I appreciate your conviction, but seeing I've been playing the same quest over and over my observation is different.There is no change, but all content is not equal in terms of difficulty.
I appreciate your conviction, but seeing I've been playing the same quest over and over my observation is different.There is no change, but all content is not equal in terms of difficulty.
Well I am well below being able to zerg anything. I have to use stealth and kiting to finish any quest. TBH I really enjoyed it before this week. Now it seems to have regressed to the point of why bother. The loot mechanic in MD sucks, and having to do a quest on a lower lvl makes it even more frustrating. I'll keep trying this quest through this Monday but if it seems to still be borked then maybe it will be time to leave for good, or at least a year or two.Well, I've been struggling to zerg quests on an alt monk this life because he is so slow to slug through mobs.
When he solos epics I tend to run on elite and its a challenge. Champs and bosses can be a pita; even without the lag.
Of course I had assumed it was because (my) monk build is gimped since he can smoke content on low reaper as a warlock or dragon lord.
I haven't seen many if any champs for the last week.Good point, but to be honest I don't think there were more then 1 champ when I got smoke
They changed something two years ago, making non-R quests significantly harder than before. I noticed it mainly in raids.I know this doesn't apply to the power players, but has anyone else noticed an upgrade in mobs on elite setting?
My question arises from doing Safehold in MD. Up until this week I was able to solo this (with hirelings and my wolf companion) on elite with no problem. This week I've been wiped every time I've run it before even getting to the final boss. The mobs seem to be more plentiful, and hit way harder, especially fire and acid hits. I'm using the same toons as all the previous times I've done it, 30+.
I'm just asking if any non-uber players have noticed anything.
Again thanks for reading and any info you can leave.
Thank youThey changed something two years ago, making non-R quests significantly harder than before. I noticed it mainly in raids.
No surprise they're pushing the code down into quests now.
I have been using the new character slots we've been graced with and leveling up a whole new group of mules.I know this doesn't apply to the power players, but has anyone else noticed an upgrade in mobs on elite setting?
thank youI have been using the new character slots we've been graced with and leveling up a whole new group of mules.
So not playing anything resembling uber toons at the moment.
Haven't noticed anything more difficult lately.
By my observations its all the same really, dpending on the day.
RNG giveth and RNG taketh.
I certainly agree on that, but in my case it is the same quest I am running over and over. But heck maybe there is a RNG to set the difficulty of that quest instance once the players enter the quest, in addition to the level setting. Just another tin foil hat theory.The content between expansions is not balanced or the same. You run original 9-12 quests on elite with no problems, you run the same level of quests in Ravenloft or MD for example and you are taking 100s of damage for no reason other than new content is being designed to handle the level of power creep SSG has introduced and cannot balance. Just my opinion of course.![]()
That is blatantly false. Just go look at the penalties players get on r1 and the buffs mobs get, and tell me they don't matter. That's not even mentioning that aside from reapers, r1 also has special champions that can be even deadlier.Hmm, What i have noticed is that my character isn't buffed up with reaper trees. While in reaper r1 to r4 it's really like the new normal. R5 to R7 is the new hard and R8 to 10 is the new Elite. For the life of me I don't understand why anyone plays elite. Even with out any RP's Elite and R1 is the same but with a few reapers here and there.... Before I'm attacked and I'm sure I will be anyways... We all build our characters to get stronger, faster tougher....Not running everything on at least R1 is a crime lol.. yes I said it. It's like shooting yourself in the foot and then wondering why you are in pain/bleeding.
Yes, people do play elite and no one should make a player feel bad for doing so. I had a player in one group say that elite is Just R1 without the reaper pts and no one should be playing elite as it is stupid. I then asked what about first life characters and the player said, they should not be playing DDO. Really?That is blatantly false. Just go look at the penalties players get on r1 and the buffs mobs get, and tell me they don't matter. That's not even mentioning that aside from reapers, r1 also has special champions that can be even deadlier.
There is a real, and quite large, difficulty jump between elite and r1, and while with a good build and decent gear it's easy enough to solo r1, it's still much easier to solo elite even with any number of reaper points. Stop trying to make people feel bad for playing on a difficulty level they're comfortable with.
Thank you for your reply.That is blatantly false. Just go look at the penalties players get on r1 and the buffs mobs get, and tell me they don't matter. That's not even mentioning that aside from reapers, r1 also has special champions that can be even deadlier.
There is a real, and quite large, difficulty jump between elite and r1, and while with a good build and decent gear it's easy enough to solo r1, it's still much easier to solo elite even with any number of reaper points. Stop trying to make people feel bad for playing on a difficulty level they're comfortable with.
Thanks for the reply.Yes, people do play elite and no one should making a player feel bad for doing so. I had a player in one group say that elite is Just R1 without the reaper pts and no one should be playing elite as it is stupid. I then asked what about first life characters and the player said, they should not be playing DDO. Really?
This is the attitude I see from all these high end players. This is a MMO and there are bound to be both new and established players. But the group mentality, from at least my experience, and that anyone who is a new player is an undesirable. It use to be R1 was the norm, now all I see for LFMs are R4-6 as the norm which is way difficult for a new character.
I would really like SSG to remove the reaper trees and introduce that reaper tree bar they mentioned where you just gain buffs as you reach a certain reaper XP total. This might help new players as a portion of that would be shared with the group and we would not have this 'I got max reaper trees, or I got 55 reaper pts, everyone else is beneath me' mentality. A non-reaper server is never going to happen so we are stuck with the reaper power creep :(
Just my thoughts.