocrystal because it means you can just skip the annoying mission and still get the drops from said mission. I'd say it's better if the specific mission has its own currency for this type of system but for DDO's interface having every quest have its own discrete currency would be ludicrous
Or you could purchase something to cut that down to 50 R10’s.Honestly I do think in terms of reaper upgrades there should be a Reaper currency that's not nonsense, possible a lowBe mid and high reaper currency where the best reaper bonus purchases can only be bought with high. That way you can indeed grind out the absolute best version of the item even if it takes many tries.
But frankly I think if DDO did that it'd be a hilariously unreasonable system like 400 R10 quests for a single upgrade or something like that.
And in the last 6ish years, they've added a lot of story content and depth to the game, as well as "open world" areas and some other cool stuff.I heard that game is completely free to play and has incredibly diverse build variables with amazing lag free live action play?
I mean, it's not completely free to play, but there is nothing that affects player power that CANNOT be ground out yourself and the grind is pretty tolerable. You certainly don't have anything that affects player power where the only way to get it free is to spend 120+ hours on the one thing.I heard that game is completely free to play and has incredibly diverse build variables with amazing lag free live action play?