Baba Lysaga (purple-named) known immunities??

JaynChar2019

Well-known member
Looked online couldn't find any info. Have a blight caster was throwing everything at her tonight and I mean everything. The number of immunes that proced seemed extensive. Just looking for any insight any might have. Will post a video next time.
 

JaynChar2019

Well-known member
Ok so I have been pouring through the babas raid we did on the 16th (32 mins to complete) and the one we did on the 22nd which took us an 1hr and 15 mins to complete. I need to export both then upload to FB so I just took screen shots of normal damage from 1st raid and nerfed damage from 2nd raid. I ran the same blight caster toon same gear and all that nothing different on my end so I can't understand why I was doing sooo little damage in that raid compared to the first and it took us that long to finish when we generally run this within about 30 mins.

I mean I go from doing 1,000 - 10,000's of worth damage to low hundreds and even double digits???

Also in the second raid I was getting affected to horrid wilting even though I am immune, it said I was immune, then said I saved and yet I still got hit with damage.

Also 90% damage of blighted spirit (which since I am a blight caster shouldn't I be immune?) from the shambling mound reducing my hp to 116 points and I looked around at my team several others had also been hit with this and had very low XP. I checked the first vid and didn't see that happen to anyone. I don't believe I ever seen it before.

Something was definitely up in the 2nd raid that completely nerfed our damage and even though a DA didn't proc on screen it sure seems to me it did in the background, we had the same usual 9 folks and a few other friends that are good and run with us when they happen to catch our raids and join the lfm. It has never took us an 1hr and 15 mins to complete this raid but we were doing severely reduced damage and was taking forever to bring these down.

You have to click on the picture below to go to imagur to see all I uploaded.

 

PurpleSerpent

Monster Hunter of Moderate Renown
How caster-based was the second party, and what was the difficulty? If memory serves, monsters in Old Baba's Hut have a lot of Magical Resistance Rating on higher difficulties.
 

rabidfox

The People's Champion
How caster-based was the second party, and what was the difficulty? If memory serves, monsters in Old Baba's Hut have a lot of Magical Resistance Rating on higher difficulties.
PraetorPlato pointed out that they're compare spells vs melee attacks in another thread.
(sorry, the OP posted this same thing 3 different threads so there's been responses elsewhere)
 

PaleFox

Well-known member
Could be that the OP is stacking some effect on each of their spells which might trigger an immune reaction on each and every spell that hits.
And if the OP doesn't have the strip immunities for that particular spell power, it will continue to do so.
 

Arcanaverse

Solver of Secrets
Blightcasters are not immune to horrid wilting. In fact, some forms even take extra damage from it.

There is a lot of unknown information in your screen shots that could be affecting your damage. Looking forward to the videos so we can get a better picture of what is happening here. That being said, can analyze what we've been given at least some.

Baba Lysaga

Left = normal. right = nerfed

wVt3etM.jpeg
p7a4KJ6.jpeg
s

Good news is we're looking at spell casting though it isn't fully clear as to what spells we're looking at in the second screen shot, but can tell a few things:

1. Different spells. We're looking at kill zones (areas with multiple long lasting effects dealing damage intervals). Different spells will do different amounts of damage but with this zoomed in view, all we're seeing is the damage type.

2. Spell critting. In the Normal version, your Call Lightning Storm is critting, no evidence of that being in the nerfed version

3. Debuffs. Looks like you weave in Quench to get some extra damage in there. Its possible, nay likely that we're looking at different parts of the raid where the party is more focused in the Normal were more debuffs are being applied.

4. Spell Snap Shoting. When a player casts a spell, it takes a snap shot of your character's stats and will use those stats for the duration of the spell even if you stats change after. For example, if you swap between a melee focused weapon and a spell power focused weapon. If you had your melee melee equipped you had 600 spell power and cast Call Lightning Storm, CLS will deal damage based on 600 power for its duration even if you switch to your caster weapon increasing your spell power to over 1000.

Not sure if this applies, but is a common outcome for those looking to mix physical and spell damage. Especially with those creating kill zones.

5. Difficulty difference. I'd hope that you'd were running the same difficulty in both of these tests, but for those that may be unaware reaper difficulty imparts a very large reduction to damage compared to non reaper difficulties.

