Are the Quest to fast and easy now?

ShotCaller

Well-known member
You guys know what happens every time a long and/or difficult quest is added right? Its skipped and ignored.

Grand Theft Aureon is almost always skipped unless someone needs the boots.
Yep. Add in the Extreme Challenge Vecna quests (which no one runs unless they're in it solely for the cards), Riding the Storm Out, Skeletons in the Closet (a slog by definition), and Fire Over Morgrave on any difficulty over hard.
 

McFuggins

Active member
People forget what the equipment was like back when the game was new.
Who remembers when the Thenalian War blade was so OP with its +5 enhancement, maybe there should be hardcore season with gear from a certain time period to let people know what the game was really like.

Starting in Korthos, it was amazing if you got a Masterwork Weapon drop. I remember people being excited about that.
Once in the Harbor if you got a +1 Weapon with say an Acid Touch on it (+1 Acid dmg) you felt blessed.
I was playing a lot of Permadeath then too so it was amazing when you got a great drop somewhere.
The equipment was not very good back then. Shamans in the Harbor were truly feared.
I think +2 weapons did not start dropping until level 5 or so.
So in reality, for a new Permadeath player it was scarier than playing in a HCL now a days. You truly had to play with tactics and roles.
 

Contessor

Well-known member
I remember the time when we started playing DDO. I got the feeling that al lot of quested are not easy to play and you have to spend 30-90min and sometimes more to finish it. So the Quest start screen whith short medium or long really got a value on the playtime.

During the years some quests are nerved so getting easier and quicker, it seems to be that a quest which takes more then 15mins will not be played or getting nerved to get easier....
I´m not sure if my feeling is wrong but we moved from a D&D Online RPG to a quick Hack and Slay Online RPG?
Oustside of some epic elite raids, I can’t recall a quest taking 90min to complete. I mean maybe something like Haunted Halls of Eveningstat 1st time through.
 

GrizzlyOso

Well-known member
Yep. Add in the Extreme Challenge Vecna quests (which no one runs unless they're in it solely for the cards), Riding the Storm Out, Skeletons in the Closet (a slog by definition), and Fire Over Morgrave on any difficulty over hard.
People run the extreme challenge for reaper xp like everything else. I’ve never skipped gta when I do the saga , and those last 3 are not because people don’t want to but it’s just hard to find groups that are ready for those.

Raid pugs constantly try to push those to r1 and fail, and it’s hard enough to get the people together to begin with .
 

Contessor

Well-known member
Yep. Add in the Extreme Challenge Vecna quests (which no one runs unless they're in it solely for the cards), Riding the Storm Out, Skeletons in the Closet (a slog by definition), and Fire Over Morgrave on any difficulty over hard.
FoM is so short even on r1.

R1 Leg CHRONO is by far the biggest slog, probably followed by R1+ Leg Shroud. None of the others make sense to me. All are pretty quick if you have a decent party.
 

Rull

Well-known member
Someone mentioned delera as an example, so let's look at some data...

From 2011 for example, on elite:

The Mystery of Delera's Tomb (Video)
0:27 - To Quest
4:48 - Finish Quest
0:42 - To Quest Giver (Colam)

The Missing Party (Video)
0:10 - To Quest
8:43 - Finish Quest
0:10 - To Quest Giver

Free Delera (Video)
0:10 - To Quest
4:35 - Finish Quest
0:27 - To Quest Giver

Thrall of the Necromancer (Video)
0:18 - To Quest
4:45 - Finish Quest
0:18 - To Quest Giver

source: https://forums-old.ddo.com/forums/s...te-(Arcane)s=7deb376b4be4fc74e817fbc8cc94b38c )

Maybe there are less slow players and more fast players now, that could be. But the fast players didn't get significantly faster (well, this was 13 years ago. I don't know when you started)

And these times were solo...
I've only been here since 2009 so I don't know what it was like in 2006, but I remember that when with a group, the only reason delera took more than an hour was because we were doing the whole chain three times, NNNNHHHHEEEE.

