Bows used to be good before, but then they removed the quivers. Quivers were the extra juice to make bows good.
Quivers weren't removed. They're still in game, they've always done v.little stat-wise, and they've worked with more than bows. IMHO, the current "BIS" quiver that adds blunt-type is pretty amazing for all ranged.
inquisitives that can have 2 different repeaters and different effects
I think you've confused the visuals with how INQ works: it's only one xbow (not repeater) that looks like two.
After the destruction of hunts end
Hunt's End wasn't destroyed. It was buffed -- hugely. My ranged gained ~ 1.5M/m, but had to rebuild to take advantage. HE+Sniper locked every single ranged build into 6 ranger; unlocking that gave new builds a chance. There's a LOT more diversity in ranged builds now than there was before the change.
The problem from the bow perspective was that HE+Sniper was all it had.
fix the inquisitives, but no matter what they do, it's still OP.
They're not top DPS and weren't even before the nerf. Last I checked they were about 20% off; very decent, but not top. They've got crazy high utility. You can bolt it onto ANYTHING and end up with something that's both fun to play and a solid contributor.
That's why I level up my casters and ranged as INQ. Saves gear, no farming, and it levels fast. But, that's also why I only level that way. End game raid performance is higher on other builds.
It's also likely why you see soooo many INQ ranged. It's easy to build and you end up with something that works. The downside to that is they're everywhere; feels like half the chars out there are inquisitive.
IMHO, it would be very easy to make bows the "default" ranged. A couple small changes to HW would do it:
- Core-1~6 = add 5% funspeed each core
- Core-2 = Can use a small shield in off hand
- Core-3 = 5 charge leap, like Leap of Faith
- T5 Misty Step becomes "Pavise" = activate for RP += Level & gain Deflect Arrows (or maybe 'blocking' status) until you move, 6~12s CD that starts when you move"
None of that changes the power of the tree and it fits historical use, though "small shield" really should be "mantlet or light-tower" -- picked small 'cuz DDO has zero use for a small shield at present.
Bow itself needs adjusting to fix lowbie play: flat boost down low with poor scaling. The IPS change was exactly the wrong kind of buff to achieve bow ubiquity as it adds more scaling, not a higher base. It was the right kind of change if they want to see bow used as at-cap only, like shuriken.