A few comments:THF Pale Knight
18/2 Wizard/Rogue
Chaotic Neutral Human
Level Order
1. Rogue . . . . . 6. Wizard. . . . .11. Wizard. . . . .16. Wizard
2. Wizard . . . . .7. Wizard . . . . 12. Rogue . . . . .17. Wizard
3. Wizard . . . . .8. Wizard . . . . 13. Wizard . . . . 18. Wizard
4. Wizard . . . . .9. Wizard . . . . 14. Wizard . . . . 19. Wizard
5. Wizard . . . . 10. Wizard . . . . 15. Wizard . . . . 20. Wizard
Stats
. . . . . . . .32pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 15. . . .+2. . . .4: INT
Dexterity . . . 10. . . .+3. . . .8: INT
Constitution. . 14. . . . . . . .12: INT
Intelligence. . 18. . . . . . . .16: INT
Wisdom. . . . . .8. . . . . . . .20: INT
Charisma. . . . .8. . . . . . . .24: INT
. . . . . . . . . . . . . . . . .28: INT
Skills
. . . . . R .W .W .W .W .W .W .W .W .W .W .R. W. W. W. W. W. W. W. W
. . . . . 1 .2 .3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 2 .3 .1 .1 .1 .1 .1 .1 .1 .1 .1 . . . .3 .1 .1 .1 .1 .1 .1 .23
Spellcr . 2 . . . .2 . . 2. . .3 .1 .3 .1 . . 2. 1. 1. 1. . .2 . . 2. 23
Disable . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4 . . . . . . . . . . . . . . . 11. . . . . .1 .1 .1 .1 .1 .20
Heal. . . 2 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .11
Repair. . 4 . . . . . . . . . . . . . . . . . . . . . .1 . . . . . . . 5
Open Lo . 4 . . . . . . . . . . . . . . . .1. . . . . . . . . . . . . .5
Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Swim. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
UMD . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
. . . . .------------------------------------------------------------
. . . . .52 .7 .7 .7 .7 .7 .7 .8 .8 .8 .8 14 .8 .8 .8 .9 .9 .9 .9 .9
Feats
.1. . . . : Two Handed Fighting
.1 Human. : Insightful Reflexes
.2 Wizard : Maximize Spell
.3. . . . : Power Attack OR Precision
.6. . . . : Greater Spell Focus: Necromancy (or Evocation)
.6 Wizard : Spell Focus: Necromancy (or Evocation)
.9. . . . : Spell Penetration OR Empower Spell
11 Wizard : Quicken Spell
12. . . . : Improved Two Handed Fighting
15. . . . : Greater Spell Penetration OR Enlarge Spell
17 Wizard : Heighten Spell
18. . . . : Improved Critical: Slashing
21 Epic . : Greater Two Handed Fighting
22 Destiny: Perfect Two Handed Fighting
24 Epic . : Burst of Glacial Wrath
25 Destiny: Crush Weakness OR Hellball OR Doublestrike
27 Epic . : Overwhelming Critical
28 Destiny: Arcane Warrior OR Harbinger of Chaos
30 Epic . :
30 Legend : Scion of: Shadowfell
31 Destiny:
Enhancements (Spent: 80 +1r +1u / Max: 80 +1r +1u AP)
Eldritch Knight (Wizard) (40 AP)
Pale Master (13 AP)
- Eldritch Strike, Spellsword, Imbue the Blade, Subtle Force, Subtle Force II
- Improved Mage Armor III, Arcane Siphon III
- Improved Shield III, Mystic Wards II, Spellpower Boost III
- Arcane Barrier, Synergetic Magic, Stat: Intelligence
- Knight's Transformation, Force's Point, Stat: Intelligence
- Improved Knight's Transformation, Knight's Arcanum: Knight's Striker, Force's Edge, Eldritch Tempest III
Harper Agent (12 AP)
- Dark Reaping, Pale Shroud: Shroud of the Vampire, Undead Augmentation: Inflict Weariness
- Negative Energy Conduit III, Spell Critical
- Cloak of Night I, Spell Critical
- Spell Critical
Assassin (8 AP)
- Agent of Good I, Ability Score: Intelligence
- Harper Enchantment, Strategic Combat
- Know the Angles III
- Strategic Combat II
Vistani Knife Fighter (8 AP)
- Knife in the Darkness
- Venomed Blades III, Shiv I
- Toxin Affinity III
Human (1 AP)
- Knife Expertise
- Undead Hunter, Acrobatic III
- Haste Boost III
- Human Versatility: Spell Power Boost
Yo, Unb. How would you converge this build to a F2P Gnome? I noticed too late it was a 32 pointer with Harper, how would you make this a gnome 28 pointer for HC? If Gnome is too much, Dwarf can be done too. Thanks in advance!"Best" is relative but since you're VIP, you'd have Harper Agent. And if you think pure casters run out of SPs too quickly, I would do a THF Eldritch Knight / Pale Master.
