anyone notice a change in the power of mobs on elite.

DBZ

Well-known member
I did see a purple alert on gta today first time i've seen that update may have caused some issues full group

no one fell just purple
 

DBZ

Well-known member
Just ran rls noticed some things couldn't clear the wisps first at the start just reset n warped us back and some other things
 

jfgddo

Well-known member
Another good point. In Safehold I had both 65% acid and fire resistance and absorbtion, and was never killed by the blazing bones and carrion crawlers, but this week they basically tore me apart. The same with the Displacer beast in there, it was almost 75% displaced to my hits, way more then usual.

And if you pardon a small rant. This is what irks me about the lack of communication on the fixes. If the Dev's are going to tweek something in game that affects how it's played I think they could tell us what they think might happen so WE don't waste our time/potions etc playing something that they are testing. I sure this will cause some blowback, but IMHO our time is just as important as anybody else's
I ran that last night and had a very similar thing happen, fire skelly guys were a lot tougher , and casters seem to cast none stop. Wilderness in MD seems to aggro more than 1 set of mobs, same happened in RL wilderness too. In RL quests I did pretty well this time, solo. Also I've only ran MD 2 times counting this run so my thoughts are not that reliable LOL
 

jfgddo

Well-known member
The content between expansions is not balanced or the same. You run original 9-12 quests on elite with no problems, you run the same level of quests in Ravenloft or MD for example and you are taking 100s of damage for no reason other than new content is being designed to handle the level of power creep SSG has introduced and cannot balance. Just my opinion of course. :)
Sounds about right.
 

Greywolf

Active member
There is definitely something going on at event trigger spots in various quests. Hard lag lock in Partycrashers at the Mark encounters. I also experienced a strange situation at the end of Final Vintage, was solo R1 on my ranger, defeated the boss, and seconds later, a massive mob came zooming at super speed, dozens + champs and reapers. They would previously move a lot slower. That is kind of hard to manage without lots of AoE.
 

MrBill

Well-known member
I ran that last night and had a very similar thing happen, fire skelly guys were a lot tougher , and casters seem to cast none stop. Wilderness in MD seems to aggro more than 1 set of mobs, same happened in RL wilderness too. In RL quests I did pretty well this time, solo. Also I've only ran MD 2 times counting this run so my thoughts are not that reliable LOL
Thank you for posting. It just seems whenever they try something something else happens.
 

GrizzlyOso

Well-known member
This thread is bizarre. It’s like reading about people playing a completely different game.

I played a bunch the last 24 hours and see nothing of what anyone else is discussing.
 

MrBill

Well-known member
This thread is bizarre. It’s like reading about people playing a completely different game.

I played a bunch the last 24 hours and see nothing of what anyone else is discussing.
I will agree with you a bit. When my group played last night, it seemed to me that the quest and mobs encounter were back to where they were 3 weeks ago. I soloed it twice and yea back to normal except the displacer beast still seemed to displace 65-75% of my hits
 
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