Hello and Welcome
I'm a player who likes to test different classes and builds, while I make some lives on my character. Some builds I make myself with the items I have at the moment, other builds I get help from friends and try to get some items for the build. As I make different builds and with different focuses, farming to maximize them all becomes impossible. Therefore, most of them are not maximized.
Currently I'm doing the racial lives of my alt (Milkquake), while my main (Mononitro) stays in the endgame.
My goal is to show how different builds perform in different quests and raids. Additionally, to demonstrate that you don't need to be a character with all lives, to have all Reaper points and/or to have the best items to do some R10 Solo quests.
Disclaimer
In this build, I was doing Dragonborn racial lives. You can have higher DC or Spell Power for a specific element, so this race is good for a sorcerer spellcaster.
Character name: Milkquake Pontinho
Classes: 20 Sorcerer, E10, L4
Race: Dragonborn Alignment: True Neutral
Start Tome Final HP: 1214 Displacement: 25%
Str: 10 8 21 Unc Rng: -10 Incorp: 0%
Dex: 6 8 18 PRR: 56 AC: 44
Con: 16 8 49 MRR: 74/50 +Healing Amp: 35
Int: 16 8 48 Dodge: 0/25 -Healing Amp: 0
Wis: 8 8 37 Fort: 0% Repair Amp: 0
Cha: 20 8 68 SR: 0 BAB: 15
DR:
Immunities: Falling damage
Heroic Past Lives
Past Life: Alchemist
Past Life: Artificer
Past Life: Bard
Past Life: Cleric
Past Life: Druid
Past Life: Favored Soul
Past Life: Fighter
Past Life: Monk
Past Life: Paladin
Past Life: Ranger
Past Life: Rogue
Past Life: Sorcerer
Past Life: Warlock
Past Life: Wizard
Racial Past Lives
Past Life: Aasimar(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Human(3)
Past Life: Shifter(3)
Past Life: Warforged(3)
Epic Past Lives
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Ancient Blessings
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Primal Sphere: Ancient Power(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Class and Feat Selection
Equipped Gear Set: Caster
Epic Destiny
Enhancements
Character Sheet (Inside Reaper)
Reaper Points
Damage Reaper 10
My thoughts
Leveling:
Endgame R10
Among the caster classes, the Cold Sorcerer performed well. The Eclipse ED (Epic Destiny) is the best choice for casters. I focused more on DCs than on Spell Power; however, with the changes to item DCs, I might be able to shift that focus toward Spell Power instead.
I managed to run R10 difficulty on several quests, including those in Myth Drannor and Lamordia. Enemies would occasionally save against my spells, but not very often.
I still consider the Cold Druid and Archmage Wizard slightly better than the Cold Sorcerer. The Druid offers superior sustain and mobility. The Wizard has a wider variety of spells, is easier to build for high DCs (due to having more feats), and offers better sustain (by being Undead), while matching the Cold Sorcerer's mobility.
I would recommend building a Cold Sorcerer. It deals a lot of damage and can handle both mobs and bosses. However, there are more single-target cold spells than AoE ones, so I used electricity as a secondary element. Also, the changes to Frost Lance significantly improved the Cold Sorcerer's DPS.
Endgame Farm/Grind R1
I would recommend an Air Savant build for farming/grinding due to the superior mobility and AoE capabilities; you'd focus on Electric, Sonic, and Fire spells.
Good Epic Destinies would be:
1) Exalted Angel, for healing and extra mobility via Angelic Charge; 2) Primal Avatar, using the Primal mantle to avoid Spell Point issues; and 3) Fatesinger, to boost Sonic damage, gain healing on Shout/Greater Shout (allies only), and access Eschew Materials via Metamagics Attunement as well as the Epic Moment ability.
Thank you for your attention
If you want to see this build or another one in action and check out how I did some quests in R10, visit my YouTube channel: Mononitro
I'm a player who likes to test different classes and builds, while I make some lives on my character. Some builds I make myself with the items I have at the moment, other builds I get help from friends and try to get some items for the build. As I make different builds and with different focuses, farming to maximize them all becomes impossible. Therefore, most of them are not maximized.
