Are Q-staff builds still viable?

Lagin3

Well-known member
If so, anyone have a decent build? I played one ages ago. Im thinking of running one. But not a tabaxi.
 
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Stoner81

Well-known member
They are still viable I think. The usual go to iirc was something like 13 Rogue, 6 Monk and 1 Druid. There are/were multiple variations on the same theme though.

Stoner81.
 

Asterphen

Well-known member
When you say "viable", do you mean viable to run 1-20, 15-30, 1-30, or at cap? What is your goal. I feel like it would have to be super bad in order for me to feel like I am running through quick sand. I did a quarterstaff build a year ago and I enjoyed it. I was running it for a monk past life but not for cap. Leveling on R1 with trap skills quick movement and some AOE worked efficiently. I would be ok doing it again. I felt better running a quarterstaff monk than a pure monk, as pure monk is super powerful but too intimidating for me.

https://forums.ddo.com/index.php?threads/paly-monk-rogue-qstaff.14267/

https://forums.ddo.com/index.php?threads/dragon-lord-staff-version.10638/

https://forums.ddo.com/index.php?threads/qstaff-build.16020/
 

Xandez

New member
Hi,

I just reinced out from a pure monk q-staff build into a "Sticklord" (16 Dragon Lord / 3 rog / 1 monk).
In my early epics and it feels quite powerful (imo better than the monk at this stage... but).

Most stick builds seem to evolve around 1rog/1monk plus then some bc the attack speed from rogue and some goodies from monk (stances etc).
But i think mostly anything will work. You will have to find something you find fun and enjoy. A also particularly enjoyed the sacred fist stick build :D
 

Zaszgul

Well-known member
I think* a drow, rge/wiz EK might be fun. Feedback plse.
Drow doesn't get much to recommend it, and suffers -4 build points compared to every other race (maxing out at 32 vs 36).
SDK and Deep Gnome are both good options, depending on whether you prefer chains or Greater Color Spray.

EK can be annoying to play because of all the short-term buffs. Worse if you go bare minimum on wiz levels.

If you go PM for self-healing instead of warforged, I recommend only 6 points into the PM tree, otherwise it just eats up all your AP. This should be enough self-healing for heroic and epic, but not great for legendary reaper; you'll likely want to drop all AP from PM and switch to some other positive-based healing from your destinies.
 

Zaszgul

Well-known member
Drow doesn't get much to recommend it, and suffers -4 build points compared to every other race (maxing out at 32 vs 36).
SDK and Deep Gnome are both good options, depending on whether you prefer chains or Greater Color Spray.

Whoops, spaced out and forgot this is for staff EK, so SDK chains won't apply unless you like weapons swapping. SDK is still OK if you have RAP to spend - gets you a wings ability and some dodge.
 

Br4d

Well-known member
I think* a drow, rge/wiz EK might be fun. Feedback plse.

Why would use use a low crit weapon like a Qstaff when you could use a high crit weapon like a Falchion instead?

I think Qstaffs are for Monks and Rogues and an EK gets much better value from slicing things up than trying to beat them with a Qstaff.
 

Br4d

Well-known member
Everything is viable...up to a certain point. :)

I posted this wizard 18 / rogue 2 Qstaff build a long time ago; needs some updates but the basic concept still works fine AFAIK.

Not sure about grouping but Dodge, Mobility and Spring Attack are pretty much necessary for a solo Pale trapper. Alternately I'll use Light, Medium and Heavy armor feats to get to Heavy Armor depending on how I am planning to fight however that removes Evasion from the equation and generally I prefer the movement feats that give a leap.
 

Lagin3

Well-known member
Not sure about grouping but Dodge, Mobility and Spring Attack are pretty much necessary for a solo Pale trapper. Alternately I'll use Light, Medium and Heavy armor feats to get to Heavy Armor depending on how I am planning to fight however that removes Evasion from the equation and generally I prefer the movement feats that give a leap.
ty for the reply, Ideally I would make a batman build but that happened
 

Dogtrauma

Unknowable Member
Why would use use a low crit weapon like a Qstaff when you could use a high crit weapon like a Falchion instead?

I think Qstaffs are for Monks and Rogues and an EK gets much better value from slicing things up than trying to beat them with a Qstaff.
For leveling q-staff is not a low crit weapon, Theurgic Stave, Luminous Truth and Epic Luminous Truth will see you through the 8-30 without a hickup, they are 18-20 range and add +2 range from the Swords to Plowshares feat for a nice 11+ crit range with imp. crit. This is better range than a falchion can muster.
 

Terranigma

Well-known member
Why would use use a low crit weapon like a Qstaff when you could use a high crit weapon like a Falchion instead?

