Best Solo-Friendly Classes for New Players

Yulrem

Legend of the Troubled
You need to understand how to play the game...inorder to understand how to play the game. The sole way of doing that solo is building lots of characters and trying them on korthos island, deleting them and replacing them with better builds.

Most gamers will find that deeply frustrating and will simply walk away hence the suggestion of joining a ["newbie-friendly"] guild. and EVERY world has a newbie-friendly guild, I'm reasonabkly certain there's a list somewhere
Saying that a guild is "newbie-friendly" and actually being newbie friendly is a massive difference. Actually being newbie friendly requires actual understanding of the newplayer experience. The guilds I encountered totally lack of that understanding and lightyears away from it due to playing for decades. I'm a new player, started a year ago and I have *terrible* experiences with guilds that state they are "newbie-friendly".
 

Praun

Well-known member
I'm answering the question as the OP asked it. They wanted something that will solo well but still be able to contribute to groups later (aka R1+). A pure bard will do that better.
I have a rogue18/bard2 at end-game and she does fine. Methinks you are projecting a bit of your own failings upon this build. All multi-class toons are somewhat gimped, but that build is a solid build for solo or end-game raiding.
 

Solarpower

Well-known member
but that build is a solid build for solo or end-game raiding.
And how a new player would know that ?
Even if you post a build, a new player won't know how to play it, won't have any gear, won't know where the traps/trap boxas are, etc. etc. etc. 😏
 

Kimbere

Well-known member
I have a rogue18/bard2 at end-game and she does fine. Methinks you are projecting a bit of your own failings upon this build. All multi-class toons are somewhat gimped, but that build is a solid build for solo or end-game raiding.
Projecting failings? Umm, sure, okay, whatever you say boss.

Being able to make one work and being a “better” experience are two different things.

For reference, ive got a pure bard alt at cap. I’ve also got an 18/2 bars at cap right now too. It works, sure, but the pure is better.

I’ve successfully run both versions through hardcore leagues and also in R10s with guild yea so I’m speaking from experience trying both as first lifers across a broad spectrum of the game.

If all you’ve got in response to that is to claim I’ve failed when you don’t even know me, it doesn’t seem like you have much of a point.
 

Praun

Well-known member
Projecting failings? Umm, sure, okay, whatever you say boss.

Being able to make one work and being a “better” experience are two different things.

For reference, ive got a pure bard alt at cap. I’ve also got an 18/2 bars at cap right now too. It works, sure, but the pure is better.

I’ve successfully run both versions through hardcore leagues and also in R10s with guild yea so I’m speaking from experience trying both as first lifers across a broad spectrum of the game.

If all you’ve got in response to that is to claim I’ve failed when you don’t even know me, it doesn’t seem like you have much of a point.
So
Much
Butthurt ...

The point of this thread was advice on a class that would be easy for a new player to use, right?

Let me check .... "Best Solo-Friendly Classes for New Players" ... yup that was the ask.

My original suggestion was a Half-orc barbarian.

They are easy to play, can bust open virtually any lock with just 5 points in the racial tree, and traps aren't an issue.

Perfect for a new player.

Someone suggested (Kimbere I believe that was you right) a Bard which is also a good suggestion. You said that the bard was good except for traps. I suggested throwing two levels of rogue into that bard and there would be no place it couldn't go (which is true) and another good build for a new player (which is also true)

Then you pop in with your suggestion that a rogue/bard was trash and I corrected you, yet you couldn't deal with that rejection so you come here and cry about how the build isn't good at end-game, which wasn't the question.... "Best Solo-Friendly Classes for New Players"

Both a barbarian and/or a rogue//bard are perfect for a new player to learn the game.

So, you may take the butthurt over being scolded (and wrong) and go elsewhere, sir.
 

Kimbere

Well-known member
So
Much
Butthurt ...

The point of this thread was advice on a class that would be easy for a new player to use, right?

Let me check .... "Best Solo-Friendly Classes for New Players" ... yup that was the ask.

My original suggestion was a Half-orc barbarian.

They are easy to play, can bust open virtually any lock with just 5 points in the racial tree, and traps aren't an issue.

Perfect for a new player.

Someone suggested (Kimbere I believe that was you right) a Bard which is also a good suggestion. You said that the bard was good except for traps. I suggested throwing two levels of rogue into that bard and there would be no place it couldn't go (which is true) and another good build for a new player (which is also true)

Then you pop in with your suggestion that a rogue/bard was trash and I corrected you, yet you couldn't deal with that rejection so you come here and cry about how the build isn't good at end-game, which wasn't the question.... "Best Solo-Friendly Classes for New Players"

Both a barbarian and/or a rogue//bard are perfect for a new player to learn the game.

So, you may take the butthurt over being scolded (and wrong) and go elsewhere, sir.
Not sure if you're trying to be an edgelord or just bad at reading but you're claiming I said things I didn't.

Heck, you can't even quote what OP asked for correctly so I guess it's that you're bad at reading, or maybe both. Since all you can do is resort to personal attacks and insults, I guess it's probably both.

I never said 18/2 was trash. I said a pure was better for the specifics of what the OP asked for. Better doesn't mean the other option is trash.

