anyone notice a change in the power of mobs on elite.

Aeromach

The Best
Well, I've been struggling to zerg quests on an alt monk this life because he is so slow to slug through mobs.
When he solos epics I tend to run on elite and its a challenge. Champs and bosses can be a pita; even without the lag.

Of course I had assumed it was because (my) monk build is gimped since he can smoke content on low reaper as a warlock or dragon lord.
 

MrBill

Well-known member
Well, I've been struggling to zerg quests on an alt monk this life because he is so slow to slug through mobs.
When he solos epics I tend to run on elite and its a challenge. Champs and bosses can be a pita; even without the lag.

Of course I had assumed it was because (my) monk build is gimped since he can smoke content on low reaper as a warlock or dragon lord.
Well I am well below being able to zerg anything. I have to use stealth and kiting to finish any quest. TBH I really enjoyed it before this week. Now it seems to have regressed to the point of why bother. The loot mechanic in MD sucks, and having to do a quest on a lower lvl makes it even more frustrating. I'll keep trying this quest through this Monday but if it seems to still be borked then maybe it will be time to leave for good, or at least a year or two.
 

Geezer

Well-known member
I was doing level 10 quests (cant remember which), but I was seeing some of the regular mobs were dodging my hits. I really never remember mobs at that level dodging.
 

Greatpumpkin

Well-known member
I know this doesn't apply to the power players, but has anyone else noticed an upgrade in mobs on elite setting?

My question arises from doing Safehold in MD. Up until this week I was able to solo this (with hirelings and my wolf companion) on elite with no problem. This week I've been wiped every time I've run it before even getting to the final boss. The mobs seem to be more plentiful, and hit way harder, especially fire and acid hits. I'm using the same toons as all the previous times I've done it, 30+.

I'm just asking if any non-uber players have noticed anything.

Again thanks for reading and any info you can leave.
They changed something two years ago, making non-R quests significantly harder than before. I noticed it mainly in raids.

No surprise they're pushing the code down into quests now.
 

Primus

Member
I know this doesn't apply to the power players, but has anyone else noticed an upgrade in mobs on elite setting?
I have been using the new character slots we've been graced with and leveling up a whole new group of mules.
So not playing anything resembling uber toons at the moment.
Haven't noticed anything more difficult lately.
By my observations its all the same really, dpending on the day.
RNG giveth and RNG taketh.
 
Hmm, What i have noticed is that my character isn't buffed up with reaper trees. While in reaper r1 to r4 it's really like the new normal. R5 to R7 is the new hard and R8 to 10 is the new Elite. For the life of me I don't understand why anyone plays elite. Even with out any RP's Elite and R1 is the same but with a few reapers here and there.... Before I'm attacked and I'm sure I will be anyways... We all build our characters to get stronger, faster tougher....Not running everything on at least R1 is a crime lol.. yes I said it. It's like shooting yourself in the foot and then wondering why you are in pain/bleeding.
 

Gimp

Well-known member
When i think this has occured i start looking at my gear...and usually its a search helm on instead of the correct one. Or swapped out goggles not reswapped. Sometimes i click things i shouldnt in the heat of combat :)

To the post above you dont run R1 when leveling if you plan to run R10 for the RXP when full on. So your "not running R1" is more a you problem and not an everybody problem. Please keep your ignorance to yourself.
 

Urklore

Well-known member
The content between expansions is not balanced or the same. You run original 9-12 quests on elite with no problems, you run the same level of quests in Ravenloft or MD for example and you are taking 100s of damage for no reason other than new content is being designed to handle the level of power creep SSG has introduced and cannot balance. Just my opinion of course. :)
 

MrBill

Well-known member
I have been using the new character slots we've been graced with and leveling up a whole new group of mules.
So not playing anything resembling uber toons at the moment.
Haven't noticed anything more difficult lately.
By my observations its all the same really, dpending on the day.
RNG giveth and RNG taketh.
thank you
 

MrBill

Well-known member
The content between expansions is not balanced or the same. You run original 9-12 quests on elite with no problems, you run the same level of quests in Ravenloft or MD for example and you are taking 100s of damage for no reason other than new content is being designed to handle the level of power creep SSG has introduced and cannot balance. Just my opinion of course. :)
I certainly agree on that, but in my case it is the same quest I am running over and over. But heck maybe there is a RNG to set the difficulty of that quest instance once the players enter the quest, in addition to the level setting. Just another tin foil hat theory.
 

minamber

Well-known member
Hmm, What i have noticed is that my character isn't buffed up with reaper trees. While in reaper r1 to r4 it's really like the new normal. R5 to R7 is the new hard and R8 to 10 is the new Elite. For the life of me I don't understand why anyone plays elite. Even with out any RP's Elite and R1 is the same but with a few reapers here and there.... Before I'm attacked and I'm sure I will be anyways... We all build our characters to get stronger, faster tougher....Not running everything on at least R1 is a crime lol.. yes I said it. It's like shooting yourself in the foot and then wondering why you are in pain/bleeding.
That is blatantly false. Just go look at the penalties players get on r1 and the buffs mobs get, and tell me they don't matter. That's not even mentioning that aside from reapers, r1 also has special champions that can be even deadlier.