Currently I'm doing the racial lives of my alt (Milkquake), while my main (Mononitro) stays in the endgame.
My goal is to show how different builds perform in different quests and raids. Additionally, to demonstrate that you don't need to be a character with all lives, to have all Reaper points and/or to have the best items to do some R10 Solo quests.
Disclaimer
- My items may not be the best, as I make a lot of builds with different classes and races. Then, you can improve the items. I'm showing what I managed to do, the damage and the times.
- I use hireling as a backup, not all runs I can do flawlessly. It is only to give me resurection, generally the cures are specific to the class.
- I'm not good at placing augments and I avoid using set augments.
- Until this time, I'm not full lives.
- I'm not a good player in do builds, so If you have ideas, advices or thoughts, let me know. I'd like to learn what you have to teach
- I did not have Lamordia itens when I was playing this class.
- My goggle bonus can be changed, I don't know why we need to do Threats Old and New to change a Myth Drannor item attribute.
- I played before Update 80 and its changes to the DC.
- I don't remember my spells DCs and Powers ~sadsongviolin
In this build, I was doing Dragonborn racial lives. You can have higher DC or Spell Power for a specific element, so this race is good for a sorcerer spellcaster.
- Played in UPDATE 79
- Class: 20 Sorcerer
- Race: Dragonborn
- Spell Focus: Evocation>Enchantment
- Spell Element: Cold>Electric
- Main Status: Charisma>Constitution>Inteligence
- Enhancements T5: Water Savant
Character name: Milkquake Pontinho
Classes: 20 Sorcerer, E10, L4
Race: Dragonborn Alignment: True Neutral
Start Tome Final HP: 1214 Displacement: 25%
Str: 10 8 21 Unc Rng: -10 Incorp: 0%
Dex: 6 8 18 PRR: 56 AC: 44
Con: 16 8 49 MRR: 74/50 +Healing Amp: 35
Int: 16 8 48 Dodge: 0/25 -Healing Amp: 0
Wis: 8 8 37 Fort: 0% Repair Amp: 0
Cha: 20 8 68 SR: 0 BAB: 15
DR:
Immunities: Falling damage
Heroic Past Lives
Past Life: Alchemist
Past Life: Artificer
Past Life: Bard
Past Life: Cleric
Past Life: Druid
Past Life: Favored Soul
Past Life: Fighter
Past Life: Monk
Past Life: Paladin
Past Life: Ranger
Past Life: Rogue
Past Life: Sorcerer
Past Life: Warlock
Past Life: Wizard
Racial Past Lives
Past Life: Aasimar(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Human(3)
Past Life: Shifter(3)
Past Life: Warforged(3)
Epic Past Lives
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Ancient Blessings
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Primal Sphere: Ancient Power(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Class and Feat Selection
| Level | Class | Feats |
| 1 | Sorcerer(1) | Dragonborn Racial: Draconic Ancestry: White |
| Standard: Quicken Spell | ||
| 2 | Sorcerer(2) | |
| 3 | Sorcerer(3) | Standard: Maximize Spell |
| 4 | Sorcerer(4) | Alter Dark Gift: Empty Feat Slot |
| Charisma: +1 Level up | ||
| 5 | Sorcerer(5) | |
| 6 | Sorcerer(6) | Standard: Empower Spell |
| 7 | Sorcerer(7) | |
| 8 | Sorcerer(8) | Charisma: +1 Level up |
| 9 | Sorcerer(9) | Standard: Past Life: Arcane Initiate |
| 10 | Sorcerer(10) | |
| 11 | Sorcerer(11) | |
| 12 | Sorcerer(12) | Standard: Spell Focus: Evocation |
| Charisma: +1 Level up | ||
| 13 | Sorcerer(13) | |
| 14 | Sorcerer(14) | |
| 15 | Sorcerer(15) | Standard: Greater Spell Focus: Evocation |
