I like this and I like the video.One aspect that DDO doesn't cover is range. Bows are effective at longer range too.
If I had to redesign the weapons from start, I would do the following:
Thrown: short range, strength based, high speed, very accurate.
Xbows: medium range, no damage ability but high base damage, slow, accurate.
RXbowd: as above, very high speed with intervals (I think they got this right).
Bows: long, very long range, strength damage, average speed, less accurate (requires a lot of training)
I want to point out that xbows do hit harder than bows in real life too. Even the composite bow of the mongols couldn't compare in armor penetration and damage from the xbows.
But both weapons had different military use, and were not used for 1v1 or close combat.
It was either a hunting tool or a formation weapon.
Fortunately enough, DDO is fantasy and I do like some of their weapon interpretations. They make to give character to different styles etc. bow should be better at longer ranges but that is not a thing in DDO.
You're generally correct, but also depends on what kind of metal in the armor and what kind of metal / shape for the arrowhead.
Not as much as you'd think simply based on the pull weight.
And NEITHER of them could penetrate plate armor.
Ideally, xbow should be a simple weapon that doesn't require a huge amount of training compared to the bow. With training, bows should absolutely be a lot faster than xbows. Maybe also something like "xbows deal more damage point blank but take a heavy penalty to accuracy at longer ranges".In the rpg point of view, without putting the distance in play you can never make the two distinct.
Distance is one dimension they really should be considering and it can greatly affect game play. Each style will feel distinct and not as a clone of the other. I like your idea of point bank shot - an elegant integration method.You're generally correct, but also depends on what kind of metal in the armor and what kind of metal / shape for the arrowhead.
Ideally, xbow should be a simple weapon that doesn't require a huge amount of training compared to the bow. With training, bows should absolutely be a lot faster than xbows. Maybe also something like "xbows deal more damage point blank but take a heavy penalty to accuracy at longer ranges".
And hey, distance is in play in D&D / DDO with Point Blank Shot, it's just that this feat's impact is becoming increasingly negligible with powercreep and other game changes. They should change it to multiplicative bonus.
Polonium for more devastating effect! 8)Depleted Uranium Arrowheads.
Polonium for more devastating effect! 8)
T5 Shiradi = You're always in Point Blank Shot range. It's been gone a looong while.distance is in play in D&D / DDO with Point Blank Shot, it's just that this feat's impact is becoming increasingly negligible with powercreep and other game changes. They should change it to multiplicative bonus.
I like this and I like the video.
I agree that with training, bows may have historically been heavier hitting. But me rationalizing (which is probably the dumbest thing you can do in a game with magic) makes me feel that a crossbow could conceivably become the heavier hitter with progression. A bow’s speed is limited by how quickly you can draw and release; getting more proficient just means you can do that faster. But a crossbow takes time to reload, which wouldn’t improve much with skill alone. However, different mechanisms, better energy transfer design or stiffer materials could make it hit harder over time. May even justify INT to damage
Again this is dumb ranting based on preconception.
Not just Shiradi, also DWS. But that's the idea - make the "always in pbs range" exclusive to longbows, maybe include some reduced version for shortbows, and make it flat-out unavailable for xbows. Ideally also revert PBS to doing X% more damage rather than +W for more effect (maybe not quite double as in the olden days, but maybe +25~50% so bows pack a punch at range).T5 Shiradi = You're always in Point Blank Shot range. It's been gone a looong while.
I'm not suggesting shorter range should deal more damage. I'm suggesting that xbows are forced to stay closer in range (30 feet, maybe even 15 feet for tiny plinkers like dxbows) to have the same damage multiplier as bows at longer ranges (infinite for longbow, 60~90 for shortbow, probably). That way xbows remain powerful (no major nerf) but the playstyle changes a bit + there is a tradeoff having to invest more into defense rather than staying at longer range.There's also a game problem with making shorter range do increasingly more damage. It erodes the basic "at range" aspect of the entire style. When you must play within melee distance (eg. FOM raid), why bother playing ranged at all? Play melee, do more damage.
That literally destroys all other ranged builds. It's not just 1+W; PBS unlocks sneak attacks. You're now forcing all ranged to fight *really* close, almost melee distance.Not just Shiradi, also DWS. But that's the idea - make the "always in pbs range" exclusive to longbows
...and why play ranged then? Just play melee with more defense and damage output, right?You're now forcing all ranged to fight *really* close, almost melee distance.
Could you explain how PBS is related to sneak attack please?... PBS unlocks sneak attacks ...
First, 30 feet is not nearly as close as melee as you make it out to be, it's more than 6 times farther away so plenty far just not "other side of the map" far.That literally destroys all other ranged builds. It's not just 1+W; PBS unlocks sneak attacks. You're now forcing all ranged to fight *really* close, almost melee distance.
Ranged sneak attacks only activate in the Peanut Butter Sandwich range.Could you explain how PBS is related to sneak attack please?
Why? If anything, thrown weapons should be the most affected, because one can hardly throw something farther / better by hand compared to a bow / xbow.The change needs to be at ranged weapons, thrown weapons.
Those of us who played before PBS = infinite know exactly how close it is and it's insanely close. Plus, there's no ranged distance meter to tell you when you're in range or out of range. This makes it even worse by forcing you to "get near" just to be sure.First, 30 feet is not nearly as close as melee as you make it out to be, it's more than 6 times farther away so plenty far just not "other side of the map" far
Yes, we agree on that. I know thrown weapons currently are weak (with some exceptions) but that is a different topic.Why? If anything, thrown weapons should be the most affected, because one can hardly throw something farther / better by hand compared to a bow / xbow.
The little first damage icon is different if you are in sneak attack/point blank shot range.Plus, there's no ranged distance meter to tell you when you're in range or out of range. This makes it even worse by forcing you to "get near" just to be sure.
I've played before infinite PBS was available, and remember it being an acquired skill but sort of second nature when playing ranged after a while. Just move in till you're just right.Those of us who played before PBS = infinite know exactly how close it is and it's insanely close. Plus, there's no ranged distance meter to tell you when you're in range or out of range. This makes it even worse by forcing you to "get near" just to be sure.
Raiding ranged distance these days varies a lot, but I use infinite range (shooting to the target range limit) in a bunch of raids. If you want to make bows the ONLY ranged worth playing, this is the way to go.
Ranged sneak attacks only activate in the Peanut Butter Sandwich range.