There is a real, and quite large, difficulty jump between elite and r1, and while with a good build and decent gear it's easy enough to solo r1, it's still much easier to solo elite even with any number of reaper points. Stop trying to make people feel bad for playing on a difficulty level they're comfortable with.
 

Urklore

Well-known member
That is blatantly false. Just go look at the penalties players get on r1 and the buffs mobs get, and tell me they don't matter. That's not even mentioning that aside from reapers, r1 also has special champions that can be even deadlier.

There is a real, and quite large, difficulty jump between elite and r1, and while with a good build and decent gear it's easy enough to solo r1, it's still much easier to solo elite even with any number of reaper points. Stop trying to make people feel bad for playing on a difficulty level they're comfortable with.
Yes, people do play elite and no one should make a player feel bad for doing so. I had a player in one group say that elite is Just R1 without the reaper pts and no one should be playing elite as it is stupid. I then asked what about first life characters and the player said, they should not be playing DDO. Really?

This is the attitude I see from all these high end players. This is a MMO and there are bound to be both new and established players. But the group mentality, from at least my experience, is that anyone who is a new player is an undesirable. It use to be R1 was the norm, now all I see for LFMs are R4-6 as the norm which is way difficult for a new character.

I would really like SSG to remove the reaper trees and introduce that reaper tree bar they mentioned where you just gain buffs as you reach a certain reaper XP total. This might help new players as a portion of that would be shared with the group and we would not have this 'I got max reaper trees, or I got 55 reaper pts, everyone else is beneath me' mentality. A non-reaper server is never going to happen so we are stuck with the reaper power creep :(

Just my thoughts.
 
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MrBill

Well-known member
That is blatantly false. Just go look at the penalties players get on r1 and the buffs mobs get, and tell me they don't matter. That's not even mentioning that aside from reapers, r1 also has special champions that can be even deadlier.

There is a real, and quite large, difficulty jump between elite and r1, and while with a good build and decent gear it's easy enough to solo r1, it's still much easier to solo elite even with any number of reaper points. Stop trying to make people feel bad for playing on a difficulty level they're comfortable with.
Thank you for your reply.

I'll never understand the position of folks who think their way is the best and only way to play. Some of us "lesser folks" don't have the time or inclination to become uber running the same quests over and over and over for years. I guess if you have to insult people for playing in a different way, you really must have some self esteem issues. Which are not my problem.
 

MrBill

Well-known member
Yes, people do play elite and no one should making a player feel bad for doing so. I had a player in one group say that elite is Just R1 without the reaper pts and no one should be playing elite as it is stupid. I then asked what about first life characters and the player said, they should not be playing DDO. Really?

This is the attitude I see from all these high end players. This is a MMO and there are bound to be both new and established players. But the group mentality, from at least my experience, and that anyone who is a new player is an undesirable. It use to be R1 was the norm, now all I see for LFMs are R4-6 as the norm which is way difficult for a new character.

I would really like SSG to remove the reaper trees and introduce that reaper tree bar they mentioned where you just gain buffs as you reach a certain reaper XP total. This might help new players as a portion of that would be shared with the group and we would not have this 'I got max reaper trees, or I got 55 reaper pts, everyone else is beneath me' mentality. A non-reaper server is never going to happen so we are stuck with the reaper power creep :(

Just my thoughts.
Thanks for the reply.

I saw the same thing when I played DAOC for 3 years. They introduced AA points to make the RVR more more challenging . But what happened was a lot of people left as RVR suddenly became only for the folks who spent all their time maxing said points, and everyone else became a peasant.
Of course that was not the only reason folks started to leave. But it certainly was why I and my friends stopped doing RVR
 

DBZ

Well-known member
I've never had a purple alert on arlos if you clear the back spawns before clearing ahead you should get no alert
 

DBZ

Well-known member
Never seen it update might have broke something with there fixes

When 1 lever is pulled mobs spawn behind and at the bridge never had any alerts
 

TedSandyman

Well-known member
I just ran missing in action and the lightning casting kobolds, that usually stay in their little alcoves, came out of their alcoves to chase me. Those guys have ALWAYS stayed in place. One of the things I always do in that dungeon is clear the mobile mobs while hiding from the lightning because it can be so devastating. So I was very shocked when more than one caster was zapping me while I was trying to fight off the others.

Also, when I walked around the corner, it seemed like the rest of the mobs in that side of the dungeon came after me. Something is definitely different.
 
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