| 16 | Sorcerer(16) | Charisma: +1 Level up |
| 17 | Sorcerer(17) | |
| 18 | Sorcerer(18) | Standard: Discipline |
| 19 | Sorcerer(19) | |
| 20 | Sorcerer(20) | Charisma: +1 Level up |
| 21 | Epic(1) | Epic Feat: Epic Spell Focus: Evocation |
| 22 | Epic(2) | Epic Destiny Feat: Epic Spell Power: Electric |
| 23 | Epic(3) | |
| 24 | Epic(4) | Epic Feat: Intensify Spell |
| Charisma: +1 Level up | ||
| 25 | Epic(5) | Epic Destiny Feat: Crush Weakness |
| 26 | Epic(6) | |
| 27 | Epic(7) | Epic Feat: Burst of Glacial Wrath |
| 28 | Epic(8) | Epic Destiny Feat: Epic Spell Power: Cold |
| Charisma: +1 Level up | ||
| 29 | Epic(9) | |
| 30 | Epic(10) | Epic Feat: Embolden Spell |
| Legendary Feat: Scion of the Plane of Water | ||
| Dark Gift Upgrade: Empty Feat Slot | ||
| 31 | Legendary(1) | Epic Destiny Feat: Spell Specialty: Enchantment |
| 32 | Legendary(2) | Charisma: +1 Level up |
| 33 | Legendary(3) | Epic Feat: Wellspring of Power |
| 34 | Legendary(4) | Epic Destiny Feat: Elemental Form Specialty |
| Armor | Robe of the Artblade's Reflection | Drops in: Ritual Table, Turn in Legendary Robe of the Artblade 120 Barrier Fragments Sigil of the Artblade |
| +15 Enhancement Bonus | ||
| Magical Sheltering +39 | ||
| Exceptional Universal Spell Power +15 | ||
| Exceptional Universal Spell Lore +5 | ||
| Insightful Spell Focus Mastery +3 | ||
| Green: Cruel Cut | ||
| Sun: Solar Gem of Spell Critical Damage (Legendary) | ||
| Belt | Legendary Strap of Savviness | Drops in: Oghma's Song, end chest |
| Insightful Charisma +6 | ||
| Quality Fortitude Save +3 | ||
| Profane Well Rounded +3 | ||
| Exceptional Healing Amplification +15 | ||
| Green: Essence of Pomura's Memento | ||
| Colorless: +2 Festive Charisma | ||
| Moon: Lunar Gem of Charisma (Legendary) | ||
| Boots | Legendary Sunken Slippers | Drops in: Members Only, End chest |
| Lesser Displacement | ||
| Insightful Potency +49 | ||
| Quality Potency +24 | ||
| Yellow: Topaz of Feather Fall | ||
| Bracers | Legendary Bracers of Method and Magic | Drops in: The Wizard's Labyrinth, end chest |
| Intelligence +15 | ||
| Quality Intelligence +3 | ||
| Insightful Concentration +10 | ||
| Quality Spellcraft +5 | ||
| Green: Topaz of Illusory Power | ||
| Colorless: +2 Festive Intelligence | ||
| Moon: Lunar Gem of Wisdom (Legendary) | ||
| Cloak | Dinosaur Bone Cloak | Drops in: Skeletons in the Closet, The Mountain Keeper chest, end chest |
| IoD: Accessory: Scale Slot: Scale: Electric Spell Critical Damage | ||
| IoD: Accessory: Fang Slot: Fang: Electric Spell Critical Damage | ||
| IoD: Accessory: Claw Slot: Claw: Electric Spell Critical Damage | ||
| IoD: Accessory: Horn Slot: Horn: +286 Wizardry | ||
| IoD: Set Bonus Slot: Deacon of the Auricular Sacrarium | ||
| Green: Topaz of Spell Focus: Necromancy +2 | ||
| Yellow: Topaz of Spell Focus: Enchantment +2 | ||
| Gloves | Legendary Gloves of the Resilient | Drops in: The Safehold, end chest |
| Insightful Constitution +6 | ||
| Quality Fortitude Save +3 | ||
| Speed +30% | ||
| Physical Sheltering +37 | ||
| Green: Cruel Cut | ||
| Colorless: Diamond of the Magi | ||
| Moon: Lunar Gem of Spell Difficulty (Legendary) | ||
| Goggles | Red Wizard's Sight | Drops in: Threats Old and New, Raid Warded chest |
| Quality Potency +27 | ||
| Kinetic Lore +24% | ||
| Equipment Spell Focus Mastery +5 | ||
