Arcane Warrior and Force's Point stacks vanishes (physical)

Pano

Well-known member
Bug Report Number:
363889
Both Arcane Warrior and Force's Point (EK tier 4) physical stacks get erased when stepping out of an Area of Effect long lasting spell, that has a mob in them.
This involves up to +20 MP/RP Arcane warrior and +5 to-hit/dmg Force's Point. The magical stacks (spell powers) are working as intended.

I have tested that with Dancing ball and Web spells, I have recorded many testing attempts and analyzed it.
When casting these type of spells, catching mob in them and stepping out of the area of those spells, ALL mentioned stacks disappear.
When casting those spells and NOT catching any mob in them - the stacks work as intended.
When casting those spells, catching mobs in it, but DON'T stepping in - the stacks work as intended.
When casting those spells, catching mob in them, stepping in and waiting for the spell to end - I have mixed results -> it probably depends on something else.

This bug is extremely annoying, because both Arcane Warrior and Force's Point is usually taken by hybrid builds that heavily uses spells like dancing balls or webs.
The customer support reply was: 'We have put this ticket on-hold temporarily until we can reach this issue.' for now.

I really hope this will get solved soon as it renders those abilities almost unusable for Eldritch knights.
 

The Blonde

Catalogues Bugs
Here are my notes, based on testing I did about a year ago. Bug #1 is a different bug altogether (not mentioned in the OP), Bug #2 is what you describe in your post, except my findings were somewhat different (my testings indicate the problem being ENEMIES exiting the AoE, whereas you indicate the problem being THE PLAYER exiting the AoE, unless I'm misunderstanding your post).

Force's Point (Eldritch Knight, both for Wiz & Sorc) and Arcane Warrior (feat) are bugged in several ways:

1) "Force's Point - Martial" doesn't provide any to-hit or damage bonus (it provides USP as intended). Unsure if this problem also affects "Arcane Warrior - Physical" (it likely doesn't, as that one gives MP/RP instead).

2) All persistent AoE spells give you a "Force's Point - Martial" stack (*almost always*) when an enemy first enters the area (or if you cast the spell on top of them). It is unclear if they give you further stacks if the enemy stays in the affected area (theoretically spells like Acid Fog should continue granting you 1 stack per second, whereas spells like Solid Fog shouldn't). However, problems arise when enemies exit the AoE. Almost always, when they exit the AoE, all your "Force's Point - Martial" stacks disappear. Here's an older thread describing the issue as well. This issue affects "Arcane Warrior - Physical" too, in exactly the same way.


Bonus bugs:
- Incinerating Wave (Henshin Mystic/Sacred Fist) resets Arcane Warrior's Melee Power stacks to zero.
- Force's Edge (Eldritch Knight, both for Wiz & Sorc) is not applying to the off-hand weapon. Nowhere is it stated that it affects only the main-hand weapon.
 
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Pano

Well-known member
Thanks a lot for contribution. I have really meant the player exiting the AoE. My DCs are high enough that I rarely see a mob exiting a web or a dancing ball. I will deffinitely retest your findings with some none-CC AoE dmg overtime spells. The Force's Point not applying what it should seem horrible. I will retest as well and report shortly.
 

Mokune

Well-known member
I have noticed this bug with Arcane Warrior MP stacks disappearing on a Henshin Mystic using Incinerating Wave for sure.

I have not noticed or looked into Force's Point behavior but I have seen AW MP stack mysteriously just disappear on some hybrid builds in the past year or so.

Thanks for the research!
 

Titus Ovid

Mover and Shaker
Bonus bugs:
- Incinerating Wave (Henshin Mystic/Sacred Fist) resets Arcane Warrior's Melee Power stacks to zero.

This sucks big time. Otherwise it would be a great thing and really support the Henshin concept. Another splendid opportunity goes poof.

Cheers,
Titus
 

Pano

Well-known member
1) "Force's Point - Martial" doesn't provide any to-hit or damage bonus (it provides USP as intended). Unsure if this problem also affects "Arcane Warrior - Physical" (it likely doesn't, as that one gives MP/RP instead).
I got the time to test that. Indeed I see no increase in dmg or to-hit when gaining stacks of Force's Point. I have reported that too.
 

The Blonde

Catalogues Bugs
I got the time to test that. Indeed I see no increase in dmg or to-hit when gaining stacks of Force's Point. I have reported that too.
Ideally you could track down if it's *the enemies* exiting the AoE or the *player* exiting the AoE (or both) that causes the original issue.
 
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