[Build]I Tried Dark Apostate on R10 Solo

Hello and Welcome
I'm a player who likes to test different classes and builds, while I make some lives on my character. Some builds I make myself with the items I have at the moment, other builds I get help from friends and try to get some items for the build. As I make different builds and with different focuses, farming to maximize them all becomes impossible. Therefore, most of them are not maximized.

Currently I'm doing the racial lives of my alt (Milkquake), while my main (Mononitro) stays in the endgame.

My goal is to show how different builds perform in different quests and raids. Additionally, to demonstrate that you don't need to be a character with all lives, to have all Reaper points and/or to have the best items to do some R10 Solo quests.

Disclaimer
  • My items may not be the best, as I make a lot of builds with different classes and races. Then, you can improve the items. I'm showing what I managed to do, the damage and the times.
  • I use hireling as a backup, not all runs I can do flawlessly. It is only to give me resurection, generally the cures are specific to the class.
  • I'm not good at placing augments and I avoid using set augments.
  • Until this time, I'm not full lives.
  • I'm not a good player in do builds, so If you have ideas, advices or thoughts, let me know. I'd like to learn what you have to teach
  • I did not have Lamordia itens when I was playing this class.
Build and Details
In this build, I was doing Shifter racial lives. Shifter is a really good race for Dark Apostate caster or DC/Instakiller, you can rage and cast spells. Also, your rage increase your wisdom, that means, increase yours Spells DCs. IF you have a second weapon with 5 pieces of The Blood Feast filigree, your rage also give 1.4k HP as bonus.
  • Played in UPDATE 79
  • Class: 20 Dark Apostate
  • Race: Shifter (Best race)
  • Spell Focus: Evocation>Conjuration>Illusion
  • Spell Element: Light and Fire
  • Main Status: Wisdom>Constitution>Inteligence
  • Enhancements T5: Divine Disciple

Character name: Milkquake Pontinho
Classes: 20 Dark Apostate, E10, L4
Race: Shifter Alignment: True Neutral

Start Tome Final HP: 1295 Displacement: 25%
Str: 8 8 21 Unc Rng: -10 Incorp: 0%
Dex: 10 8 24 PRR: 39 AC: 32
Con: 16 8 51 MRR: 42 +Healing Amp: 25
Int: 14 8 52 Dodge: 0/25 -Healing Amp: 0
Wis: 18 8 82 Fort: 150% Repair Amp: 0
Cha: 8 8 22 SR: 3 BAB: 20
DR:
Immunities: Falling damage

Heroic Past Lives

Past Life: Alchemist
Past Life: Artificer
Past Life: Barbarian
Past Life: Bard
Past Life: Cleric
Past Life: Druid
Past Life: Favored Soul
Past Life: Fighter
Past Life: Monk
Past Life: Paladin
Past Life: Ranger
Past Life: Rogue
Past Life: Sorcerer
Past Life: Warlock
Past Life: Wizard

Racial Past Lives

Past Life: Aasimar(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Human(3)
Past Life: Shifter(2)
Past Life: Warforged(3)


