Build request: Dhampir, dragon disciple monk throwing dagger VKF?

1Th13rteen3

I'm on meds.. Leaf me alone!
As title and here are my thoughts.
Dhamphir for immunities, self heal (bite seems pretty strong with enough healing and +negative healing with the negative healing enhancement, dragon disciple for some early magic missile immunities, +4AC stacking for leveling, longstrider/breath abilities (the level 2 acid breath is amazing and has huge range), and throwing dagger cause not wanting to do heckin melee and ninja for stuff like easy self inviz and sneak stuff, + bee poison, but I think its for shuri's only so might need to skip that one. I dont know if it would work, or suggesting such a build is stupid and madness, but people who make builds on this game are probably (IRL) wizards and probably make anything work, even this build.

I dont know how to use the DDO build maker thingy (Character Generator?) so I have not tried to see if the feats and all would line up.
I am pretty much trying to play a monk dhampir shuri thrower dragon disciple now, and its pretty fun but ofc since its throwing based and this is my first life my damage is kinda meh, but to put this into perspective I ran HIPS quest at level 8 and was able to be surrounded by lots of CR 10 mobs with a few casters thrown in and aside from spamming my AoE breath attacks, shuri throwing dmg at point black range and biting the hell out of the creeps I made quick work of them, it was pretty fun tbh.

Obvious and glaring drawbacks:
No open lock, no trap disabling
Search/Spot are very bad considering dragon disciple/monk doesn't get decent search/spot skills due to throwing points into all dex (for dex to hit/dmg feat)
No UMD so being self sufficient is gonna be "meh" at times, using a hireling works, and I usually have healer/cleric but most of the time they are just sitting somewhere waiting for me to summon and heal - which is rare, but I haven't gotten into the more tougher quests like in sands, GH, and red fens/etc.
Being a dhampir and relying on bite to self heal in a pinch is nice to give yourself +3 to ALL stats for 30 sec or 1 minute, but its limited to living only mobs - so no constructs, no undeads, so doing quests (like delaras) and stuff are gonna be hit or miss, probly when youd want a dedicated tank or have a cleric to heal you.

Being an undead/dhampir with the undead form on is nice, I get 100% fortitude which means nothing critting me, some immunities that undeads like pale master(?) gets but I am weak to light based stuff from clerics, so maybe high level clerics can 1 shot me with searing light. Also being healed by cleric hires means I have to turn off the form or SP gets wasted, so there's that. Double edged swords and all.

Any way, this might just be a stupid and weak meme build, just throwing ideas out there, I am wondering if from the community if there is some way to keep these things and it be viable, or would a build like this be stuck in korthos till level 99?

Thanks in advance!
 

Archaic

Well-known member
I mean if you need to heal, fist of light has that...
If you want rogue skills...dark hunter ranger has that...
If you want UMD...you could splash warlock and add aura from enlightened spirit.

Or if you want to stay undead ...wizard is obvious...or cleric for inflict wounds spells.

Real talk though. Multiclassing on your first lives is kind of gimpy. Creativity is hampered until you have an idea then do the past lives to build up both strengths and weaknesses to make that idea work.
 
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Wini

Well-known member
Is there any way to be centered with throwing daggers?

According to wiki: Deadly Blades: Your daggers, kukris and throwing daggers do an additional +1[W] of damage. You are centered when fighting with daggers and kukris. (Note: not centered with throwing daggers).

If not, you cannot use monk instances, trances, imbues or anything else :/
 

1Th13rteen3

I'm on meds.. Leaf me alone!
Is there any way to be centered with throwing daggers?

According to wiki: Deadly Blades: Your daggers, kukris and throwing daggers do an additional +1[W] of damage. You are centered when fighting with daggers and kukris. (Note: not centered with throwing daggers).

If not, you cannot use monk instances, trances, imbues or anything else :/
Yeah, just saw that... Huge bummer too.
Guess it wont work, you would have to totally ignore being centered and ignore all "when you are centered..." effects if you wanted to run such a build. K... so monk ~ ninja or non-monk for VKF throwing knives. Hmmmm. Is there any way to get Dex2Dmg for throwing knives? If there is, maybe can go without monk and use a different class (maybe dark ranger that I had before I rolled this one.. wanted to try monk shuri).
 
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1Th13rteen3

I'm on meds.. Leaf me alone!
Looks like Bard Swashbuckling is the answer, at least until I figure out how to make monk work with throwing knives.
Bard swashbuckling opens up spells, UMD, bardsongs, and using dex to dmg for throwing knives, which synergizes with VKF. Sad that cant be monk, but alas - can't have everything in DDO, gotta sacrifice some stuff for some other stuff.

I did enjoy being a dragon disciple, and to me if we could get throwing knives and monk dragon disciple centering to work, it would be awesome.

I DID see that DWS for Ranger also has dex to damage, but DWS doesnt have UMD and is more bow focused. Some of the attacks dont plainly state that only works with bows, so trying those abilities might end up with buyers remorse and some wasted plat on constantly resetting the tree.

Bard Swash looks like its more friendly with throwing knives. This also allows for throwing hammers for slimes and skeleton/stuff vulnerable to bludgeoning.
 

Terpilar

Well-known member
Why not Alchemist, INT-based, plenty of neg healing/nuking, decent CC, lots of doubleshot, nice self-buffs, dip in Dark Hunter or Rogue for trapping if you need it.
 

1Th13rteen3

I'm on meds.. Leaf me alone!
Why not Alchemist, INT-based, plenty of neg healing/nuking, decent CC, lots of doubleshot, nice self-buffs, dip in Dark Hunter or Rogue for trapping if you need it.
Does alchemist have Dex to Damage anywhere in the trees? I am not interested in nuking primarily, im more interested as nuking if it even applies to be more support oriented, so buffs are good and would fit the build nicely - but ill relegate the nuking to other classes like wiz/sorc/warlock. This is primarily a thrown weapons class idea, and less a nuker build. Nuker builds are a dime a dozen and boring. Effective yes, but boring.
 

ChickenMobile

Well-known member
Looks like Bard Swashbuckling is the answer, at least until I figure out how to make monk work with throwing knives.
Bard is ok for throwing but I agree with Terpilar that Alchemist is the better choice overall.
If you want to make a Monk, Shuriken is a great choice. If you are set on throwing daggers - don't play a Monk. It will just make your character extremely weak.
Does alchemist have Dex to Damage anywhere in the trees?
They can take the feat Batalion Brew which allows INT to hit/damage with simple weapons at level 4 and the Vile Chemist tree eventually gives your INT score to doubleshot. Alchemists also get Insightful Reflexes for free at level 2 and can eventually pick up Evasion at level 12+.
Therefore would not suggest going DEX based for an Alchemist at all - it is a trap. You can max your INT and still get all the goodies from AoE from your spellcasting and single target with throwing.

I suggest looking at the Alchemist page on the wiki before making one. I made the mistake of taking Insightful Reflexes at level 1 once.

Edit: many of the Ranged feats such as Simple Thrown Weapon Expertise require dexterity requisites. Look them up also before creating a character.
 
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unbongwah

Well-known member
Undead dagger thrower? Maybe you could do something with Alchemist. Vistani+Swashbuckler+Vile Chemist for DPS bonuses, Inflict Wounds Admixtures to supplement Dhampir bites. EDIT: something like this, which also gets you trap skills.
 
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