Arcane Archer - Banishing arrows

Archest

Well-known member
Banishing Arrows: Arcane Archer Imbue Toggle: (Activation Cost: 20 SP. Cooldown: 10 seconds)
Your arrows gain On Vorpal: Banish an extraplanar creature back to their home plane. (Will save vs. DC 20 + Wisdom modifier + Enchantment Spell bonuses)
On hit: Inflict Pull of Reality (-1 PRR/MRR, stacks up to 25 times. 5 stacks fade away every 3 seconds).
Passive: +1 bonus to DC of Enchantment Spells
Neither the Banish effect nor the Pull of Reality affect bosses.
Note: Pull of Reality will only apply to outsider enemies. Banishing Arrows do not reduce the PRR/MRR of other types of creatures.
AP Cost: 1Ranks: 1Progression: 20No requirements

Spell Name: Banishment
School: Abjuration (Untyped)
Spell Level: AotS 3, Clr 6, DarkA 6, FvS 6, Sor/Wiz 7, Wlk 3
Components: VerbalIcon tooltip.png, SomaticIcon tooltip.png, FocusIcon tooltip.png
Spell Point Cost: 35
Metamagic: Enlarge, Quicken
Target: Foe, Positional
Range: Standard AOE
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
Cooldown: 15 seconds (All except sor), 10 seconds (Sor)

Should they not work with an Abjuration DC bonus than a Enchantment Bonus ? to accomplish the same task with both, one would have to have both schools as it is not to increase the Arrow DC chance. why is the Arrow not included in Abjuration when the enchanted items spell is an abjuration spell?
 

rabidfox

The People's Champion
Every AA arrow works off enhancement bonus. AA isn't a DC machine, having it in a 2nd school just makes life harder for them. So it's good the way it is.
 

Archest

Well-known member
but the spell is not an enchantment spell it is a abjuration spell enchantment doesn't do anything for the arrow.
 

rabidfox

The People's Champion
but the spell is not an enchantment spell it is a abjuration spell enchantment doesn't do anything for the arrow.
The spell is a spell. The arrow is a special attack. Two entirely different things. So no reason they can't two entirely different DC types. The entire AA tree is built around being enchantment for stuff.
 

Lacci

Well-known member
I always see it like the Arcane Archer is enchanting his arrows with certain effects, he isn´t casting the spells. So, enchantment bonus isn´t wrong in my opinion.
 

Archest

Well-known member
easy way to deal with the differing spell schools is to chose one for all of them .
I guess if your an elven enchanter it would work for you.
a ranger enchanter
a elven anything enchanter
pretty much the only way the will ever work for you in higher levels is to be flush in enchantment dc.
in which case not going to waste points getting the elven AA tree.
would certainly only benefit a ranger enchanter.
and looking over the spell list abjuration or enchantment are limited access to a ranger Transmutation is the most optional for spells.
one wouldn't really go enchanter unless they multiclass and getting spell penitration and enchantment to the levels needed would be challenging.
to top it all off abjuration spells there only 2 that really use the enchantments for it Banishment and Dismissal..... rest aren't attack spells at all more defensive/protection spells
 
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Archest

Well-known member
point being the spell works with abjuration school enhancement which is neat when it comes to fire elementals and rock monsters, the arrow doesn't get assisted with abjuration school enhancement but with enchantment school enhancements. I've used abjuration for the spell. the arrow never seemed up to the task it was created for unless your over level for the quest. the AA tree is most expensive for ap pints and the arrow should work. it doesn't.
 

FixBows

Well-known member
It also only applies on a vorpal; which is a lot less likely to hit. To be honest, the only reason I see taking banishing arrows is for the +1 enchantment to make paralyze work better. Horizon Walker also has a banishment shot that works off listen skill. The skill trees need to synergize with the class or else it is a useless skill. DDO makes it that you have to basically specialize in something to make it work reliably. So, having multiple schools to support the multiple skills in the AA tree would render them mostly useless since you cannot build an 'all schools' archer.
 
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