Black globe of slime - SOLVED!

Honkin

Well-known member
Excited to hear the emblem will become BTA, that gives me a reason to farm this out as a source for easy weapon upgrades especially when switching builds. I hear the concern about the upgraded items being BTC, but the Duergarcraft weapons drop like candy with a 2:1 turn-in.
 

SteelStar

Senior Systems Designer
Will we ever get this effect on non-raid items? It is after all flavorful and more useful in quests than in raids.
It will very likely not show up again beyond the items it's already on, sorry.
The insistence on enforcing BtC at every available opportunity is extremely disappointing and discouraging.
This is a bugfix. There's not more to it than that.

Out of the several hundred new items made available in U81, the very few ones Bound to Character are the nine Artifacts (a system that is, historically, almost always BtC) and these, which are statted close to Raid loot (another system that is historically BtC). Overall, BtC items account for less than 10% of all new items in U81.

I wouldn't call that "enforcing BtC" at every turn, myself, personally.
 
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The Blonde

Catalogues Bugs
It will very likely not show up again beyond the items it's already on, sorry.

This is a bugfix. There's not more to it than that.

Out of the several hundred new items made available in U81, the very few ones Bound to Character are the nine Artifacts (a system that is, historically, almost always BtC) and these, which are started close to Raid loot (another system that is historically BtC). Overall, BtC items account for less than 10% of all new items in U81.

I wouldn't call that "enforcing BtC" at every turn, myself, personally.
I appreciate your response; we disagree.
 

rabidfox

The People's Champion
Gotta ask what possessed you to even look at Steelstar's twitch. I wasn't expecting that.

But so glad you did and shared. Thanks!
Steel posted it on the forums:
dApcAjm.jpeg
 

Arcanaverse

Solver of Secrets
Not to spoil the fun - But I want to lay out early that these weapons are not meant to be summoning slimes - as flavorful as that is. The text on the Slime effect is meant to be the entire effect.

Not quite sure how that may have slipped into the entirely new version of this that I made, about to go digging, but if the Oozing Hunger weapons are spawning slimes, that's going to get patched out in the near future. Sorry to all the slime-summoning advocates out there <3

As much as I love summoning the slimes, I understand they're not ideal for 'grouping content', especially raids. So will look forward to that.

That being said~ Any chance these were supposed to have a "Sealed in Ooze" effect? Akin to the Sealed in Fire from the Undying weapons? *wink wink nudge nudge* eh? eh? ;)
 

Jack Jarvis Esquire

Well-known member
Not to spoil the fun - But I want to lay out early that these weapons are not meant to be summoning slimes - as flavorful as that is. The text on the Slime effect is meant to be the entire effect.

Not quite sure how that may have slipped into the entirely new version of this that I made, about to go digging, but if the Oozing Hunger weapons are spawning slimes, that's going to get patched out in the near future. Sorry to all the slime-summoning advocates out there <3
Good stuff! 😀 Makes it useful in raids, where ooze summons aren't very welcome, and worth chasing.👍

Also happy the emblem is going bta.

So, thanks for both notes! 😁👍
 

Eme

Well-known member
Not to spoil the fun - But I want to lay out early that these weapons are not meant to be summoning slimes - as flavorful as that is. The text on the Slime effect is meant to be the entire effect.

Not quite sure how that may have slipped into the entirely new version of this that I made, about to go digging, but if the Oozing Hunger weapons are spawning slimes, that's going to get patched out in the near future. Sorry to all the slime-summoning advocates out there <3
make it turn the player into a slime (only visually) for a short while (on tiny fraction of a chance with a long timer until it can happen again
 

Greywolf

Well-known member
Thanks for putting all of this information together. I collected all six of the globes. Not sure what, if anything I will craft with them. I really do not like BtC loot, not so much because of alts, I mostly play on one character, but I do many different builds, so I need to be able to shuffle gear over to my mules when I go to another build. I am also getting acid proc from my buckler now, and it sounds like that would not stack with these ooze weapons.