Class and Feat Selection
LevelClassFeats
1Dark Apostate(1)Animalistic Aspect: Wildhunt Shifter
Standard: Quicken Spell
Follower Of: Empty Feat Slot
2Dark Apostate(2)Domain: Domain of Sun
3Dark Apostate(3)Standard: Maximize Spell
4Dark Apostate(4)Alter Dark Gift: Empty Feat Slot
Wisdom: +1 Level up
5Dark Apostate(5)Domain Feat: Improved Domain of Sun
6Dark Apostate(6)Standard: Empower Spell
Deity: Search the Soul
7Dark Apostate(7)
8Dark Apostate(8)Wisdom: +1 Level up
9Dark Apostate(9)Standard: Past Life: Arcane Initiate
Domain Feat: Greater Domain of Sun
10Dark Apostate(10)
11Dark Apostate(11)
12Dark Apostate(12)Standard: Spell Focus: Evocation
Wisdom: +1 Level up
13Dark Apostate(13)
14Dark Apostate(14)Domain Feat: Master of the Domain of Sun
15Dark Apostate(15)Standard: Greater Spell Focus: Evocation
16Dark Apostate(16)Wisdom: +1 Level up
17Dark Apostate(17)
18Dark Apostate(18)Standard: Heighten Spell
19Dark Apostate(19)
20Dark Apostate(20)Wisdom: +1 Level up
21Epic(1)Epic Feat: Epic Spell Focus: Evocation
22Epic(2)Epic Destiny Feat: Epic Spell Power: Light
23Epic(3)
24Epic(4)Epic Feat: Intensify Spell
Wisdom: +1 Level up
25Epic(5)Epic Destiny Feat: Epic Spell Power: Fire
26Epic(6)
27Epic(7)Epic Feat: Burst of Glacial Wrath
28Epic(8)Epic Destiny Feat: Crush Weakness
Wisdom: +1 Level up
29Epic(9)
30Epic(10)Epic Feat: Embolden Spell
Legendary Feat: Scion of Celestia
Dark Gift Upgrade: Empty Feat Slot
31Legendary(1)Epic Destiny Feat: Spell Specialty: Conjuration
32Legendary(2)Wisdom: +1 Level up
33Legendary(3)Epic Feat: Master of Light
34Legendary(4)Epic Destiny Feat: Spell Specialty: Necromancy
Equipped Gear Set: Standard
ArmorDinosaur Bone OutfitDrops in: Skeletons in the Closet, The Mountain Keeper chest, end chest
+15 Enhancement Bonus
IoD: Armor: Scale Slot: Voidscale
IoD: Armor: Fang Slot: Voidfang
IoD: Set Bonus Slot: Deacon of the Auricular Sacrarium
Blue: Sapphire of Fortification +100
BeltLegendary Waistwrap of Wild WisdomDrops in: Death Hosts This Banquet, end chest
Insightful Wisdom +6
Quality Will Save +3
Profane Well Rounded +3
Exceptional Healing Amplification +15
Green: Essence of Pomura's Memento
Colorless: Cruel Cut
Moon: Lunar Gem of Spellpower (Legendary)
BootsLegendary Sunken SlippersDrops in: Members Only, End chest
Lesser Displacement
Insightful Potency +49
Quality Potency +24
Yellow: Topaz of Feather Fall
BracersLegendary Bracers of Method and MagicDrops in: The Wizard's Labyrinth, end chest
Intelligence +15
Quality Intelligence +3
Insightful Concentration +10
Quality Spellcraft +5
Green: Topaz of Illusory Power
Colorless: +2 Festive Intelligence
Moon: Lunar Gem of Wisdom (Legendary)
CloakDinosaur Bone CloakDrops in: Skeletons in the Closet, The Mountain Keeper chest, end chest
IoD: Accessory: Scale Slot: Scale: Fire Spell Critical Damage
IoD: Accessory: Fang Slot: Fang: Fire Spell Critical Damage
IoD: Accessory: Claw Slot: Claw: Fire Spell Critical Damage
IoD: Accessory: Horn Slot: Horn: +286 Wizardry
IoD: Set Bonus Slot: Deacon of the Auricular Sacrarium
Green: Topaz of Spell Focus: Necromancy +2
