Best staff at engame

Bliv

Well-known member
Looks like you left out bonus damage and actual profiles, which would turn it into proc comparison, not damage comparison; ie. your input basically zeroed out front number damage.
Possibly. This is not an easy exercise.

But it's still some data that can be improved.

Feel free to pitch in and improve it.
 

Kimbere

Well-known member
For what it’s worth, I asked ChatGPT to run a simulation to see how a few quarterstaves would perform.


Here’s the data.


The goal was to compare average and total damage output over 1,000 successful hits, using only the information available in each weapon’s description. The results are not “official DPS tests” or based on in-game combat logs — they’re mathematical simulations based on the stats we know, using randomized dice rolls and percentage-based procs.


No feats, not build-related. Just math.


Here’s what I plugged in for the staves:


SYRETH
- bonus to dmg on each hit : +8 (physical)
- base dmg : [4.1x1d10] (physical)
- crit value : 16-20 x2
- 3d6 dmg (good)
- 6d6 dmg (elemental)
- Cloudburst : 5% chance of 100 dmg (electric) and 75 dmg (sonic)
- Lightning Strike : 1.5% chance of 20d20+400 dmg (lightning)

STAFF OF SHADOW
- bonus to dmg on each hit : +15 (physical)
- base dmg : [4.6x1d6+6] (physical)
- crit value : 20 x3
- 24d6 dmg (elemental)

DINOSAUR BONE
- bonus to dmg on each hit : +15 (physical)
- base dmg : [5.2x1d6+4] (physical)
- crit value : 20 x2
- 15d6 dmg (elemental)
- 18d6 dmg (elemental)
- +1 dmg (physical), from exceptional stat +2
- Legendary steam : 15% chance of 86 dmg (untyped)
- Debuff : +35% dmg on physical dmg, after 20 swings (20 swings is just an estimate of when you might get maximum debuff, I don't claim it's 100% accurate)

UNDYING AGE
- bonus to dmg on each hit : +15 (physical)
- base dmg : [6.4x1d6+6] (physical)
- crit value : 20 x2
- 18d6 dmg (elemental)
- Dripping with Magma : 60% chance for 10d20 (fire), can stack up to 5 times
- 3rd degree burn : 5% chance of 85 to 195 (fire), 5 ticks of dmg
- 3rd degree burn : 5% chance to add 1-5% more dmg for 3 seconds, can stack up to 20 times (max 20%)
- Sovereign vorpal : 5% chance of 300 dmg (untyped)
- Debuff : +35% dmg on physical dmg, after 20 swings

NOTE: some of these are hard to quantify, namely the proc rate of Dripping with Magma, how it stacks. Same goes for the stacking of 3rd degree burn.

Here are the results:

Results (1000 hits each)​

SYRETH​

  • Total dmg (all types): 87,181.20
  • Total dmg (physical): 36,257.20
  • Total dmg (from crits only): 5,801.50
  • Total dmg (elemental): 20,919
  • Total dmg (from procs): 19,366.00
  • Total dmg (from debuff): 0.00

STAFF OF SHADOW​

  • Total dmg (all types): 122,888.20
  • Total dmg (physical): 39,251.20
  • Total dmg (from crits only): 2,224.80
  • Total dmg (elemental): 83,637
  • Total dmg (from procs): 0.00
  • Total dmg (from debuff): 0.00

DINOSAUR BONE​

  • Total dmg (all types): 180,591.62
  • Total dmg (physical): 53,016.62
  • Total dmg (from crits only): 1,125.20
  • Total dmg (elemental): 115,965
  • Total dmg (from procs): 11,610.00
  • Total dmg (from debuff): 13,551.02

UNDYING AGE​

  • Total dmg (all types): 669,964.07
  • Total dmg (physical): 60,192.84
  • Total dmg (from crits only): 1,073.60
  • Total dmg (elemental): 62,882
  • Total dmg (from procs): 544,569.00
  • Total dmg (from debuff): 15,367.24

Quick takeaways​


  • UNDYING AGE massively outscored the others in total damage — almost all of that comes from procs (magma stacks, vorpal, burns, DOTs, percent buffs) under the assumptions I used. Its magma stacking (10d20 per stack, up to 5 stacks, applied each hit) produces very large numbers when stacks accumulate early and persist.
  • Dinosaur Bone and Staff of Shadow remain strong sustained performers; Shadow’s large elemental pool gives high elemental totals without procs.
  • Syreth had notable proc contributions but much smaller overall totals than UNDYING AGE in this interpretation.
____________________________

Again, I know this might not be perfectly accurate, but it’s still math — based only on each weapon’s individual stats.