Ooze summoning does sound fun lol, especially with primal shared mantle, but it sounds like that will get patched out soon. Too bad really, could be something funny for solo'ing.
 

PaleFox

Well-known member
Not to spoil the fun - But I want to lay out early that these weapons are not meant to be summoning slimes - as flavorful as that is. The text on the Slime effect is meant to be the entire effect.

Not quite sure how that may have slipped into the entirely new version of this that I made, about to go digging, but if the Oozing Hunger weapons are spawning slimes, that's going to get patched out in the near future. Sorry to all the slime-summoning advocates out there <3
Awwww. Raises pitchfork...
giphy.gif

All silliness asides, I do hope it actually is a different affix and thus stacking with that other similar acid proc effect.
Oh, and in my days of QA/QC of code... seen plenty of half baked copy past stuff that carried in stoff from the "original" unintentionally.
And between quotes as that often is a cope of a copy of a... you get the drift. And it doesn't even need to be a product that carries two decades of work, seen it happen in 3 months of work as well just because the devs were drilled to deliver something under pressure with a promise they'll get time to fix the tech debt. Which ofc never happens.
 

Rull

Well-known member
Out of the several hundred new items made available in U81, the very few ones Bound to Character are the nine Artifacts (a system that is, historically, almost always BtC) and these, which are statted close to Raid loot (another system that is historically BtC). Overall, BtC items account for less than 10% of all new items in U81.

I wouldn't call that "enforcing BtC" at every turn, myself, personally.

If you are statting some items close to raid loot and others not, the former are soon the only relevant items in the pack while the latter are likely sentience food.

As a consequences, the relevant items can have a much higher percentage of BtC.

So while your 10% may technically be correct, at the same time so could "90% of the relevant items are BtC" be correct, making "enforcing BtC at every turn" a reasonable way of phrasing it.

By the way, this is amplified by rarity. If an item is ten times as rare as another item, you spend 10 times as long farming for it. If the item is then BtC, you are spending 10 times as long farming BtC items (fixing your main to cap, not being able to reincarnate with friends, etc.).
You could also say that if you make an item BtC, a player actively playing 3 characters would need it three times instead of once. If it's also 10 times more rare, that can multiply to the point of "never mind, I'll go play PoE"

Note that I have no idea what items this is about, but the "Overall, BtC items account for less than 10%" sounds like misleading use of statistics if "Overall, X% of the time spent farming for an item is spent farming for a BtC item" is a more relevant metric.
 
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Chacka

Well-known member
It will very likely not show up again beyond the items it's already on, sorry.

This is a bugfix. There's not more to it than that.

Out of the several hundred new items made available in U81, the very few ones Bound to Character are the nine Artifacts (a system that is, historically, almost always BtC) and these, which are statted close to Raid loot (another system that is historically BtC). Overall, BtC items account for less than 10% of all new items in U81.

I wouldn't call that "enforcing BtC" at every turn, myself, personally.
The real historical reason for BtC is that in the early days of DDO there was no account bank with which you could pass items from one character to another that is not tradable with other players. The simple reason why we had BtC at all was simply that – like in many online games – for some reason the developers don't want all items to be tradable so that players have to acquire items for themselves, and maybe for other reasons I don't see or understand.

Anyway, now that we have the option to pass items on our accounts between our characters, there is practically no reason for any item to be BtC to prevent us from trading between players.

Therefore DDO should have the general rule to be an account-based game, which means a game with the maximum possible freedom for players to use everything they have earned on all characters – unless there is a very valid reason to not allow it.

And just because raid items and minor artifacts were BtC in the past, there is zero reason to continue that policy in the future just out of habit or tradition. I would even say it is time to change old BtC items to BtA!

Only items like the Saltmarsh VIP ticket should remain BtC – items that could be abused if they were BtA.
 

Contessor

Well-known member
The real historical reason for BtC is that in the early days of DDO there was no account bank with which you could pass items from one character to another that is not tradable with other players. The simple reason why we had BtC at all was simply that – like in many online games – for some reason the developers don't want all items to be tradable so that players have to acquire items for themselves, and maybe for other reasons I don't see or understand.

