Are Bows good?

Are Bows good?


  • Total voters
    76
  • Poll closed .

LetsGetDangerous

Well-known member
One aspect that DDO doesn't cover is range. Bows are effective at longer range too.
If I had to redesign the weapons from start, I would do the following:
Thrown: short range, strength based, high speed, very accurate.
Xbows: medium range, no damage ability but high base damage, slow, accurate.
RXbowd: as above, very high speed with intervals (I think they got this right).
Bows: long, very long range, strength damage, average speed, less accurate (requires a lot of training)
I want to point out that xbows do hit harder than bows in real life too. Even the composite bow of the mongols couldn't compare in armor penetration and damage from the xbows.
But both weapons had different military use, and were not used for 1v1 or close combat.
It was either a hunting tool or a formation weapon.
Fortunately enough, DDO is fantasy and I do like some of their weapon interpretations. They make to give character to different styles etc. bow should be better at longer ranges but that is not a thing in DDO.
I like this and I like the video.

I agree that with training, bows may have historically been heavier hitting. But me rationalizing (which is probably the dumbest thing you can do in a game with magic) makes me feel that a crossbow could conceivably become the heavier hitter with progression. A bow’s speed is limited by how quickly you can draw and release; getting more proficient just means you can do that faster. But a crossbow takes time to reload, which wouldn’t improve much with skill alone. However, different mechanisms, better energy transfer design or stiffer materials could make it hit harder over time. May even justify INT to damage

Again this is dumb ranting based on preconception.
 

Qrvar

Well-known member

Not as much as you'd think simply based on the pull weight.

And NEITHER of them could penetrate plate armor.
You're generally correct, but also depends on what kind of metal in the armor and what kind of metal / shape for the arrowhead.

In the rpg point of view, without putting the distance in play you can never make the two distinct.
Ideally, xbow should be a simple weapon that doesn't require a huge amount of training compared to the bow. With training, bows should absolutely be a lot faster than xbows. Maybe also something like "xbows deal more damage point blank but take a heavy penalty to accuracy at longer ranges".

And hey, distance is in play in D&D / DDO with Point Blank Shot, it's just that this feat's impact is becoming increasingly negligible with powercreep and other game changes. They should change it to multiplicative bonus.
 

LetsGetDangerous

Well-known member
You're generally correct, but also depends on what kind of metal in the armor and what kind of metal / shape for the arrowhead.


Ideally, xbow should be a simple weapon that doesn't require a huge amount of training compared to the bow. With training, bows should absolutely be a lot faster than xbows. Maybe also something like "xbows deal more damage point blank but take a heavy penalty to accuracy at longer ranges".

And hey, distance is in play in D&D / DDO with Point Blank Shot, it's just that this feat's impact is becoming increasingly negligible with powercreep and other game changes. They should change it to multiplicative bonus.
Distance is one dimension they really should be considering and it can greatly affect game play. Each style will feel distinct and not as a clone of the other. I like your idea of point bank shot - an elegant integration method.
 
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Teh_Troll

Master of Baiting
Polonium for more devastating effect! 8)
134369939_4909012525837054_132244986498490183_n.jpg
 

Bjond

Well-known member
distance is in play in D&D / DDO with Point Blank Shot, it's just that this feat's impact is becoming increasingly negligible with powercreep and other game changes. They should change it to multiplicative bonus.
T5 Shiradi = You're always in Point Blank Shot range. It's been gone a looong while.

There's also a game problem with making shorter range do increasingly more damage. It erodes the basic "at range" aspect of the entire style. When you must play within melee distance (eg. FOM raid), why bother playing ranged at all? Play melee, do more damage.

Anti-"style" mechanics is flatly bad design; eg. FOM anti-ranged with everyone in melee range or Threats anti-melee where anyone standing next to each other is burned or skele where you can't unlock trash DR without continuous melee hits. The reason it's bad is because players can't do anything about it. It's becomes a punishment to be endured for picking the "wrong" style.
 

Br4d

Well-known member
I like this and I like the video.

I agree that with training, bows may have historically been heavier hitting. But me rationalizing (which is probably the dumbest thing you can do in a game with magic) makes me feel that a crossbow could conceivably become the heavier hitter with progression. A bow’s speed is limited by how quickly you can draw and release; getting more proficient just means you can do that faster. But a crossbow takes time to reload, which wouldn’t improve much with skill alone. However, different mechanisms, better energy transfer design or stiffer materials could make it hit harder over time. May even justify INT to damage

Again this is dumb ranting based on preconception.

The difference between bows and x-bows is range and reload time with bows generally having a longer effective range and a faster reload time. In DDO missile weapons have no range restrictions inside the common maximum range and so there is no difference between a bow and a x-bow. Also reload times are a joke.
 

Qrvar

Well-known member
T5 Shiradi = You're always in Point Blank Shot range. It's been gone a looong while.
Not just Shiradi, also DWS. But that's the idea - make the "always in pbs range" exclusive to longbows, maybe include some reduced version for shortbows, and make it flat-out unavailable for xbows. Ideally also revert PBS to doing X% more damage rather than +W for more effect (maybe not quite double as in the olden days, but maybe +25~50% so bows pack a punch at range).

