Heya folks. Just reporting some broken (or still broken) things I've run into.
I do test everything I post thoroughly. However there can be so many factors in DDO it can be difficult to nail down certain conditions
Crystallized Unicorn Tear (Augment) - Does nothing. Ever.
Golem's Heart (Augment) - Electrical Damage is hitting the player 1-2 times (while giving an immune to this effect error in combat log) rarely hits enemies. Seems very iffy if it decides to hit enemies. It ALWAYS tries to hit me and fails with the error.
Unquenchable Rage (Fury of the Wild Tier 4 ability) - Ability says "Reduce all damage, except untyped by 15% for 5 seconds after you consume a Rage charge or use Primal Scream. You also apply the effects of the Heal spell to yourself that scales with Melee Power"
Using Visage of Terror (Capstone, Ravager Tree, Barbarian) which consumes a Rage charge, does not trigger the Heal or damage reduction effect.
Legendary Chimera's Crown (Crafted Chimera's Crown) - Has an ability called Chimera's Vitality that says
"This item grants extra bonuses if the wearer has been bestowed with Dragonmarks. You gain +1 use of Greater Dragonmark and +5 Quality PRR per Dragonmark you have.
Dragonmark of Sentinel bonus: You gain the effects of the Deific Warding feat. This does not stack with the feat itself."
The helmet does NOT grant Deific Warding feat. Not in Feats selection as a Temporary source, in combat log or icons, or in actual game in any manner. Everything else it says is working (I have NOT testing this in the last 6 months, but it was consistent since the item was released)
Serenity (Destiny Mantle for Grand Master of Flowers) says, "You may now fight with the Unarmed combat style as if you were a Monk, and may be Centered and use Ki. When you attack with Handwraps or begin falling, you will use the Monk class' animations instead of your own. You gain a +15% Action Boost bonus to movement speed, and no longer take damage from falling. Finally, you are unbothered by the physical restraints of the world: you may tumble through enemies, and are immune to slippery surfaces and most forms of knockdown. You also gain 10 Ki for training this enhancement."
You WILL take damage while falling AND you CANNOT tumble through enemies if you are not Centered. No where in the description does it say you need to be centered to benefit from these effects. The speed bonus, monk animations, and I am fairly sure (but have not confirmed) immunity to knockdown all work regardless of centering. Unsure if this is working as intended or tool tip is poorly written. Needs correction either way
Thanks kindly
-Phin
I do test everything I post thoroughly. However there can be so many factors in DDO it can be difficult to nail down certain conditions
Crystallized Unicorn Tear (Augment) - Does nothing. Ever.
Golem's Heart (Augment) - Electrical Damage is hitting the player 1-2 times (while giving an immune to this effect error in combat log) rarely hits enemies. Seems very iffy if it decides to hit enemies. It ALWAYS tries to hit me and fails with the error.
Unquenchable Rage (Fury of the Wild Tier 4 ability) - Ability says "Reduce all damage, except untyped by 15% for 5 seconds after you consume a Rage charge or use Primal Scream. You also apply the effects of the Heal spell to yourself that scales with Melee Power"
Using Visage of Terror (Capstone, Ravager Tree, Barbarian) which consumes a Rage charge, does not trigger the Heal or damage reduction effect.
Legendary Chimera's Crown (Crafted Chimera's Crown) - Has an ability called Chimera's Vitality that says
"This item grants extra bonuses if the wearer has been bestowed with Dragonmarks. You gain +1 use of Greater Dragonmark and +5 Quality PRR per Dragonmark you have.
Dragonmark of Sentinel bonus: You gain the effects of the Deific Warding feat. This does not stack with the feat itself."
The helmet does NOT grant Deific Warding feat. Not in Feats selection as a Temporary source, in combat log or icons, or in actual game in any manner. Everything else it says is working (I have NOT testing this in the last 6 months, but it was consistent since the item was released)
Serenity (Destiny Mantle for Grand Master of Flowers) says, "You may now fight with the Unarmed combat style as if you were a Monk, and may be Centered and use Ki. When you attack with Handwraps or begin falling, you will use the Monk class' animations instead of your own. You gain a +15% Action Boost bonus to movement speed, and no longer take damage from falling. Finally, you are unbothered by the physical restraints of the world: you may tumble through enemies, and are immune to slippery surfaces and most forms of knockdown. You also gain 10 Ki for training this enhancement."
You WILL take damage while falling AND you CANNOT tumble through enemies if you are not Centered. No where in the description does it say you need to be centered to benefit from these effects. The speed bonus, monk animations, and I am fairly sure (but have not confirmed) immunity to knockdown all work regardless of centering. Unsure if this is working as intended or tool tip is poorly written. Needs correction either way
Thanks kindly
-Phin