I ll not answer the poll as no answer here is good.
The reallity is that DDO needs BALANCE.
They need to Balance enhancements, feats, epic destinies, spells, epc strikes and Reaper difficulty.
Without balance some builds will be too weak and in comparaison, some builds will be "too strong".
Some enhancements tree have not been really updated for more than 10 years, they have bad design and no synergy.
If we want to talk about what is strong and what is weak, we need an official reference and we need to calibrate things to balance the game.
Otherwise we r just talking to the wind.
If we take a pure DPS build, doing only damage, no CC, no heals, just damage.
For exemple what is the % of damage trade off to have maxed : healing or CC abilities ? maxed dodge or PRR/MRR/AC ?
What should be the % damage trade off for a dragon lord to have one of the best AOE CC ?
Where should be that balance : gear ? enhancements ? feats ? something else ?
Every attacks/spells with DCs should have the same calculation. Every items, feats, enhancements ... giving bonus to DC should be the same.
Why spell focus is +2DC when tactical feats can give +16DC ?
Why some DCs add skills when others dont ?
Why assassinate stuff give +16 dc to assassinate when spell focus items of the same level give only +5 to DC ?
Everything is different, everywhere, so it can not be balanced and that is the problem of DDO.
It s a chaotic diversity creating inequality when it should be a structured diversity.
I would be happy to pay 140$ for an expansion only giving BALANCE and REWORK for feats, enhancements and epic destinies.