Aside from that, there are some effects that are within the same range. The cold and bludgeon are both present, this is most likely ice storm and while the nerfed show lower damage they're within expected parameter. Unlike 566 vs 52 pts of acid damage. Which means that the acids are from different spells/effects.

Scarecrows

Normal Scarecrow 1 & 2 & 3
YPt67eV.jpeg
fzBz2Qs.jpeg
5yELt6W.jpeg


Nerfed Scarecrow 1 & 2

wQ3v6Pl.jpeg
yv1Ccsn.jpeg


Well, good news is, its easy to tell the difference here. Normal you're using acid damage, nerfed uses fire. Different spells and different sets of spell power. The latter of which I suspect that your fire spell power is a good deal lower than your acid spell power. Also other factors, same as above, may also be at play. Your 5 digit damage is from a crit from an acid well which is going to be a best case scenario.

Conclusion
Unfortunately this is insufficient evidence prove that Dungeon Alert effects are being applied erroneously without provocation. Its possible the full videos will provide more details that may reveal more. However, it appears that you're not seeing reduced damage.

The follow up question is then...

What caused the huge time difference?
Assuming that there wasn't any difficulty difference... that players weren't sitting in the instance early)...

With the same party at play. There is a likely suspect for such an increased time. Puzzle rooms. Killing scarecrows out of sync and/or puzzles confusion is easily the biggest possible time sink in that raid. Especially if everything else was equal (since the screen shots revealed no major difference in damage was present)

Regardless... all of those should've been painfully obvious to you and your team if any of those were the problem. Anything more than doubling your time in quest would've been apparent as you were running it

Which if that's true, then I'm forced to consider that you're attempting to manipulate your data to fit your agenda. Considering your group's previous hysterics.... Its becoming really hard to give you the benefit of the doubt that you're being objective and reporting on issues in good faith.

Apologies. I hope I'm wrong about that.
 

rabidfox

The People's Champion
Well, good news is, its easy to tell the difference here. Normal you're using acid damage, nerfed uses fire. Different spells and different sets of spell power. The latter of which I suspect that your fire spell power is a good deal lower than your acid spell power. Also other factors, same as above, may also be at play. Your 5 digit damage is from a crit from an acid well which is going to be a best case scenario.

Normal Scarecrow 1 & 2 & 3 are spells, Nerfed Scarecrow 1 & 2 are phyisical attacks (melee?); you can tell from how they're procing arcane warrior. You're (and I was for a bit) looking too deep for answers to a problem that's obvious on the surface what's going on.

GjLWR7r.jpg
FfWHqdi.jpg
 

Arcanaverse

Solver of Secrets
Normal Scarecrow 1 & 2 & 3 are spells, Nerfed Scarecrow 1 & 2 are phyisical attacks (melee?); you can tell from how they're procing arcane warrior. You're (and I was for a bit) looking too deep for answers to a problem that's obvious on the surface what's going on.

GjLWR7r.jpg
FfWHqdi.jpg

Oh, no. I've had my suspicions since the start, but am still willing to be objective towards the data presented. Granted, I'm aware of me being trolled, but if I'm taking the hits, no one else has to. Plus I get more data for other potential issues being researched so its a win for me regardless.

As for the melee hits, could be all from like a flameblade was my thinking. Probably with wall of fire if I had to hazard a guess. Either way they're too different to compare and in no way could represent nerfed damage is the larger point.
 

JaynChar2019

Well-known member
Blightcasters are not immune to horrid wilting. In fact, some forms even take extra damage from it.

There is a lot of unknown information in your screen shots that could be affecting your damage. Looking forward to the videos so we can get a better picture of what is happening here. That being said, can analyze what we've been given at least some.

Baba Lysaga

Left = normal. right = nerfed

wVt3etM.jpeg
p7a4KJ6.jpeg
s

Good news is we're looking at spell casting though it isn't fully clear as to what spells we're looking at in the second screen shot, but can tell a few things:

1. Different spells. We're looking at kill zones (areas with multiple long lasting effects dealing damage intervals). Different spells will do different amounts of damage but with this zoomed in view, all we're seeing is the damage type.

2. Spell critting. In the Normal version, your Call Lightning Storm is critting, no evidence of that being in the nerfed version

3. Debuffs. Looks like you weave in Quench to get some extra damage in there. Its possible, nay likely that we're looking at different parts of the raid where the party is more focused in the Normal were more debuffs are being applied.

