For what it’s worth, I asked ChatGPT to run a simulation to see how a few quarterstaves would perform.
Here’s the data.
The goal was to compare average and total damage output over 1,000 successful hits, using only the information available in each weapon’s description. The results are not “official DPS tests” or based on in-game combat logs — they’re mathematical simulations based on the stats we know, using randomized dice rolls and percentage-based procs.
No feats, not build-related. Just math.
Here’s what I plugged in for the staves:
SYRETH
- bonus to dmg on each hit : +8 (physical)
- base dmg : [4.1x1d10] (physical)
- crit value : 16-20 x2
- 3d6 dmg (good)
- 6d6 dmg (elemental)
- Cloudburst : 5% chance of 100 dmg (electric) and 75 dmg (sonic)
- Lightning Strike : 1.5% chance of 20d20+400 dmg (lightning)
STAFF OF SHADOW
- bonus to dmg on each hit : +15 (physical)
- base dmg : [4.6x1d6+6] (physical)
- crit value : 20 x3
- 24d6 dmg (elemental)
DINOSAUR BONE
- bonus to dmg on each hit : +15 (physical)
- base dmg : [5.2x1d6+4] (physical)
- crit value : 20 x2
- 15d6 dmg (elemental)
- 18d6 dmg (elemental)
- +1 dmg (physical), from exceptional stat +2
- Legendary steam : 15% chance of 86 dmg (untyped)
- Debuff : +35% dmg on physical dmg, after 20 swings (20 swings is just an estimate of when you might get maximum debuff, I don't claim it's 100% accurate)
UNDYING AGE
- bonus to dmg on each hit : +15 (physical)
- base dmg : [6.4x1d6+6] (physical)
- crit value : 20 x2
- 18d6 dmg (elemental)
- Dripping with Magma : 60% chance for 10d20 (fire), can stack up to 5 times
- 3rd degree burn : 5% chance of 85 to 195 (fire), 5 ticks of dmg
- 3rd degree burn : 5% chance to add 1-5% more dmg for 3 seconds, can stack up to 20 times (max 20%)
- Sovereign vorpal : 5% chance of 300 dmg (untyped)
- Debuff : +35% dmg on physical dmg, after 20 swings
NOTE: some of these are hard to quantify, namely the proc rate of Dripping with Magma, how it stacks. Same goes for the stacking of 3rd degree burn.
Here are the results:
Results (1000 hits each)
SYRETH
- Total dmg (all types): 87,181.20
- Total dmg (physical): 36,257.20
- Total dmg (from crits only): 5,801.50
- Total dmg (elemental): 20,919
- Total dmg (from procs): 19,366.00
- Total dmg (from debuff): 0.00
STAFF OF SHADOW
- Total dmg (all types): 122,888.20
- Total dmg (physical): 39,251.20
- Total dmg (from crits only): 2,224.80
- Total dmg (elemental): 83,637
- Total dmg (from procs): 0.00
- Total dmg (from debuff): 0.00
DINOSAUR BONE
- Total dmg (all types): 180,591.62
- Total dmg (physical): 53,016.62
- Total dmg (from crits only): 1,125.20
- Total dmg (elemental): 115,965
- Total dmg (from procs): 11,610.00
- Total dmg (from debuff): 13,551.02
UNDYING AGE
- Total dmg (all types): 669,964.07
- Total dmg (physical): 60,192.84
- Total dmg (from crits only): 1,073.60
- Total dmg (elemental): 62,882
- Total dmg (from procs): 544,569.00
- Total dmg (from debuff): 15,367.24
Quick takeaways
- UNDYING AGE massively outscored the others in total damage — almost all of that comes from procs (magma stacks, vorpal, burns, DOTs, percent buffs) under the assumptions I used. Its magma stacking (10d20 per stack, up to 5 stacks, applied each hit) produces very large numbers when stacks accumulate early and persist.
- Dinosaur Bone and Staff of Shadow remain strong sustained performers; Shadow’s large elemental pool gives high elemental totals without procs.
- Syreth had notable proc contributions but much smaller overall totals than UNDYING AGE in this interpretation.
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Again, I know this might not be perfectly accurate, but it’s still math — based only on each weapon’s individual stats.
I’d take the total proc damage from
Undying Age with a grain of salt; that’s likely where my data may not perfectly reflect in-game behavior.
Also, I gave
Syreth a massive break using this method — the fact that its bonus to hit is only +8 (instead of +15) can easily result in many glancing blows at endgame.
So, take from this what you will. You wanted math? Here’s math.