Anyway, now that we have the option to pass items on our accounts between our characters, there is practically no reason for any item to be BtC to prevent us from trading between players.

Therefore DDO should have the general rule to be an account-based game, which means a game with the maximum possible freedom for players to use everything they have earned on all characters – unless there is a very valid reason to not allow it.

And just because raid items and minor artifacts were BtC in the past, there is zero reason to continue that policy in the future just out of habit or tradition. I would even say it is time to change old BtC items to BtA!

Only items like the Saltmarsh VIP ticket should remain BtC – items that could be abused if they were BtA.
I was always under the impression that it had more to do with raid item greed.
 

PaleFox

Well-known member
I was always under the impression that it had more to do with raid item greed.
Exactly, people being kecked from guilds when they refused to hand over a named item to guild leader for instance.

Geesh, our community has matured over the years, for the better.
 

Chacka

Well-known member
I was always under the impression that it had more to do with raid item greed.
There are several reasons I can imagine why developers make items in an MMO bound to character (BtC) or bound to account (BtA). As far as I know, no DDO developer has ever explained to the players why exactly BtC exists in DDO – and it may well be that this policy for raid items was simply adopted from other games without ever being questioned. The only case where I know the reason quite surely is EverQuest, where the developers told the community it was only because they didn't want players to sell raid items on eBay, which was forbidden by the EULA.

Regarding the reason you assume, I could ask: who is the greedy one? The player who looted the item and thinks he can use it on one of his characters, or the player who thinks the owner of the item should pass it to him because he believes he can make better use of it on his current character and build? And especially in DDO, where you can reincarnate into an all-new build, that 'need before greed' makes no sense, because every character can potentially use every item after a true reincarnation.

Now the argument might come that you cannot use the item on your current build and that for this reason you should not be allowed to keep it in your chest instead of passing it on for a roll. But there is a saying in Germany: 'Wer mit dem Zeigefinger auf andere zeigt, zeigt mit drei Fingern auf sich selbst' – which basically means that whoever points at someone else with his index finger points at himself with his other three fingers. Maybe the truly greedy ones are those who want items from other people's chests, or who think they have more right to roll for an item than others.

For this reason I say everyone should decide for themselves whether they need an item or not, for whatever reason – and therefore everyone has the right to keep an item or to roll for it!

Another reason I often hear is that developers think they give players more reason to play their games when each character has to acquire his own items, because then you have to get the same item several times. But I say a player would most likely not continue playing just because of this. Artificial repetition and forcing players to do the same thing over and over again creates frustration, not loyalty. A player who likes a game continues playing and finds reasons to play it, and a player who doesn't like a game finds reasons not to play it! I like to play DDO, and if I can share an item on my account I might move it between characters – but in the end I would like every character who has use for this item to have his own copy of it.

And once again at this point: I am convinced that DDO should be an account-based game, which means it is about the player, who should freely decide what items he needs, and who should have all items and the long-term progression he has earned available not on one specific character, but on his whole account.

When I ask for account-based progression, that means all your characters have the progression you keep after a true reincarnation available, always when you play DDO. And therefore account-based progression also means the items you have earned are always available to you when you play DDO, on all your characters.

For this reason I also see no need for a separate account bank. There should be only ONE BIG bank for your whole account that gives you the most convenient possible access to all the items you have earned by playing DDO.

And for players who like 'naked runs' for whatever reason, SSG could still introduce an option to turn off your account-based progression on certain characters, just like you can unequip all your items.
 

Phaedra

Well-known member
Regarding the reason you assume, I could ask: who is the greedy one? The player who looted the item and thinks he can use it on one of his characters, or the player who thinks the owner of the item should pass it to him because he believes he can make better use of it on his current character and build? And especially in DDO, where you can reincarnate into an all-new build, that 'need before greed' makes no sense, because every character can potentially use every item after a true reincarnation.
TR didn't exist when the policy was first implemented, and it may well be that it was never reexamined after TR became the primary gameplay loop.
 
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