That's exactly how I'd expect devs would attempt fixing this actually.It sounds like you need Visage of Terror on that build.
It has everything else. You can build it to do anything you want, except kill the end boss before bedtime.Warlock has always been extremely weak.
I think you meant Inquisitive build.It sounds like you need Visage of Terror on that build.
I've taken to keeping Shoot First hotkeyed for areas with a lot of immunities on mine.I agree Warlock damage needs buffing. Until SSG decides to buff blast damage, investing 41 points into the Inquisitive tree could be a work around, idk...
I don't have enough experience with ranged to say anything, so i've tried to avoid commentimg on it. And the only ranged guy we run with is running a bank toon because he is never off the TR train. And he hits like a bank toon should so no worries there.I think you meant Inquisitive build.
Would be curious how adding ruin and greater ruin into the Warlock approach affects it. I realize this opens can of worms regarding the arti options.
1m22s warlock vs 22s bubble arti when I used actives like gruin/ruin and fusilade/epic strike/etc. Cold lock is slightly better with the extra crit and other goodies (it was still subpar last I used it for boss damage); it's on my cycle to try again in the near future with MD gear/newer things squeezed in, but I don't expect the single target boss damage to be solved by that. But someone can always toss up their cold lock's times if they've got one geared out currently, would be nice to see.Any test of warlock dps should include greater ruin and ruin because anyone serious about maximizing their single-target dps will take those. That would be like testing a kukri without patience and overwhelming critical. Critical epic feats need to be part of any test to compare to martial builds that have epic feats built into their damage.
1m22s warlock vs 22s bubble arti when I used actives like gruin/ruin and fusilade/epic strike/etc. Cold lock is slightly better with the extra crit and other goodies (it was still subpar last I used it for boss damage); it's on my cycle to try again in the near future with MD gear/newer things squeezed in, but I don't expect the single target boss damage to be solved by that. But someone can always toss up their cold lock's times if they've got one geared out currently, would be nice to see.
edit: I feel like magus w/epic stike + zero degree + time stop might potenially be the way to go; but I have to be in the mood to full deck out the gear toward cold and mess with it vs t5 DI.
It was just convenient and safe spotable. The worm in MD would be better if someone else was tanking it for me as the amount of HP there is a massive difference and it'd live beyond an epic moment. I wasn't really deep diving into a perfect test enviroment, min/max the builds fully, etc. I just wanted an easy visual show of what it feels like doing boss fights. If I actually thought SSG was going to revist warlock damage then I'd go thru more rigerious setups and testing (and comparing various warlock builds). This fight was just on par with my typical experiences these days when running these builds in quests and my frustation how a quest goes completely smoothly & fast until the end where it becomes a total slog.
Incorrect, it was FOTM when it was released. It was so good that the devs brought out the sledgehammer to nerf it. After that it was still decent until the caster nerfs last spring.Warlock has always been extremely weak.
It was less like smashing something with a sledgehammer (which I liken more to placing a greatly disproportionate nerf on one or maybe two aspects) and more like seeing a finger infected with gangrene and proceeding to saw off the arms and the legs to make sure the infection didn't spread. They often take no half measures when it comes to nerfing things, which makes me wonder how hard you have to fudge the math (in a more sympathetic light) or engage in questionable practices (in a more critical light) to feel the need to nerf every aspect of a class or build. Inquisitive was the same; nerfed dice, nerfed range power scaling, nerfed doubleshot...Incorrect, it was FOTM when it was released. It was so good that the devs brought out the sledgehammer to nerf it. After that it was still decent until the caster nerfs last spring.
I get what you're saying and I agree those tools are needed to maximize DPS. However, the OP's point is that Eldritch Blast, a core mechanic of the class, is under performing--and it is. In a way, your suggestion is no different than my sarcastic one: Warlocks would do more damage be invest 41 points into Inquisitive. But that's not the point, is it?Any test of warlock dps should include greater ruin and ruin because anyone serious about maximizing their single-target dps will take those. That would be like testing a kukri without patience and overwhelming critical. Critical epic feats need to be part of any test to compare to martial builds that have epic feats built into their damage.
Any test of warlock dps should include greater ruin and ruin because anyone serious about maximizing their single-target dps will take those. That would be like testing a kukri without patience and overwhelming critical. Critical epic feats need to be part of any test to compare to martial builds that have epic feats built into their damage.
Well-built warlocks can still clear dungeons fast, but if all you do with bosses is eldritch blast then you should be aware there are better options for a warlock.
Speak for yourself. I’m sure this will just end up being a warlock inquisitive build somehow anyway.I think we got that out of our system over the weekend . . .