Except Ghola Fan, that's a great quest.Like those tiresome Restless Isles. I know I'd rather off myself than enter that area.
Jesting aside, it's all true. Quest familiarity, combined with incentivised zerging (XP elixirs), and here we are.
Except Ghola Fan, that's a great quest.Like those tiresome Restless Isles. I know I'd rather off myself than enter that area.
Jesting aside, it's all true. Quest familiarity, combined with incentivised zerging (XP elixirs), and here we are.
But is that really D&D or some kinda memorization challenge?
Yep. Add in the Extreme Challenge Vecna quests (which no one runs unless they're in it solely for the cards), Riding the Storm Out, Skeletons in the Closet (a slog by definition), and Fire Over Morgrave on any difficulty over hard.You guys know what happens every time a long and/or difficult quest is added right? Its skipped and ignored.
Grand Theft Aureon is almost always skipped unless someone needs the boots.
Starting in Korthos, it was amazing if you got a Masterwork Weapon drop. I remember people being excited about that.People forget what the equipment was like back when the game was new.
Who remembers when the Thenalian War blade was so OP with its +5 enhancement, maybe there should be hardcore season with gear from a certain time period to let people know what the game was really like.
Oustside of some epic elite raids, I can’t recall a quest taking 90min to complete. I mean maybe something like Haunted Halls of Eveningstat 1st time through.I remember the time when we started playing DDO. I got the feeling that al lot of quested are not easy to play and you have to spend 30-90min and sometimes more to finish it. So the Quest start screen whith short medium or long really got a value on the playtime.
During the years some quests are nerved so getting easier and quicker, it seems to be that a quest which takes more then 15mins will not be played or getting nerved to get easier....
I´m not sure if my feeling is wrong but we moved from a D&D Online RPG to a quick Hack and Slay Online RPG?
People run the extreme challenge for reaper xp like everything else. I’ve never skipped gta when I do the saga , and those last 3 are not because people don’t want to but it’s just hard to find groups that are ready for those.Yep. Add in the Extreme Challenge Vecna quests (which no one runs unless they're in it solely for the cards), Riding the Storm Out, Skeletons in the Closet (a slog by definition), and Fire Over Morgrave on any difficulty over hard.
Really? Some people skip it? But it's a fast quest and pretty easy.Grand Theft Aureon is almost always skipped unless someone needs the boots.
FoM is so short even on r1.Yep. Add in the Extreme Challenge Vecna quests (which no one runs unless they're in it solely for the cards), Riding the Storm Out, Skeletons in the Closet (a slog by definition), and Fire Over Morgrave on any difficulty over hard.
This is the first time I’ve even heard of itReally? Some people skip it? But it's a fast quest and pretty easy.
I remember the time when we started playing DDO. I got the feeling that al lot of quested are not easy to play and you have to spend 30-90min and sometimes more to finish it. So the Quest start screen whith short medium or long really got a value on the playtime.
During the years some quests are nerved so getting easier and quicker, it seems to be that a quest which takes more then 15mins will not be played or getting nerved to get easier....
I´m not sure if my feeling is wrong but we moved from a D&D Online RPG to a quick Hack and Slay Online RPG?
I permanently switched servers because my friend was willing to give me a +1 frost longsword of pure good. I felt like a god.Starting in Korthos, it was amazing if you got a Masterwork Weapon drop. I remember people being excited about that.
Once in the Harbor if you got a +1 Weapon with say an Acid Touch on it (+1 Acid dmg) you felt blessed.
I was playing a lot of Permadeath then too so it was amazing when you got a great drop somewhere.
The equipment was not very good back then. Shamans in the Harbor were truly feared.
I think +2 weapons did not start dropping until level 5 or so.
So in reality, for a new Permadeath player it was scarier than playing in a HCL now a days. You truly had to play with tactics and roles.
"Yes!"But is that really D&D or some kinda memorization challenge?
You guys know what happens every time a long and/or difficult quest is added right? Its skipped and ignored.
Grand Theft Aureon is almost always skipped unless someone needs the boots.
It's already pretty good XP and RXP. Way better than Bark and the Blade, for instance. You just have to follow the suggested (low-fighting) path and not aggro everything in the dungeon.Double or triple the XP and RXP and everyone runs it. Every life.
Its very easy to work out whether a dungeon will have long term popularity.
What is the XP/min ?