A few comments:
- 82 APs so without the tomes you'd drop human Spell Power Boost and a point from Pale Master or Assassin.
- +2 STR tome is required for Improved/Greater THF. If you haven't got one by level 12, take a filler feat (Toughness or whatever) and swap in ITHF after you acquire the tome (either from loot or Favor).
- +3 DEX tome is to trade Power Attack for Precision (hence starting DEX 10). This is optional but I prefer to use Precision on any non-Raging melee build. Alternatively you can either (A) dump-stat DEX and settle for Power Attack or (B) start DEX 13 INT 17 if you're less concerned with maxing your caster stat to start.
- Vistani Knife Fighter is optional, you can also grab Haste Boost from Acrobat instead.
- 8 APs Assassin is for +3 Imbue dice, you could also put those points into Pale Master for more caster bonuses like Unholy Avatar.
- This is also doable as F2P: INT to hit from Eldritch Accuracy, STR to damage. Melee DPS is lower without Know the Angles + INT to damage; but silver lining is freeing up APs for other trees: e.g., 40 Eldritch Knight / 24 Pale Master / 8 Assassin / 8 Acrobat.
You can take rogue 2 whenever you want, but I wanted it no later than level 12 so you have BAB 6 for Improved THF. Even if you need a filler feat until you farm for that +2 STR tome, you still need to make sure you meet the BAB pre-req to do the feat swap.Why take the second Rogue level when you did? Why go Human instead of Drow?
You can take rogue 2 whenever you want, but I wanted it no later than level 12 so you have BAB 6 for Improved THF. Even if you need a filler feat until you farm for that +2 STR tome, you still need to make sure you meet the BAB pre-req to do the feat swap.
Hey,"Best" is relative but since you're VIP, you'd have Harper Agent. And if you think pure casters run out of SPs too quickly, I would do a THF Eldritch Knight / Pale Master.
A few comments:
- 82 APs so without the tomes you'd drop human Spell Power Boost and a point from Pale Master or Assassin.
- +2 STR tome is required for Improved/Greater THF. If you haven't got one by level 12, take a filler feat (Toughness or whatever) and swap in ITHF after you acquire the tome (either from loot or Favor).
- +3 DEX tome is to trade Power Attack for Precision (hence starting DEX 10). This is optional but I prefer to use Precision on any non-Raging melee build. Alternatively you can either (A) dump-stat DEX and settle for Power Attack or (B) start DEX 13 INT 17 if you're less concerned with maxing your caster stat to start.
- Vistani Knife Fighter is optional, you can also grab Haste Boost from Acrobat instead.
- 8 APs Assassin is for +3 Imbue dice, you could also put those points into Pale Master for more caster bonuses like Unholy Avatar.
- This is also doable as F2P: INT to hit from Eldritch Accuracy, STR to damage. Melee DPS is lower without Know the Angles + INT to damage; but silver lining is freeing up APs for other trees: e.g., 40 Eldritch Knight / 24 Pale Master / 8 Assassin / 8 Acrobat.