But you do you.
 

DDO Gaming

Well-known member
Saying that a guild is "newbie-friendly" and actually being newbie friendly is a massive difference. Actually being newbie friendly requires actual understanding of the newplayer experience. The guilds I encountered totally lack of that understanding and lightyears away from it due to playing for decades. I'm a new player, started a year ago and I have *terrible* experiences with guilds that state they are "newbie-friendly".
I don't want to create a newbie-friendly guild. I refuse to. STAMPING MY FEET ON THE GROUND refuse to.

I've just stamped my feet on the ground and refuse to :)(y)
 

erethizon1

Well-known member
I'd say Ranger or a 2Hand melee (big weapon) one of them, Barbarian, Dragonlord, Paladin, Fighter.

Self Heal isnt that important for leveling. There are hirelings, They are cheap with the ingame money (that you get by selling loot) and heal fine.

Dont do Warlock, Warlock is boring as caster and deals low dmg for a ranged dps.
You have to consider that you clearly like melee and don't like being a caster. Someone that feels the opposite would find your suggestions boring and the Warlock to be interesting.

Warlock has pretty good dps for most of the game. It won't be the best when sitting at cap but for most of the levels it can dispatch groups of monsters faster than most without ever running out of spell points.
 

Quartis

Well-known member
It is the opposite I like caster, my fav is Wizard. Imo a caster uses a button to cast a spell which has a big impact, Warlocks dont do that -> no caster.

I suggested a Melee or a Ranger. They are easier, safer and dont need to learn dozens of spells of which a big part is questionable useful. They can use many item effects.

Warlock is bad and boring:
They have no rewarding gameplay. It is just hold mouse down, everything dies after some time or not. Dont have position gameplay (chain attack hit everything anyway) or timing gameplay. Warlocks active skills stop you from auto shooting and at the same time dont do anything serious -> feel bad.
They scale by a special system decoupled from the rest of the game which makes most items and feats feel like why should I want that.
Although one can choose a "not evil" power source the dmg trees are evil tinted.
 

Monkey_Archer

Well-known member
The best solo class in DDO right now for all levels is technically not a class, rather a tree called inquisitive. It has by far the best dps/clear to survivability ratio of anything out there.

However, for a new player who plans on playing lower difficulties, I believe paladin is a better option. Its a more forgiving class that allows newer players to learn all the DDO mechanics, rather than bypass them with shear power.
 

Archaic

Well-known member
Another one I'd add to the list is bear druid. It's got great bulk, CC, utility, and very good damage. It also allows the usage of a large shield which can greatly reduce the threat of traps while not sacrificing much dps-wise.
You can use a shield through traps if you are Proficient or not, it does not hurt unless you are also actively in combat.
 

Yulrem

Legend of the Troubled
I.e. the best thing for a new player who doesn't know the game yet and not ready to press 1000 buttons/min ? 😏
Is that the main feature here? Pushing buttons? Or is it the endless variety the character can be played? Buttonpushing can be learned. Very quickly.

Wrlock is fun ! 😝
And simple. A guy with slime stuck between his fingers constantly trying to shake it off unsuccessfully so now he aims at enemies instead. Not too hygenic.

But seriously... We already showed up as different people with different preferences. So, why do you think all new players are the same?
 

Solarpower

Well-known member
Buttonpushing can be learned. Very quickly.
First life is quick too. (And with the latest patch, several next lives too.)

And simple.
And "simple" is exactly what is the best suited for a new player of any game !

But seriously...
But seriously... After 9 days I bet the topic starter have chosen a class already long ago. All those talks are for nothing. 😋
 

Yulrem

Legend of the Troubled
First life is quick too. (And with the latest patch, several next lives too.)
Depends on your goal and playstyle. I play for a year now and still Level 13. Have absolutely no intention to speed up. My goal is to savour the game.

And "simple" is exactly what is the best suited for a new player of any game !
That's a generalisation again. Complex and varied is the best suited for me.

But seriously... After 9 days I bet the topic starter have chosen a class already long ago. All those talks are for nothing. 😋
We agree on that one. 🤝
 

Enoach

Well-known member
If I were to pick what I think are good 1st time to the game classes

1. Fighter - While there are more feats to pick with this class, it can be built as a generalist or specialist and with the addition of 2nd wind can match Paladin for self-healing
2. Paladin - As someone else mentioned this particular class delves into most of the different features of other classes and has self-healing
3. Artificer or Dark Hunter - Adds in trapping and an extra "party member"
4. Warlock - Flexible class and not SP intense to learn

I think other classes require a bit more knowledge or focus on gear that might turn away someone that just wants to get in there and adventure/fight.
 

Br4d

Well-known member
Yes, but most new players aren't going in on R1 for their first run either.

A Rogue/Bard is perfect for some new player just learning the game.

I'm sorry this is not a correct take.

All Bards need either CHA or STR depending on their damage focus. Then they need CON (like everybody) and *then* you have Int and Dex to consider for trapping skills.

A 28 point new player will *never* be able to successfully run a Bard Trapper and actually do stuff with the skills a rogue needs. They can get carried just fine but they'll wind up looking at something as a critical weakness for the entire life.
 
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