Bladeforged build ideas?

F_gamer

Member
Hi! I just purchased Bladeforged. What are some good builds I can try? I love the idea of Warlock (less buttons to deal with). I will of course try some kind of Paladin. Assume I don't have any uber equipment. 3rd life with a few tomes (sorry can't remember specific tomes). Thank u
 
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Arsont

Well-known member
Aura build warlock is solid, not too many buttons, and if you wanted you could keep 1/2 paladin levels for the saves. Could do the same with Favored Soul, Cleric, or Sorcerer.

The main benefit of the Auralock is that with T5 Enlightened Spirit, you rely less on healing and more on hp (Which matters if you aren't able to spend a bunch of points in the racial tree for Reconstruct). The downside of Auralock (And Sorcerer) is that there's no medium armor option for warforged; if you take Adamantine Body (Which Bladeforged has racial tree support for), you have to fight around the spell failure. The aura from Enlightened Spirit isn't affected by spell failure, but the burst/blast are.

One build I've done 5? 6? times is 16 warlock/3 paladin/1 Fvs. It's not an endgame optimized build by any means, but it's pretty fun and a safe leveler. Can work as either a str base, or you can pick up cha to hit/dam if you have Feydark Illusionist.
16 lock for Enlightened Spirit T5, 3 paladin for hp/PRR defensive stance, and 1 Fvs for cheap Divine Might and the stacking light spellpower from Angel of Vengance (You could do basically the same with 1 level of cleric if you don't have Fvs). I'd pick up Maximize, Empower, Quicken, Improved Crit: Slash, then one of the Two-handed, Two-weapon, or Single-weapon fighting styles. I've done all three, all three have their ups and downs. For bladeforged, thf with greatswords is the obvious choice. You lose the +1/1 crit profile if you aren't using Vistani, but the melee is mostly for the hp+supplemental damage. Depending on your tomes/past lives/etc, I'd go cha based with Celestial pact for Soundburst, but str based with Fey pact would work well too.

You could also do an 18/2 Fvs/pal or 18/2 Cleric/Pal with Warpriest and greatswords. Fvs has the edge offensively if you go full cha base since they get innate cha to hit/damage, and they get wings earlier than a cleric can. Warforged Fvs was a hot build back in the day, bladeforged can just do it better. The only catch is that you might need to be in Mithral body and not Adamantine, at least if the wiki is correct (I seem to recall the 20% hp applying to all armor types, but I'd have to test it out). If you did cleric instead, 18/2 str build would work great in warpriest. Works as either standard cleric or Dark Apostate too.

Sorcerer would be pretty standard. Either go full cha caster, but with better saves, or you could do an EK build similar to the 18/2 cleric I just mentioned above.

Or, for something a bit different, you could mix around levels of pal/ftr/monk and do a kenesi build, possibly centered with greatswords. Several ways you could do that, depending on what splits you use.

Anyhow, just some ideas based on my experience. Happy to talk more about any of these ideas if they spark interest!
 

Onyxia2016

Well-known member
I just finish running a SWF Bladeforged 20 Paladin. I used Strimtom build as a template. I had to make some adjustments but the template was good.

It used the Dynastic Falcata which is very easy to get. Either as a drop from the rare or bought outright using the Ancient Tokens.
It is also easy to upgrade to Epic version.
As pointed out in the video the stacking cleaves work very good. Took a bit of getting use to as I would normally go THF with greatsword and feydrak tree or the standard Sword and Board route. The reconstruct ability from the Bladeforge tree allowed me to self heal through most content.

I ran mostly R1 at level all the way to 30 before TRing. It was pretty fun.
 

F_gamer

Member
Thanks. These are intriguing builds. I bought Feydark Illusionist during the sale but don't have any racial past lives. So like Arsont said, there are limited enhancement points when one picks racial reconstruct. I'm lazy and probably won't go past 4 lives on any of my characters (just don't play enough). This may be a "Final" build. My main problem as a player is too many buttons so I'm leaning towards Paladin and/or Warlock. I also need to start learning/acquiring equipment (docents and such).
 
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Arsont

Well-known member
Thanks. These are intriguing builds. I bought Feydark Illusionist during the sale but don't have any racial past lives. So like Arsont said, there are limited enhancement points when one picks racial reconstruct. I'm lazy and probably won't go past 4 lives on any of my characters (just don't play enough). This may be a "Final" build. My main problem as a player is too many buttons so I'm leaning towards Paladin and/or Warlock. I also need to start learning/acquiring equipment (docents and such).
If you have Feydark, then a pure charisma melee Auralock or pure Paladin are going to be two of the least button-mash intensive builds you can do. You can also do either of those without having to buy/use a heart of wood (Although pure warlock is good too).

The warlock gets two buttons for the burst/blast from Enlightened Spirit, then an "oh snap" button for temp hp. Outside of that, you really only have buffs (Most of which are longer and can be cast before entering combat) with a couple useful cc/damage spells (Evard's and either Soundburst or Dark Delirium, depending on your pact). Sure, there's a couple of useful clicky abilities you can get from some of the other trees, but they're not required usage. Downside to a warlock split are that you don't get heals by default, and you don't get any crit mods unless you use Vistani/Horizon Walker, and you lose competence %hp without going pure.

I think pure paladin is actually more button intensive than a melee auralock; You have the longer buffs, similar to the auralock, and you have two cleaves, but you also get Lead the Charge (Basically Spring Attack), Exalted Smite, Divine Sacrifice, and Divine Retribution, all of which can be used to break your attack chain and all of which give a dps benefit. On the other hand, paladin gives you easy access to 25% competence hp with only 13 points in the Defender tree, and built in +1/1 crit mods via Holy Sword with 14 paladin levels; neither of which warlock can do without some combination of splashing or using Vistani. Another plus for pure BF paladin is that you get the repair spells as part of your level-ups, so you wouldn't need to spend racial points for Reconstruct (Although you still could).

Really, unless you're trying to solo reapers or do endgame content, things like %hp and crit mods aren't a requirement to playing this game, so there's a ton of build flexibility, especially on newer toons that don't need as much xp.
 
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