Then you could do something like this.what do you think of this build on a deep gnome wiz, it's 32 points so 15 STR would be more manageable.
Lose a feat and some skill points, but it does work if you prefer gnomes.18/2 Wizard/Rogue, Epic 2
Chaotic Neutral Deep Gnome
Level Order
1. Wizard . . . . .6. Wizard . . . . 11. Wizard . . . . 16. Wizard
2. Rogue . . . . . 7. Wizard. . . . .12. Rogue. . . . . 17. Wizard
3. Wizard . . . . .8. Wizard . . . . 13. Wizard . . . . 18. Wizard
4. Wizard . . . . .9. Wizard . . . . 14. Wizard . . . . 19. Wizard
5. Wizard . . . . 10. Wizard . . . . 15. Wizard . . . . 20. Wizard
Stats
. . . . . . . .32pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 14. . . .+2. . . .4: STR
Dexterity . . . .8. . . . . . . . 8: INT
Constitution. . 14. . . . . . . .12: INT
Intelligence. . 20. . . . . . . .16: INT
Wisdom. . . . . 10. . . . . . . .20: INT
Charisma. . . . .6. . . . . . . .
Skills
. . . . . W. R .W .W .W .W .W .W .W .W .W .R. W. W. W. W. W. W. W. W
. . . . . 1. 2 .3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. . .1 .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
Spellcr . 4. . . . 1. . .2 . . 2. . .2 . . . . . 3. 1. 3. 1. 1. 1. 2. 23
Disable . . .5. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Search. . 2. 3 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 2. 3 . . . . . . . . . . . . . .10 . . . . . . . . 1. . .1 .17
Heal. . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
Repair. . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Open Lo . . .2. . . . . . . . . . . . . . .2. . . . . . . . . . . . . .4
Perform . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
. . . . .------------------------------------------------------------
. . . . .28 13. 7. 7. 7. 7. 7. 7. 7. 7. 7 14. 8. 8. 8. 8. 8. 8. 8. 9
Feats
.1. . . . : Insightful Reflexes
.1 Wizard : Maximize Spell
.3. . . . : Power Attack
.6. . . . : Two Handed Fighting
.6 Wizard : Extend Spell OR Empower Spell
.9. . . . : Spell Penetration OR Spell Focus: Necromancy
11 Wizard : Quicken Spell
12. . . . : Improved Two Handed Fighting
15. . . . : Greater Spell Penetration OR Greater Spell Focus: Necromancy
17 Wizard : Heighten Spell
18. . . . : Improved Critical: Slashing
21 Epic . : Greater Two Handed Fighting
22 Destiny: Perfect Two Handed Fighting
The answer to "When to take Rogue 2?" varies from player to player. You have to balance the desire for Evasion vs. delaying your "good" spells by another level....and I take my second Rogue level around 5...
For Hardcore there's definitely strong incentive to do, say, barbarian 2 / wizard 18 instead for Blood Tribute, which would also benefit from max CON.EK Pale Trapper is great on non-HC.
On HC you will probably run into a champ that one shots you with a Light spell somewhere in early to mid teens. It's bad in HC in general but it seems almost inevitable with the new champs.
Because vampires are cooler and zombies takes a melee speed penalty. Wraith + Ghost in the Wind is also a good combo if you don't have 20% Incorporealty from elsewhere.Why shroud of the vamp and not zombie?
TYWA = Throw Your Weight Around, the dwarf racial enhancement which grants CON to damage (but not to hit) for certain weapons. Here's a TYWA barbarian.What is meant by TYWA build?
Because I'm lazy and have bad habits:Greetings, all!
Just as the title says.
I've tried a Human Sor20 and didn't like how squishy it was and how quickly it ran out of mana. Seemingly, Wiz20 is worse than Rogue2/Wiz18 because of trapping.
What's your recommended build for Rogue2/Wiz18 and why?
Thankee!