[Build]Sorcerer - R10 Solo or Raid

Hello and Welcome
I'm a player who likes to test different classes and builds, while I make some lives on my character. Some builds I make myself with the items I have at the moment, other builds I get help from friends and try to get some items for the build. As I make different builds and with different focuses, farming to maximize them all becomes impossible. Therefore, most of them are not maximized.

Currently I'm doing the racial lives of my alt (Milkquake), while my main (Mononitro) stays in the endgame.

My goal is to show how different builds perform in different quests and raids. Additionally, to demonstrate that you don't need to be a character with all lives, to have all Reaper points and/or to have the best items to do some R10 Solo quests.

Disclaimer
  • My items may not be the best, as I make a lot of builds with different classes and races. Then, you can improve the items. I'm showing what I managed to do, the damage and the times.
  • I use hireling as a backup, not all runs I can do flawlessly. It is only to give me resurection, generally the cures are specific to the class.
  • I'm not good at placing augments and I avoid using set augments.
  • Until this time, I'm not full lives.
  • I'm not a good player in do builds, so If you have ideas, advices or thoughts, let me know. I'd like to learn what you have to teach
  • I did not have Lamordia itens when I was playing this class.
  • My goggle bonus can be changed, I don't know why we need to do Threats Old and New to change a Myth Drannor item attribute.
  • I played before Update 80 and its changes to the DC.
  • I don't remember my spells DCs and Powers ~sadsongviolin
Build and Details
In this build, I was doing Dragonborn racial lives. You can have higher DC or Spell Power for a specific element, so this race is good for a sorcerer spellcaster.
  • Played in UPDATE 79
  • Class: 20 Sorcerer
  • Race: Dragonborn
  • Spell Focus: Evocation>Enchantment
  • Spell Element: Cold>Electric
  • Main Status: Charisma>Constitution>Inteligence
  • Enhancements T5: Water Savant

Character name: Milkquake Pontinho
Classes: 20 Sorcerer, E10, L4
Race: Dragonborn Alignment: True Neutral

Start Tome Final HP: 1214 Displacement: 25%
Str: 10 8 21 Unc Rng: -10 Incorp: 0%
Dex: 6 8 18 PRR: 56 AC: 44
Con: 16 8 49 MRR: 74/50 +Healing Amp: 35
Int: 16 8 48 Dodge: 0/25 -Healing Amp: 0
Wis: 8 8 37 Fort: 0% Repair Amp: 0
Cha: 20 8 68 SR: 0 BAB: 15
DR:
Immunities: Falling damage

Heroic Past Lives



Past Life: Alchemist
Past Life: Artificer
Past Life: Bard
Past Life: Cleric
Past Life: Druid
Past Life: Favored Soul
Past Life: Fighter
Past Life: Monk
Past Life: Paladin
Past Life: Ranger
Past Life: Rogue
Past Life: Sorcerer
Past Life: Warlock
Past Life: Wizard

Racial Past Lives



Past Life: Aasimar(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Human(3)
Past Life: Shifter(3)
Past Life: Warforged(3)

Epic Past Lives



Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Ancient Blessings
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Primal Sphere: Ancient Power(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)


Class and Feat Selection

LevelClassFeats
1Sorcerer(1)Dragonborn Racial: Draconic Ancestry: White
Standard: Quicken Spell
2Sorcerer(2)
3Sorcerer(3)Standard: Maximize Spell
4Sorcerer(4)Alter Dark Gift: Empty Feat Slot
Charisma: +1 Level up
5Sorcerer(5)
6Sorcerer(6)Standard: Empower Spell
7Sorcerer(7)
8Sorcerer(8)Charisma: +1 Level up
9Sorcerer(9)Standard: Past Life: Arcane Initiate
10Sorcerer(10)
11Sorcerer(11)
12Sorcerer(12)Standard: Spell Focus: Evocation
Charisma: +1 Level up
13Sorcerer(13)
14Sorcerer(14)
15Sorcerer(15)Standard: Greater Spell Focus: Evocation
16Sorcerer(16)Charisma: +1 Level up
17Sorcerer(17)
18Sorcerer(18)Standard: Discipline
19Sorcerer(19)
20Sorcerer(20)Charisma: +1 Level up
21Epic(1)Epic Feat: Epic Spell Focus: Evocation
22Epic(2)Epic Destiny Feat: Epic Spell Power: Electric
23Epic(3)
24Epic(4)Epic Feat: Intensify Spell
Charisma: +1 Level up
25Epic(5)Epic Destiny Feat: Crush Weakness
26Epic(6)
27Epic(7)Epic Feat: Burst of Glacial Wrath
28Epic(8)Epic Destiny Feat: Epic Spell Power: Cold
Charisma: +1 Level up
29Epic(9)
30Epic(10)Epic Feat: Embolden Spell
Legendary Feat: Scion of the Plane of Water
Dark Gift Upgrade: Empty Feat Slot
31Legendary(1)Epic Destiny Feat: Spell Specialty: Enchantment
32Legendary(2)Charisma: +1 Level up
33Legendary(3)Epic Feat: Wellspring of Power
34Legendary(4)Epic Destiny Feat: Elemental Form Specialty
Equipped Gear Set: Caster