I think Qstaffs are for Monks and Rogues and an EK gets much better value from slicing things up than trying to beat them with a Qstaff.
Reasons to use Quarterstaff:
  • Slightly larger reach and hit-box than normal Two-Handed Fighting weapons.
  • Has many decent weapons in Heroic and Epic.
  • Due to being an older animation still, it can exceed the attack speed of other martial Two-Handed Fighting weaponry when using some active attacks (like Whirlwind), which is a boon for any Imbue build.
  • Only have to hold onto 1 Two-Handed Weapon type across multiple character lives (for me personally that is a Cannith Crafted double-slot ML1 Quarterstaff, Elemental Bloom, and Bone Crusher). Everyone can use a Quarterstaff, and several can add some form of bonus to it.
    • Alchemist excel with Quarterstaff due to it being a Simple Weapon.
    • Favored Weapon Follower feats like Follower of Aureon grant slightly more damage to simpler weapon types.
    • Rogue and Monk have increased attack speed while standing still and Quick Strikes (well, in the future for Monks).
    • Sacred Fist can use their Imbue with it, being the imbue only requires being centered.
    • Druids can natively use the weapon type for x1.5 Stat modifier damage in Wild Shape and get Shillelagh for some of the wooden quarterstaves.
  • Grants a pretty good bonus when paired with the Draconic Incarnation Epic Destiny's Conduit ability.
Really, the 3 character types that come to mind that would not like Quarterstaff are Artificer (due to no Rune Arm), Morninglord (due to no Aureon Diety, but matters only if you plan to melee), and Bladeforged (due to no Aureon Diety). The rest can do pretty well using a Quarterstaff.
 
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Lagin3

Well-known member
Why would use use a low crit weapon like a Qstaff when you could use a high crit weapon like a Falchion instead?

I think Qstaffs are for Monks and Rogues and an EK gets much better value from slicing things up than trying to beat them with a Qstaff.
This might shock you for fun. HCL and cormyr fresh start servers demonstrate how game knowledge & tactics can overcome sub-optimal builds. Im not a meta player, I play to have fun. Hence my guilds #1 rule since 2007 Have fun.

Like tearing up the vale with a woo-woo stick on a simple batman build. It was fun.
 

Lagin3

Well-known member
I *could* run the original build 2 rge/ 2 barb/ 14 wiz as a pew pew build. But I can't stand that. If I want to play a game with a gun well...DDO isn't fps game.
 

Opal Inkwell

Active member
I recently did a 15 Dark Apostate/5 Rogue quarterstaff build, focused around evil imbue dice.

Optimal? Absolutely not. Not by a long shot.

Fun for soloing? Fairly, yes. Thief-acrobat is a solid tree, and compliments Warpriest fairly well. I never hit any point where I was frustrated by the leveling process or felt 'slow' or 'weak'.

Unique? Definitely.
 

Xandez

New member
For leveling q-staff is not a low crit weapon, Theurgic Stave, Luminous Truth and Epic Luminous Truth will see you through the 8-30 without a hickup, they are 18-20 range and add +2 range from the Swords to Plowshares feat for a nice 11+ crit range with imp. crit. This is better range than a falchion can muster.
Sadly, Imp crit only add 1 range for qstaffs (vs +3 to falchion), so eg. Luminous Truth becomes 15-20 (with swords to plowshares ofc)
 

unbongwah

Well-known member
This might shock you for fun. HCL and cormyr fresh start servers demonstrate how game knowledge & tactics can overcome sub-optimal builds. Im not a meta player, I play to have fun. Hence my guilds #1 rule since 2007 Have fun.

Like tearing up the vale with a woo-woo stick on a simple batman build. It was fun.
Oh, if you just want a fun challenge, then how about this?
  • Wildhunt Shifter
  • Wizard 12 / barbarian 5 / rogue 3
  • max DEX, STR 15/17, rest into CON & INT
  • Heroic feats: THF chain, Improved Critical, Power Attack (Swords to Plowshares is free from Acrobat 3 core)
  • 11 Shifter (Empowered by Nature) / 35 Frenzied Berserker (major Tier 5s) / 11 Eldritch Knight (3 cores) / 15 Acrobat (Improved Second Strikes)
Features:
  • DEX to hit & damage
  • +3 crit range +2 crit multiplier for staves after level 12 (e.g., Bone Crusher is 15-20/x4, Sireth is 13-20/x4)
  • +15% attack speed +25% doublestrike
  • +60% base Strikethrough (FB + Acrobat bonuses stack) with extra +50% when Focus Wide procs
  • Eldritch Knight Spellsword Imbue with some buffs and -15% arcane spell failure (good enough for most light armors)
  • Wildhunt Rage for +DEX and other Rage bonuses; Empowered by Nature lets you still cast spells
  • Blood Tribute, obviously (otherwise Dragonlord would probably make more sense)
For a Battle Trance, you either take No Step Missed (basically eating the leftover APs) or Know the Angles (smaller bonus since INT isn't primary but costs fewer APs so you have a few leftover for other things).

No Pale Master? Yeah, I ran out of points. But you've got Blood Tribute, Evasion, high Reflex, and arcane buffs so you'll be fine, probably!

nHRT0j4.jpeg
 

Marshal_Lannes

Well-known member
If you go Orc, STR based, 12 Monk 4 Rogue 4 Fighter you will be amazed how much it obliterates heroics. By using the Orc racial tree, and the monk and rogue bonuses to staves you have an incredible amount of extra damage you are laying down. You get Spring and Whirlwind attacks. The only negative is you can't self-heal until you get shadows cannot exist without light (take dark monk). But seriously, everything is dead on R1 before you take much damage. I'm going to revisit this to see how the new monk changes play.
 
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