Yellow: Topaz of Spell Focus: Enchantment +2
GlovesLegendary Gloves of the ResilientDrops in: The Safehold, end chest
Insightful Constitution +6
Quality Fortitude Save +3
Speed +30%
Physical Sheltering +37
Green: Cruel Cut
Colorless: Diamond of the Magi
Moon: Lunar Gem of Spell Difficulty (Legendary)
GogglesRed Wizard's SightDrops in: Threats Old and New, Raid Warded chest
Quality Potency +27
Kinetic Lore +24%
Equipment Spell Focus Mastery +5
Sealed in Undeath: Wisdom +15
Yellow: Topaz of Spell Focus: Evocation +2
Sun: Solar Gem of Wisdom (Legendary)
HelmetDinosaur Bone HelmetDrops in: Skeletons in the Closet, The Mountain Keeper chest, end chest
IoD: Accessory: Scale Slot: Scale: Light Spell Critical Damage
IoD: Accessory: Fang Slot: Fang: Light Spell Critical Damage
IoD: Accessory: Claw Slot: Claw: Light Spell Critical Damage
IoD: Accessory: Horn Slot: Horn: Sacred DCs
IoD: Set Bonus Slot: Deacon of the Auricular Sacrarium
Green: Topaz of Conjured Power
Yellow: Topaz of Spell Focus: Transmutation +2
NecklaceLegendary Pendant of the SkyDrops in: The Stone Crypt Chronicle, end chest
Insightful Devotion +74
Insightful Radiance +74
Insightful Nullification +74
The Legendary Dread Isle's Curse
Ring1Legendary Ring of Mystic WisdomDrops in: Ruins of Myth Drannor, red-named encounter chests
Quality Wisdom +3
Insightful Combat Mastery +6
Quality Deception +3
Insightful Spell Focus Mastery +3
Green: Topaz of Enchanted Power
Colorless: +2 Festive Wisdom
Ring2Legendary Ring of Summer's HeatDrops in: The Legend of the Lost Locket, End Chest
Fire Lore +21%
Combustion +142
Radiance Lore +21%
Radiance +142
Eminence of Summer
TrinketThe Hydra's HeartDrops in: Den of Vipers, end chest
False Life +58
Profane Lifeforce +52
Sheltering +39
Sealed in Gloom: Constitution +15
Green: Diamond of Spellcraft +20
Yellow: Cruel Cut
Sun: Solar Gem of Spell DCs (Legendary)
Filigree 1: Celerity/Vigilance +2 Wisdom
Filigree 2: Eye of the Beholder/The Inevitable Grave +2 Intelligence(Rare)
Filigree 3: Dragonsoul: Universal Spell Power(Rare)
Filigree 4: Eye of the Beholder: +6 Universal Spell Power(Rare)
Filigree 5: Lunar Magic: +6 Universal Spell Power
Weapon1Clank, the Echo of DespairDrops in: Den of Vipers, end chest
Spellcasting Implement +33
+15 Enhancement Bonus
Rupturing Echo
Sonic Lore +24
Quality Spell Focus Mastery +2
Sealed in Mist: Legendary Ash
Filigree 1: Celerity/Vigilance +2 Wisdom
Filigree 2: Eye of the Beholder/The Inevitable Grave +2 Intelligence(Rare)
Filigree 3: Eye of the Beholder: +1 Wisdom
Filigree 4: Dragonsoul: Universal Spell Power
Filigree 5: Dragonsoul: -10% Arcane Spell Failure
Filigree 6: Dragonsoul: +1 Wisdom
Filigree 7: Lunar Magic: +9 Force Spell Power
Filigree 8: Lunar Magic: +6 Universal Spell Power
Filigree 9: Lunar Magic: +1 Wisdom
Filigree 10: Lunar Magic: +3 Spell Resistance
Weapon2Attuned Bone ClubDrops in: Skeletons in the Closet, end chest
+15 Enhancement Bonus
IoD: Weapon: Scale Slot: Brightscale
IoD: Weapon: Fang Slot: Shadowfang
IoD: Weapon: Claw Slot: Iceclaw: Wisdom
IoD: Weapon: Horn Slot: Aspect of Tar
The Legendary Dread Isle's Curse