I’d take the total proc damage from Undying Age with a grain of salt; that’s likely where my data may not perfectly reflect in-game behavior.

Also, I gave Syreth a massive break using this method — the fact that its bonus to hit is only +8 (instead of +15) can easily result in many glancing blows at endgame.

So, take from this what you will. You wanted math? Here’s math.
Too bad ChatGPT didn't show you the proper spelling of Sireth. 😁

Teasing aside, there are sooooo many variables involved in calculating which weapons are the best DPS at any given level, but especially at endgame, that it's borderline impossible to do in any simplistic way such as this.

To get a truly accurate comparison, you have to take into account all DPS aspects of a given build at whatever level you're talking about. Which weapon does more DPS for a given toon varies based on feats, +dmg, crit profile bonuses, seeker bonuses, melee power, activated attacks vs auto-attacks, etc. The formulas get very complicated, very quickly.

For example, weapons with a lot of proc damage favor toons with low melee/ranged power and small crit profile bonuses. Weapons with exceptional crit profiles heavily favor toons with high melee/ranged power, +crit profile bonuses and strong activated attacks.

And if you're comparing two different types of weapons, e.g. great axe vs great sword, you also need to account for differences in the attack animation speeds.
 
Last edited:

Bliv

Well-known member
Teasing aside, there are sooooo many variables involved in calculating which weapons are the best DPS at any given level, but especially at endgame, that it's borderline impossible to do in any simplistic way such as this.

To get a truly accurate comparison, you have to take into account all DPS aspects of a given build at whatever level you're talking about. Which weapon does more DPS for a given toon varies based on feats, +dmg, crit profile bonuses, seeker bonuses, melee power, activated attacks vs auto-attacks, etc. The formulas get very complicated, very quickly.

For example, weapons with a lot of proc damage favor toons with low melee/ranged power and small crit profile bonuses. Weapons with exceptional crit profiles heavily favor toons with high melee/ranged power, +crit profile bonuses and strong activated attacks.

And if you're comparing two different types of weapons, e.g. great axe vs great sword, you also need to account for differences in the attack animation speeds.
Yeah I know. I'm very aware that the data provided by ChatGPT here can't even begin to cover all that goes into factoring which staff has the highest dps. Too many variables.

I'll still stick to my point on Sireth not being even close to optimal at endgame this said.

For the Sireth believers: please go ahead and enjoy it going from 23 to cap. I'll have no argument there.
 

Sorccadin

Active member
You probably either want a dino/lamordia staff for the debuffs. If you aren't concerned about that (i.e. your group already applies all relevant debuffs) staff of shadows will out-perform due to its raw damage from that increased crit profile while also featuring raid damage dice. ML 28 probably means it's going to be out scaled in base damage eventually, but for now it's probably the best option if you already got a source of vuln and dust.
 

adamkatt

Well-known member
I prefer the Staff of Nat Gann, but thats just me! I tr way too much on my main but on my last monk life i had enough runes fo rthat hunter staff and it worked out just fine.
 

faultgrid

Member
You probably either want a dino/lamordia staff for the debuffs. If you aren't concerned about that (i.e. your group already applies all relevant debuffs) staff of shadows will out-perform due to its raw damage from that increased crit profile while also featuring raid damage dice. ML 28 probably means it's going to be out scaled in base damage eventually, but for now it's probably the best option if you already got a source of vuln and dust.
One thing I would add here is that having a weapon with the salt debuff on it is very useful for staying alive in endgame higher skull quests. There is good salt and bad salt, in that one applies all stacks of the debuff at once and the other adds a stack per hit. Dino is the bad salt and I have not tested lamordia salt yet but I suspect it to be bad salt based on the crafting just being a copy/past of dino. You can put the good salt on an undying age quarterstaff and probably the quarterstaves from DOV but I haven't made a DOV salted weapon yet.
 
Top