ArmorRobe of the Artblade's ReflectionDrops in: Ritual Table, Turn in
Legendary Robe of the Artblade
120 Barrier Fragments
Sigil of the Artblade
+15 Enhancement Bonus
Magical Sheltering +39
Exceptional Universal Spell Power +15
Exceptional Universal Spell Lore +5
Insightful Spell Focus Mastery +3
Green: Cruel Cut
Sun: Solar Gem of Spell Critical Damage (Legendary)
BeltLegendary Strap of SavvinessDrops in: Oghma's Song, end chest
Insightful Charisma +6
Quality Fortitude Save +3
Profane Well Rounded +3
Exceptional Healing Amplification +15
Green: Essence of Pomura's Memento
Colorless: +2 Festive Charisma
Moon: Lunar Gem of Charisma (Legendary)
BootsLegendary Sunken SlippersDrops in: Members Only, End chest
Lesser Displacement
Insightful Potency +49
Quality Potency +24
Yellow: Topaz of Feather Fall
BracersLegendary Bracers of Method and MagicDrops in: The Wizard's Labyrinth, end chest
Intelligence +15
Quality Intelligence +3
Insightful Concentration +10
Quality Spellcraft +5
Green: Topaz of Illusory Power
Colorless: +2 Festive Intelligence
Moon: Lunar Gem of Wisdom (Legendary)
CloakDinosaur Bone CloakDrops in: Skeletons in the Closet, The Mountain Keeper chest, end chest
IoD: Accessory: Scale Slot: Scale: Electric Spell Critical Damage
IoD: Accessory: Fang Slot: Fang: Electric Spell Critical Damage
IoD: Accessory: Claw Slot: Claw: Electric Spell Critical Damage
IoD: Accessory: Horn Slot: Horn: +286 Wizardry
IoD: Set Bonus Slot: Deacon of the Auricular Sacrarium
Green: Topaz of Spell Focus: Necromancy +2
Yellow: Topaz of Spell Focus: Enchantment +2
GlovesLegendary Gloves of the ResilientDrops in: The Safehold, end chest
Insightful Constitution +6
Quality Fortitude Save +3
Speed +30%
Physical Sheltering +37
Green: Cruel Cut
Colorless: Diamond of the Magi
Moon: Lunar Gem of Spell Difficulty (Legendary)
GogglesRed Wizard's SightDrops in: Threats Old and New, Raid Warded chest
Quality Potency +27
Kinetic Lore +24%
Equipment Spell Focus Mastery +5
Sealed in Undeath: Charisma +15
Yellow: Topaz of Spell Focus: Evocation +2
Sun: Solar Gem of Charisma (Legendary)
HelmetDinosaur Bone HelmetDrops in: Skeletons in the Closet, The Mountain Keeper chest, end chest
IoD: Accessory: Scale Slot: Scale: Cold Spell Critical Damage
IoD: Accessory: Fang Slot: Fang: Cold Spell Critical Damage
IoD: Accessory: Claw Slot: Claw: Cold Spell Critical Damage
IoD: Accessory: Horn Slot: Horn: Sacred DCs
IoD: Set Bonus Slot: Deacon of the Auricular Sacrarium
Green: Topaz of Spell Focus: Transmutation +2
Yellow: Topaz of Conjured Power
NecklaceLegendary Pendant of the SeaDrops in: All Hail the King, end chest
Insightful Resonance +74
Insightful Glaciation +74
Insightful Magnetism +74
Green: Facet of Condensed Power
The Legendary Dread Isle's Curse
Ring1Bound Elemental Ring of FrostDrops in: Legendary Lord of Blades, end and optional chest
Ice Lore +22%
Glaciation +148
Alchemical Water Attunement
Legendary Elemental Energy
Chained Elementals
Ring2Bound Elemental Ring of LightningDrops in: Legendary Master Artificer, end and optional chest
Lightning Lore +22%
Magnetism +148
Alchemical Air Attunement
Equipment Spell Focus Mastery +5
Yellow: Topaz of Spell Penetration +9
Chained Elementals
TrinketThe Hydra's HeartDrops in: Den of Vipers, end chest
False Life +58
Profane Lifeforce +52
Sheltering +39
Sealed in Gloom: Constitution +15
Green: Diamond of Spellcraft +20
Yellow: Cruel Cut
Filigree 1: To Hell and Back/Embraced by Light +2 Charisma
Filigree 2: Sanctified Fervor/Reverberation +2 Charisma(Rare)
Filigree 3: Otto's Irrevocable Power: +6 Universal Spell Power(Rare)
Filigree 4: Lunar Magic: +1 Charisma
Filigree 5: Otto's Irrevocable Power: +1 Charisma
Weapon1Clank, the Echo of DespairDrops in: Den of Vipers, end chest
Spellcasting Implement +33
+15 Enhancement Bonus
Rupturing Echo
Sonic Lore +24
Quality Spell Focus Mastery +2
Sealed in Mist: Legendary Ash
Orange: Ruby of Resonance Spell Power +153
Filigree 1: To Hell and Back/Embraced by Light +2 Charisma
Filigree 2: Sanctified Fervor/Reverberation +2 Charisma(Rare)
Filigree 3: Lunar Magic: +1 Charisma
Filigree 4: Lunar Magic: +6 Universal Spell Power
Filigree 5: Lunar Magic: +9 Force Spell Power
Filigree 6: Lunar Magic: +3 MRR
Filigree 7: Dragonsoul: Universal Spell Power
Filigree 8: Dragonsoul: +1 Charisma
Filigree 9: Otto's Irrevocable Power: +1 Charisma
Filigree 10: Otto's Irrevocable Power: +6 Universal Spell Power(Rare)
Weapon2Attuned Bone ClubDrops in: Skeletons in the Closet, end chest
+15 Enhancement Bonus
IoD: Weapon: Scale Slot: Brightscale
IoD: Weapon: Fang Slot: Shadowfang
IoD: Weapon: Claw Slot: Sparkclaw: Charisma
IoD: Weapon: Horn Slot: Aspect of Tar
The Legendary Dread Isle's Curse