| Sealed in Undeath: Charisma +15 | ||
| Yellow: Topaz of Spell Focus: Evocation +2 | ||
| Sun: Solar Gem of Charisma (Legendary) | ||
| Helmet | Dinosaur Bone Helmet | Drops in: Skeletons in the Closet, The Mountain Keeper chest, end chest |
| IoD: Accessory: Scale Slot: Scale: Cold Spell Critical Damage | ||
| IoD: Accessory: Fang Slot: Fang: Cold Spell Critical Damage | ||
| IoD: Accessory: Claw Slot: Claw: Cold Spell Critical Damage | ||
| IoD: Accessory: Horn Slot: Horn: Sacred DCs | ||
| IoD: Set Bonus Slot: Deacon of the Auricular Sacrarium | ||
| Green: Topaz of Spell Focus: Transmutation +2 | ||
| Yellow: Topaz of Conjured Power | ||
| Necklace | Legendary Pendant of the Sea | Drops in: All Hail the King, end chest |
| Insightful Resonance +74 | ||
| Insightful Glaciation +74 | ||
| Insightful Magnetism +74 | ||
| Green: Facet of Condensed Power | ||
| The Legendary Dread Isle's Curse | ||
| Ring1 | Bound Elemental Ring of Frost | Drops in: Legendary Lord of Blades, end and optional chest |
| Ice Lore +22% | ||
| Glaciation +148 | ||
| Alchemical Water Attunement | ||
| Legendary Elemental Energy | ||
| Chained Elementals | ||
| Ring2 | Bound Elemental Ring of Lightning | Drops in: Legendary Master Artificer, end and optional chest |
| Lightning Lore +22% | ||
| Magnetism +148 | ||
| Alchemical Air Attunement | ||
| Equipment Spell Focus Mastery +5 | ||
| Yellow: Topaz of Spell Penetration +9 | ||
| Chained Elementals | ||
| Trinket | The Hydra's Heart | Drops in: Den of Vipers, end chest |
| False Life +58 | ||
| Profane Lifeforce +52 | ||
| Sheltering +39 | ||
| Sealed in Gloom: Constitution +15 | ||
| Green: Diamond of Spellcraft +20 | ||
| Yellow: Cruel Cut | ||
| Filigree 1: To Hell and Back/Embraced by Light +2 Charisma | ||
| Filigree 2: Sanctified Fervor/Reverberation +2 Charisma(Rare) | ||
| Filigree 3: Otto's Irrevocable Power: +6 Universal Spell Power(Rare) | ||
| Filigree 4: Lunar Magic: +1 Charisma | ||
| Filigree 5: Otto's Irrevocable Power: +1 Charisma | ||
| Weapon1 | Clank, the Echo of Despair | Drops in: Den of Vipers, end chest |
| Spellcasting Implement +33 | ||
| +15 Enhancement Bonus | ||
| Rupturing Echo | ||
| Sonic Lore +24 | ||
| Quality Spell Focus Mastery +2 | ||
| Sealed in Mist: Legendary Ash | ||
| Orange: Ruby of Resonance Spell Power +153 | ||
| Filigree 1: To Hell and Back/Embraced by Light +2 Charisma | ||
| Filigree 2: Sanctified Fervor/Reverberation +2 Charisma(Rare) | ||
| Filigree 3: Lunar Magic: +1 Charisma | ||
| Filigree 4: Lunar Magic: +6 Universal Spell Power | ||
| Filigree 5: Lunar Magic: +9 Force Spell Power | ||
| Filigree 6: Lunar Magic: +3 MRR | ||
| Filigree 7: Dragonsoul: Universal Spell Power | ||
| Filigree 8: Dragonsoul: +1 Charisma | ||
| Filigree 9: Otto's Irrevocable Power: +1 Charisma | ||
| Filigree 10: Otto's Irrevocable Power: +6 Universal Spell Power(Rare) | ||
| Weapon2 | Attuned Bone Club | Drops in: Skeletons in the Closet, end chest |
| +15 Enhancement Bonus | ||
| IoD: Weapon: Scale Slot: Brightscale | ||
| IoD: Weapon: Fang Slot: Shadowfang | ||
| IoD: Weapon: Claw Slot: Sparkclaw: Charisma | ||
| IoD: Weapon: Horn Slot: Aspect of Tar | ||
| The Legendary Dread Isle's Curse |
Epic Destiny
Enhancements
Character Sheet (Inside Reaper)
Reaper Points
Damage Reaper 10
My thoughts
Leveling:
The leveling process was fun and fast.