4. Spell Snap Shoting. When a player casts a spell, it takes a snap shot of your character's stats and will use those stats for the duration of the spell even if you stats change after. For example, if you swap between a melee focused weapon and a spell power focused weapon. If you had your melee melee equipped you had 600 spell power and cast Call Lightning Storm, CLS will deal damage based on 600 power for its duration even if you switch to your caster weapon increasing your spell power to over 1000.

Not sure if this applies, but is a common outcome for those looking to mix physical and spell damage. Especially with those creating kill zones.

5. Difficulty difference. I'd hope that you'd were running the same difficulty in both of these tests, but for those that may be unaware reaper difficulty imparts a very large reduction to damage compared to non reaper difficulties.

Aside from that, there are some effects that are within the same range. The cold and bludgeon are both present, this is most likely ice storm and while the nerfed show lower damage they're within expected parameter. Unlike 566 vs 52 pts of acid damage. Which means that the acids are from different spells/effects.

Scarecrows

Normal Scarecrow 1 & 2 & 3
YPt67eV.jpeg
fzBz2Qs.jpeg
5yELt6W.jpeg


Nerfed Scarecrow 1 & 2

wQ3v6Pl.jpeg
yv1Ccsn.jpeg


Well, good news is, its easy to tell the difference here. Normal you're using acid damage, nerfed uses fire. Different spells and different sets of spell power. The latter of which I suspect that your fire spell power is a good deal lower than your acid spell power. Also other factors, same as above, may also be at play. Your 5 digit damage is from a crit from an acid well which is going to be a best case scenario.

Conclusion
Unfortunately this is insufficient evidence prove that Dungeon Alert effects are being applied erroneously without provocation. Its possible the full videos will provide more details that may reveal more. However, it appears that you're not seeing reduced damage.

The follow up question is then...

What caused the huge time difference?
Assuming that there wasn't any difficulty difference... that players weren't sitting in the instance early)...

With the same party at play. There is a likely suspect for such an increased time. Puzzle rooms. Killing scarecrows out of sync and/or puzzles confusion is easily the biggest possible time sink in that raid. Especially if everything else was equal (since the screen shots revealed no major difference in damage was present)

Regardless... all of those should've been painfully obvious to you and your team if any of those were the problem. Anything more than doubling your time in quest would've been apparent as you were running it

Which if that's true, then I'm forced to consider that you're attempting to manipulate your data to fit your agenda. Considering your group's previous hysterics.... Its becoming really hard to give you the benefit of the doubt that you're being objective and reporting on issues in good faith.

Apologies. I hope I'm wrong about that.
Not trying to manipulate data, and thank you for taking the time to go through what i presented. We had pretty much the same group of players with just a few other friends that join when they see our lfm's up. I got the first video processed last night and am currently exporting the longer video now. I don't switch out gear I just have my scimitar and sickle that I use. The scarecrows in the second instance seemed to be generating much faster and were harder to take down and that was a huge reason why it took longer, but you'll have to watch the vids when I finally get them processed. Here is the first video though
 

JaynChar2019

Well-known member
Ok here is the second vid, a lot of the same folks on diff toons still a good group dynamic. I was getting some 1000's damage on baba but not like I was in the 1st raid a lot more lower 1000's and hundreds. First raid had higher 1000's damage even up to 6,000 at one pouint. Again I changed nothing on my toon.

32 min raid:
1hr 15 min raid:

Similar make up of spell casters/melee/ranged no other 1st lifers but me

We had the same tank doing the same job with the Dooms at the end fight yet we all got hit with blighted spirit this time which has never happened to me before and we have run this raid probably at least 75 times by now. We run raids most nights for the last 2 years. Question, is that blighted spirit AOE across the entire board or can you be far away not to get it? I ask because whole party got the hp nerf.

Oh again whole point of thread was her know immunities. Does anyone know can't find that anywhere.
 
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PurpleSerpent

Monster Hunter of Moderate Renown
Oh again whole point of thread was her know immunities. Does anyone know can't find that anywhere.
That I know of? Since Baba Lysaga is typed as a normal human in Old Baba's Hut, I'm pretty sure she just has the usual purple-named immunities: no death spells, no negative levels, no stuns, slowing or paralysis, and no stat damage. She is also Airborne, but purple-named monsters ignore Knockdown and Trip too, so that only really affects Earthquake.

There's a chance she might be immune to Evil damage, but I've never been able to test that.
 
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