It's a work in progress because I'm still learning blightcasters, but in the meantime this is what I would probably use on hardcore server to limit at minimum the equipment farming process.
Equipment:
- Armor: vitality
- Belt: rugged belt with false life +5 (the storehouse’s secret end reward)
- Belt ml 7: deathblock
- Belt ml 15: guardian's girdle with false life +40 (a lesson in deception end reward)
- Belt ml 21: belt of blind devotion with insightful wisdom +4, quality wisdom +2, physical sheltering +25, false life +38 (blue slot: ???) (violent delights end chest)
- Boots ML 1: anger’s step with jump +3, expeditious retreat clickies x2 (sacrifices end reward)
- Boots ML 7: boots of the mire with balance +10, underwater action, marshwalker set that gives +30% striding and +15 competence bonus to jump (fathom the depths end reward)
- Boots ml 20: epic boots of the mire with quality constitution +2, sheltering +24, balance +17 (yellow slot: ???)
- Bracers ml 7: bracers of the claw with constitution +5, fortification +70% (into the deep end reward)
- Bracers ml 15: sage's cuffs with kinetic lore +18% (army of shadow end reward)
- Bracers ml 20: epic bracers of the claw with insightful constitution +4, fortification +111%, parrying +4, false life +36 (green slot: ???) (colorless slot: ???)
- Cloak: willful (wisdom + will saves) or prudent (wisdom)
- Gloves: of spell lore
- Goggles: of evocation (insightful evocation focus)
- Helm: of spell focus (spell focus mastery)
- Neclace ml 7: necklace of venom with false life +17, proof against poison +6 (the claw of vulkoor end reward)
- Necklace ml 15: of physical and magical resistance
- Ring left: of feather falling
- Ring left ml 7: ring of the mire with spearblock III, feather falling, fortitude save +5, marshwalker set that gives +30% striding and +15 competence bonus to jump (into the deep end reward)
- Ring left ml 21: ring of wicked insanity with intelligence +10, spell save +8, profane well rounded +1, profane lifeforce +33 (yellow slot: topaz of illusion +1 got with 6x ancient dragon/elven/giant relics) (the bugbear bandits end chest, but any profane well rounded +1 ring is fine)
- Ring right: dire impulsive (kinetic lore)
- Ring right ml 15: hardy (constitution)
- Trinket ml 5: bottle of shadows with profane well rounded +1 (green slot: ???) (the home of memory end chest)
- Trinket ml 20: epic voice of the master (green slot: topaz of transmutation +1 got with 6x ancient dragon/elven/giant relics) (blue slot: sapphire of resistance +8 got with 6x restored dragon/elven/giant relics) (yellow slot: topaz of evocation +1 got with 6x ancient dragon/elven/giant relics)
- Weapon primary ml 2: sceptre of devotion with devotion +43, healing lore +6% (borderlands)
- Weapon primary ml 7: the queen’s sceptre with potency +33, insightful potency +16, spellsight +7, insightful spellsight +3 (turn in 20 ferrocrystal obtained by farming the djinni rare outside the castle, 10 from chain end reward)
- Weapon primary ml 10: barovian’s sceptre with potency +46, insightful potency +23, spellsight +12, insightful spellsight +6
- Weapon primary ml 20: epic sceptre of glaciation with ice lore +16%, glaciation +111, insightful glaciation +55 (red slot: ruby of magnetism +111 got with 6x restored dragon/elven/giant relics)
- Weapon ml 31: dinosaur bone quarterstaff with enhancement bonus to universal spell power +102, exceptional spell focus +2 (iridiscent scale), spell focus mastery +5, exceptional bonus to universal spell critical chance +5% (iridiscent fang), exceptional wisdom +2 (iceclaw), offensive spells have a chance to grant you 1,000 temporary hit points (brighthorn) (purple slot: ???) (orange slot: ???)
- Weapon secondary ml 2: sceptre of impulse with impulse +43, kinetic lore +6% (borderlands)
- Weapon secondary: impulsive
- Weapon secondary ml 20: epic sceptre of impulse with ice lore +16%, impulse +111, insightful glaciation +55 (red slot: ruby of devotion +111 got with 1000 mysterious remnants)