Epic Destiny
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Enhancements
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Character Sheet (Inside Reaper)
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Reaper Points
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Damage Reaper 10
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My thoughts
Leveling:

The leveling process was fun and fast.
From levels 1 to 4, I leveled up using the Inquisitive tree. If you don't have Inquisitive, Eldritch Knight works too. I prefer not to use spells during those first four levels; the damage is low, and they consume too many Spell Points.

From levels 4 to 12, I focused on the Fire Savant tree. The spells I used most often were Scorch, Fireball, Shout, and Ball Lightning. From level 12 onwards, I switched my Enhancements to Air Savant. You also gain access to Chain Lightning. Combining Wind Dance (Air Savant Tier 5) and Action Boost: Sprint (from Falconry) with Chain Lightning and Ball Lightning allowed me to clear quests very quickly.

I played as Air Savant from level 12 to 34, only switching to Water Savant at level 34. The only issue during the heroic levels is the lack of self-healing, but usually, you can take down the enemies before they manage to attack you.​

Endgame R10
Among the caster classes, the Cold Sorcerer performed well. The Eclipse ED (Epic Destiny) is the best choice for casters. I focused more on DCs than on Spell Power; however, with the changes to item DCs, I might be able to shift that focus toward Spell Power instead.

I managed to run R10 difficulty on several quests, including those in Myth Drannor and Lamordia. Enemies would occasionally save against my spells, but not very often.

I still consider the Cold Druid and Archmage Wizard slightly better than the Cold Sorcerer. The Druid offers superior sustain and mobility. The Wizard has a wider variety of spells, is easier to build for high DCs (due to having more feats), and offers better sustain (by being Undead), while matching the Cold Sorcerer's mobility.

I would recommend building a Cold Sorcerer. It deals a lot of damage and can handle both mobs and bosses. However, there are more single-target cold spells than AoE ones, so I used electricity as a secondary element. Also, the changes to Frost Lance significantly improved the Cold Sorcerer's DPS.

Endgame Farm/Grind R1
I would recommend an Air Savant build for farming/grinding due to the superior mobility and AoE capabilities; you'd focus on Electric, Sonic, and Fire spells.

Good Epic Destinies would be:
1) Exalted Angel, for healing and extra mobility via Angelic Charge; 2) Primal Avatar, using the Primal mantle to avoid Spell Point issues; and 3) Fatesinger, to boost Sonic damage, gain healing on Shout/Greater Shout (allies only), and access Eschew Materials via Metamagics Attunement as well as the Epic Moment ability.

Thank you for your attention
If you want to see this build or another one in action and check out how I did some quests in R10, visit my YouTube channel: Mononitro
 
Last edited:

Rockcrusher

Well-known member
Looks good. I was thinking of trying the cold sorc again. A note that you use at least 7 raid items so not for casual players. Also, I don't understand the purpose of your boots, except perhaps the quality stat.
 

Mononitro

Member
Looks good. I was thinking of trying the cold sorc again. A note that you use at least 7 raid items so not for casual players. Also, I don't understand the purpose of your boots, except perhaps the quality stat.
You can use Vecna 3 Pieces instead my 3 raid items. For Spell crit Damage you can use an IoD Artifact or Lamordia item.
My trinket and one weapon is from DoV (free to play raid) but you can use 2 IoDs weapons that you can trade bones for it or can drop in rare in IoD Wild.
My boot is not good, I did not have anything better when I did the build. If you have a suggestion what items is better (can be any item), let me know
 

Honkin

Well-known member
Could you share a little more about your spellpowers and your spell rotation at endgame? I'm curious because this seems like a high investment between the feat + gear to use electric spells for additional AOE. Chain Lightning is a good spell, but given the MCL cap other options like Ball Lightning seem a little questionable compared to, say, force spellpower.
 
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Mononitro

Member
I must be missing something somewhere. I see +15 Int, +15 Wis, +15 Con, but no +15 Charisma?
You're right, sorry, I should have +15 Charisma instead +15 Wisdom on Goggle. I think I clicked the wrong thing while I was putting the build together in the DDO planner.
 
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