Epic Destiny
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Enhancements
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Character Sheet (Inside Reaper)
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Reaper Points/SIZE]
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Damage Reaper 10
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My thoughts
Leveling:
Dark Apostate + Sun Domain made leveling flow smoothly. Shadow Shrouding: Transformation provided more fortification, more Constitution and Wisdom, and made me immune to some types of control and negative level drain.
From level 1 to 5, I played as an Inquisitive. After level 5, I switched to a Caster with the Feywild items. The Dark Apostate has many AOE spells and AOE SLAs. The spell I used most during leveling was Holy Smite, and you can have two of these spells, one in the book and one SLA (in the skill tree). From level 9 onwards, Flame Strike helped a lot in clearing the quest.
Mobility isn't that great, so I put some points into Falconry to access Action Boost: Sprint. The Dark Apostate's survivability is very good; you can heal yourself with both negative and positive spells (without transformation).

Endgame R10
I don't recommend playing Dark Apostate as a caster in R10; the instakiller/DC/Healer is more viable and less frustrating.
The damage of the strongest spells is very low and has a high cooldown. There's no good Epic Strike for light and fire spells. There's no good Epic Moment for light and fire casters.
It was very frustrating and sad playing Dark Apostate as a caster in my R10 runs. This class isn't suited for DPS. Damage in raids is negligible. It's preferable to spend your Spell Points healing or applying instant kills/CC.

Endgame R1 to Farm/Grind
Dark Apostate is a good class for farming on R1 difficulty. It has a lot of AOE and good survivability. Mobility is good with Angelic Charge (Exalted Angel ED), and if you want more, use action boost: sprint (falconry).
Dark Apostate has good immunities, instant kills, some crowd control, and good buffs to clear quests without too much worry. If you use the Primal Avatar Mantle, Spell Points won't be a big problem, allowing you to finish the quest without using a shrine.
If you want to try a new class for farming/grinding in the endgame (on R1 difficulty), I recommend Dark Apostate.


Thank you for your attention
If you want to see this build or another one in action and check out how I did some quests in R10, visit my YouTube channel: Mononitro
 

unbongwah

Well-known member
  • Plays pure Dark Apostate
  • Only puts 8 APs into the Dark Apostate tree
Thanks for posting about your experience, but it looks like you're confirming what people have always said about Dark Apostate: namely the tree is weak and not worth specializing in. You didn't even do the obvious thing of a Death-domain cleric. Since you said it's not worth playing a DPS caster cleric at endgame, do you think one of the other domains with DC bonuses would be more useful than Sun domain?
 

Mononitro

Member
  • Plays pure Dark Apostate
  • Only puts 8 APs into the Dark Apostate tree
Thanks for posting about your experience, but it looks like you're confirming what people have always said about Dark Apostate: namely the tree is weak and not worth specializing in. You didn't even do the obvious thing of a Death-domain cleric. Since you said it's not worth playing a DPS caster cleric at endgame, do you think one of the other domains with DC bonuses would be more useful than Sun domain?
Thanks for comment my post, friend.

Dark Apostate was only for immunities from Transformation, +2con/wis and extra fortification wich regular cleric don't have it. Dark Apostate tree is bad for caster, can be good for imbue-dice-like build (maybe). These are the reasons why I chose Dark Apostate and only 8 points in the tree.

For domain, Death Domain is good for instakiller. Also, you can do a DC Dark Apostate with Instakills and CCs. So, one of the spell focuses could be: Necromancy > Evocation > Enchantment > Illusion > Conjuration. Besides the conventional instant kills and crowd control spells, you can take Great Command (Enchantment-based) and Cometfall (Conjuration-based), both of which can be good crowd control spells.

You can take Fatesinger ED and choose Tier 5. You can take Epic Moment, which buffs allies, and Cut the Strings (Enchantment-based), which can be an instant kill.

These are just my opinions. It could be good or bad, I haven't tested it yet.
 

Gruben

Darkest Apostate
  • Plays pure Dark Apostate
  • Only puts 8 APs into the Dark Apostate tree
Thanks for posting about your experience, but it looks like you're confirming what people have always said about Dark Apostate: namely the tree is weak and not worth specializing in. You didn't even do the obvious thing of a Death-domain cleric. Since you said it's not worth playing a DPS caster cleric at endgame, do you think one of the other domains with DC bonuses would be more useful than Sun domain?
the dark apostate tree is for melees its not a caster tree i mean Dark apostate casters cant even use imbue dice and thats all that tree is for
 
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