Yes, there are a lot more powerful items now, but some old stuff has been nerfed also. For example, dino bone only goes up to +35% crit damage, while back in 2009 you could get +50% at level 9 called Major Fire Lore. And another +45% from enhancements. Not mention that maximize used to truly double the damage, stacking multiplicatively with other fire damage increases.

That's not to say an isle of dread + ToEE geared caster wouldn't be faster now, at the bottom line they gained more than they lost over the years, but it's closer than you may think.

For reference; nowadays the whole of delera takes 21 minutes on reaper rather than 24 minutes on elite, according to https://docs.google.com/spreadsheets/d/1lCOtE_Pfi3ZCGPejNxfsaNIzpdiaNracHYolkZDJSQ0 (the same person, if I'm not mistaken, contributing valuable data to DDO possibly more than anyone else, deep respect)

So in short, I don't think the game changed much; but you and the people you run with did.
 

nenetteblackmoor

Well-known member
I remember the time when we started playing DDO. I got the feeling that al lot of quested are not easy to play and you have to spend 30-90min and sometimes more to finish it. So the Quest start screen whith short medium or long really got a value on the playtime.

During the years some quests are nerved so getting easier and quicker, it seems to be that a quest which takes more then 15mins will not be played or getting nerved to get easier....
I´m not sure if my feeling is wrong but we moved from a D&D Online RPG to a quick Hack and Slay Online RPG?

At that time, there were still tents in the marketplace, and the elite difficulty level felt about as hard as the current Reaper 5 when we were smuggling through the sewers.

It's only natural that it's easier to clear now compared to back then, because Enhancements have been expanded and Epic Destinies and True Reincarnation have been added.
 

Jasparius

Well-known member
Most people want instant XP so go the difficulty level which brings that. If you want a challenge, go a higher Reaper level.

If you are already at R10, then I guess you have won DDO.
 

vik

Well-known member
I still remember how hard it used to be to solo Bastion of Power Elite or kiting the shadows in ToD P2. I think the biggest reason is power creep. Power creep from gear, epic destinies, and reaper trees. I think the devs are starting to realize this, as we've had several nerf cycles recently and I read that the new Myth Drannor gear is about the same power levels as Vecna.
 
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Sweyn

Well-known member
People are just more powerful. Back in the day a new level 1 character would have somewhere around 13 HP. Now with PLs, guild buffs, changes to feats and enhancements, level 1 characters can easily start with 120+ HP. I remember when the cap was 16, my ranger had 330 HP and 71 AC. That was with end-game raid gear and that was considered GOOD. Nowadays that level of power is running around the waterworks at level 4 instead of end-game raids.

So yeah, when you're level 3 running waterworks with 20 HP and you hit for 9 damage a swing, those 60 HP kobolds that hit you for 10-15 with lightning are tough, and you need a group and CC to get through it. When you're a THF barb at level 5 with 400 HP and are hitting for 40+ damage a swing, with strikethrough, quests go a lot faster.

I remember when people would actually restrict the classes of characters they would accept on an LFM. Doing Delera's on normal with 5 people in the group with no healer? The LFM would say cleric only. Doing Gianthold at level 11 and you had 3 casters and a rogue? The LFM would only allow fighters, pallys, and barbs..... good times.
 

Sweyn

Well-known member
Starting in Korthos, it was amazing if you got a Masterwork Weapon drop. I remember people being excited about that.
Once in the Harbor if you got a +1 Weapon with say an Acid Touch on it (+1 Acid dmg) you felt blessed.
I was playing a lot of Permadeath then too so it was amazing when you got a great drop somewhere.
The equipment was not very good back then. Shamans in the Harbor were truly feared.
I think +2 weapons did not start dropping until level 5 or so.
So in reality, for a new Permadeath player it was scarier than playing in a HCL now a days. You truly had to play with tactics and roles.
I permanently switched servers because my friend was willing to give me a +1 frost longsword of pure good. I felt like a god.
 

PraetorPlato

Well-known member
Double or triple the XP and RXP and everyone runs it. Every life.

Its very easy to work out whether a dungeon will have long term popularity.

What is the XP/min ?
It's already pretty good XP and RXP. Way better than Bark and the Blade, for instance. You just have to follow the suggested (low-fighting) path and not aggro everything in the dungeon.
 
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