From levels 1 to 4, I leveled up using the Inquisitive tree. If you don't have Inquisitive, Eldritch Knight works too. I prefer not to use spells during those first four levels; the damage is low, and they consume too many Spell Points.
From levels 4 to 12, I focused on the Fire Savant tree. The spells I used most often were Scorch, Fireball, Shout, and Ball Lightning. From level 12 onwards, I switched my Enhancements to Air Savant. You also gain access to Chain Lightning. Combining Wind Dance (Air Savant Tier 5) and Action Boost: Sprint (from Falconry) with Chain Lightning and Ball Lightning allowed me to clear quests very quickly.
I played as Air Savant from level 12 to 34, only switching to Water Savant at level 34. The only issue during the heroic levels is the lack of self-healing, but usually, you can take down the enemies before they manage to attack you.
From levels 1 to 4, I leveled up using the Inquisitive tree. If you don't have Inquisitive, Eldritch Knight works too. I prefer not to use spells during those first four levels; the damage is low, and they consume too many Spell Points.
From levels 4 to 12, I focused on the Fire Savant tree. The spells I used most often were Scorch, Fireball, Shout, and Ball Lightning. From level 12 onwards, I switched my Enhancements to Air Savant. You also gain access to Chain Lightning. Combining Wind Dance (Air Savant Tier 5) and Action Boost: Sprint (from Falconry) with Chain Lightning and Ball Lightning allowed me to clear quests very quickly.
I played as Air Savant from level 12 to 34, only switching to Water Savant at level 34. The only issue during the heroic levels is the lack of self-healing, but usually, you can take down the enemies before they manage to attack you.
Endgame R10
Among the caster classes, the Cold Sorcerer performed well. The Eclipse ED (Epic Destiny) is the best choice for casters. I focused more on DCs than on Spell Power; however, with the changes to item DCs, I might be able to shift that focus toward Spell Power instead.
I managed to run R10 difficulty on several quests, including those in Myth Drannor and Lamordia. Enemies would occasionally save against my spells, but not very often.
I still consider the Cold Druid and Archmage Wizard slightly better than the Cold Sorcerer. The Druid offers superior sustain and mobility. The Wizard has a wider variety of spells, is easier to build for high DCs (due to having more feats), and offers better sustain (by being Undead), while matching the Cold Sorcerer's mobility.
I would recommend building a Cold Sorcerer. It deals a lot of damage and can handle both mobs and bosses. However, there are more single-target cold spells than AoE ones, so I used electricity as a secondary element. Also, the changes to Frost Lance significantly improved the Cold Sorcerer's DPS.
Endgame Farm/Grind R1
I would recommend an Air Savant build for farming/grinding due to the superior mobility and AoE capabilities; you'd focus on Electric, Sonic, and Fire spells.
Good Epic Destinies would be:
1) Exalted Angel, for healing and extra mobility via Angelic Charge; 2) Primal Avatar, using the Primal mantle to avoid Spell Point issues; and 3) Fatesinger, to boost Sonic damage, gain healing on Shout/Greater Shout (allies only), and access Eschew Materials via Metamagics Attunement as well as the Epic Moment ability.
Thank you for your attention
If you want to see this build or another one in action and check out how I did some quests in R10, visit my YouTube channel: Mononitro
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