That way you solve a number of issues:
- Bows get a distinction from xbows by packing more pubch at distance
- Shiradi is no longer the be-all-end-all destiny for all ranged builds
- Devs will be forced to update other destinies to support ranged properly (why was ranged nerfed out of DC, for example?)

In short, the PBS mechanic is still there and it works mechanically, but it's been designed into irrelevance. Should be a fairly easy fix to bring it back.

There's also a game problem with making shorter range do increasingly more damage. It erodes the basic "at range" aspect of the entire style. When you must play within melee distance (eg. FOM raid), why bother playing ranged at all? Play melee, do more damage.
I'm not suggesting shorter range should deal more damage. I'm suggesting that xbows are forced to stay closer in range (30 feet, maybe even 15 feet for tiny plinkers like dxbows) to have the same damage multiplier as bows at longer ranges (infinite for longbow, 60~90 for shortbow, probably). That way xbows remain powerful (no major nerf) but the playstyle changes a bit + there is a tradeoff having to invest more into defense rather than staying at longer range.
 

Igognito

Well-known member
I think PBS is fine as is.
The change needs to be at ranged weapons, thrown weapons.
A field max range should be added and tuned appropriately for each weapon category.
Hits after that range are graze hits for simplicity.
 

Qrvar

Well-known member
That literally destroys all other ranged builds. It's not just 1+W; PBS unlocks sneak attacks. You're now forcing all ranged to fight *really* close, almost melee distance.
First, 30 feet is not nearly as close as melee as you make it out to be, it's more than 6 times farther away so plenty far just not "other side of the map" far.

Second, this change would finally give some value to the Mechanic tree which increases the pbs range by 5 feet per core.

Lastly, your reaction says that this change would be effective, because it would finally give bows something that xbows and throwers don't have. Right now bows are pretty much in the "same but worse" category.

On a separate note, I'd love a new epic destiny that is designed with bows in mind (or adjust one of the existing ones).

Could you explain how PBS is related to sneak attack please?
Ranged sneak attacks only activate in the Peanut Butter Sandwich range.

The change needs to be at ranged weapons, thrown weapons.
Why? If anything, thrown weapons should be the most affected, because one can hardly throw something farther / better by hand compared to a bow / xbow.
 

Bjond

Well-known member
First, 30 feet is not nearly as close as melee as you make it out to be, it's more than 6 times farther away so plenty far just not "other side of the map" far
Those of us who played before PBS = infinite know exactly how close it is and it's insanely close. Plus, there's no ranged distance meter to tell you when you're in range or out of range. This makes it even worse by forcing you to "get near" just to be sure.

Raiding ranged distance these days varies a lot, but I use infinite range (shooting to the target range limit) in a bunch of raids. If you want to make bows the ONLY ranged worth playing, this is the way to go.
 

Igognito

Well-known member
Why? If anything, thrown weapons should be the most affected, because one can hardly throw something farther / better by hand compared to a bow / xbow.
Yes, we agree on that. I know thrown weapons currently are weak (with some exceptions) but that is a different topic.
IMHO thrown weapons should not be able to hit very far. Let's call short range weapons.
Crossbow (based on category) should be a medium ranged weapons.
And bows long ranged weapons.

Also, bows Shouldn't be able to hit on melee range but let's ignore that now.
And crossbows shouldn't reload that easily, but again let's ignore that now.

I can't suggest distances, because the game distances should be relevant with our view perspective. But I could suggest proportions.

Thrown x1
Hand Crossbow x5
Light crossbows x10
Heavy crossbows x12
Great crossbow x15
Shortbow x15
Longbow x20
Past that it should be a graze hit. Or go d&d and put a -x to hit

Or something like that.
 

Pardoner

Grand Panjandrum

Are Bows good?​


Have you ever tried playing a violin without one? (other than pizzecato)
And have you tried throwing arrows without one?
And prior to scrunchies and clips there was no way to tie your hair up.
With apologies.

Peace out.
Pardoner
 

Mindos

CHAOTIC EVIL
Plus, there's no ranged distance meter to tell you when you're in range or out of range. This makes it even worse by forcing you to "get near" just to be sure.
The little first damage icon is different if you are in sneak attack/point blank shot range.
 

Qrvar

Well-known member
Those of us who played before PBS = infinite know exactly how close it is and it's insanely close. Plus, there's no ranged distance meter to tell you when you're in range or out of range. This makes it even worse by forcing you to "get near" just to be sure.

Raiding ranged distance these days varies a lot, but I use infinite range (shooting to the target range limit) in a bunch of raids. If you want to make bows the ONLY ranged worth playing, this is the way to go.
I've played before infinite PBS was available, and remember it being an acquired skill but sort of second nature when playing ranged after a while. Just move in till you're just right.

That said, back then most main raids took place in pretty small rooms compared to what we have now, so you're kinda right on that point. For example, you'd really have to try to not be in PBS range in something like the VoD.
 

Orbry

Active member
Ranged sneak attacks only activate in the Peanut Butter Sandwich range.

Thanks, didn't know that!

But got a follow up question to get better understanding - does ranged sneak attack has same range with PBS or is it actually tied to PBS range?

Deepwood Stalker core 5 says "You are always considered to be in Point Blank Shot and Ranged Sneak Attack range."
Shiradi T5 Feywild Attunement says "You are always considered to be in Point Blank Shot range" without mentioning ranged sneak attack.
Do they both grant unlimited range for ranged sneak attack?
 
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