Build to zerg house k bank favour

Fluffy624

Well-known member
Looking for a 1st life build i can use on a f2p 2nd account to zerg thru Von 1-4, Red Fens and Tear of Dahkaan to get the bank toons on my main account their extra 40 spaces. That's the only thing it'll be used for. I have vet II status so all my bank toons are L7 and can enter the quests. Melee or caster. Main thing is quest completion speed. Also no named gear. I'll undoubtedly pick a cpl bits up as i level but i don't want to waste time farming.

Also if anyone has any suggestions for a quicker set of quests to get 150 house k favour? I have the DDO2024 code and Feywild on the f2p account.

Thanks.
 

Purr

Well-known member
Looking for a 1st life build i can use on a f2p 2nd account to zerg thru Von 1-4, Red Fens and Tear of Dahkaan to get the bank toons on my main account their extra 40 spaces. That's the only thing it'll be used for. I have vet II status so all my bank toons are L7 and can enter the quests. Melee or caster. Main thing is quest completion speed. Also no named gear. I'll undoubtedly pick a cpl bits up as i level but i don't want to waste time farming.

Also if anyone has any suggestions for a quicker set of quests to get 150 house k favour? I have the DDO2024 code and Feywild on the f2p account.

Thanks.
The level 5 and 6 quests are super fast (forgotten caverns, etc)

Do an iconic at level 15 instead of no gear at level 7. Shifter iconic would get haste boost
 

Kimbere

Well-known member
Like Purr said, if you have access to any of the Iconic races, use those for bank mules to start at 15 with a basic gear set. If you don't have access to Iconics, I'd probably go with a THF Barb, Evo Warlock, or Stormsinger Bard.

Then zerg the following quests. This will get you 153 House K favor.
Quest NameQuest LevelFavor
Haverdasher26
The Chamber of Insanity59
The Forgotten Caverns612
The Lair of Summoning59
Ruined Halls612
The Tear of Dhakaan721
Tharashk Arena (VON1)815
The Prisoner (VON2)815
Gateway to Khyber (VON3 Part 1)99
The Jungle of Khyber (VON3 Part 2)927
Haywire Foundry (VON4)918
 
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Fluffy624

Well-known member
The only iconic i've got access to is tiefling scoundrel. Also my main account is only premium so can't open hard or elite with new toons. Though i could just have an elite opener on 2nd account. Any recommendations for a scoundrel build? Cos that'll be on my main account i'll actually be able to pass named gear.

Those first 5 quests will definately be quicker than Red Fens thankyou.
 

Purr

Well-known member
Scoundrel bard-barian (swashbuckling barbarian) would be very speedy with haste boost, etc.
 

Fluffy624

Well-known member
Any buildyou could point me at? Wouldn't really know where to start. (Other than with tiefling scoundrel.) :)
 

Purr

Well-known member
1 bard, Barb 6, 8 more bard. Take swf line and shield line and improved critical. Put APs into frenzied berserker to get the t5 +2 crit multiplier and cleave attack. Put enough into bard to get swashbuckling and the enhancement that let's you use buckler.
 

stagman

New member
iconic-bank-mule-32-point-tabaxi-trailblazer-sorc.179/#post-663 .....on the forums
might give you an idea mate
 

Weaponalpha

Well-known member
Go Scoudrel 1 Bard 14 Sorc. Air Savant for wings and chain lightning. Boring but you will finish quests as fast as you can run. Maximize, Empower, Quicken, Enlarge, Mental Toughness, Improved Mental Toughness for feats.
 

Fluffy624

Well-known member
Ok cool thankyou everyone. That's given me 2 builds to play with so i'm not just running the same thing through each time. Back in my piking f2p days i used to use a bardbarian build for grinding DDO points which was fun but really limited by about level 6-7. And the air sorc with wings has death from above vibes which i'm liking. Only question i've got is what stat/skill choices?
 

Phoenicis

Savage's Husband
sorc: Cha con int dex str wis, skills spellcraft and ??? (jump maybe?)

Note, I am a terrible builder so I am probably completely wrong.
 

Zaszgul

Well-known member
If you want them all to be different, you can also do a warlock. Run speed boost enhancement from shooting consume/stricken at things. Also dim door and teleport (all my bank toons have teleport, sometimes it is just more convenient to have them come to me).

If you're never going above 15, air sorc just needs Cha, Con, and spellcraft. Maybe socials. If you think you might eventually take it to 20, then I take tumble too for the extra charge at 10 ranks.

Warlock is the same.
 

Kimbere

Well-known member
The only iconic i've got access to is tiefling scoundrel. Also my main account is only premium so can't open hard or elite with new toons. Though i could just have an elite opener on 2nd account. Any recommendations for a scoundrel build? Cos that'll be on my main account i'll actually be able to pass named gear.

Those first 5 quests will definately be quicker than Red Fens thankyou.
Scoundrel is perfect for zerging these. It's actually my favorite iconic for bank mules.

It can't be a Stormsinger without burning a +1 heart, but just roll it as a pure Evo Spellsinger. Go all in on SLAs and you're golden. Fully meta'd SLA Shout and Horn of Thunder are great in heroics, especially on R1 or lower.

It gets Sprint Boost from Warchanter, 15% innate runspeed from Swashbuckler, and extended Expeditious Retreat buff. It gets heal + mana + Freedom of Movement song. Extended Haste and Displacement, etc.

This might be a little out-of-date since I put this together a few years ago, but this is what I use for the bank mules:
Code:
Bank - Tiefling Scoundrel Spellsinger - Cha
Bard 15
True Neutral Tiefling Scoundrel

               32pt     Level Up
               ----     --------
Strength         8       4: CHA
Dexterity       14       8: CHA
Constitution    16      12: CHA
Intelligence    14
Wisdom           8
Charisma        18

Skills
          1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
         ---------------------------------------------
Balance   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  18
Heal      2  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½   9
Jump      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  18
Perform   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  18
Search    2  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½   9
Spot      2  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½   9
Swim      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  18
UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  18
         ---------------------------------------------
         32  8  8  8  8  8  8  8  8  8  8  8  8  8  8

Feats
 1        : Maximize Spell
 3        : Quicken Spell
 6        : Extend Spell
 9        : Empower Spell
12        : Improved Bardic Music
15        : Eschew Materials

Spells
   1. Sonic Blast (1), Expeditious Retreat (2), Cure Light Wounds (3), Color Spray (5)
   2. Soundburst (4), Invisibility (4), Cure Moderate Wounds (5), Blur (7)
   3. Cure Serious Wounds (7), Good Hope (7), Displacement (8), Haste (10)
   4. Shout (10), Dimension Door (10), Cure Critical Wounds (11), Freedom of Movement (13)
   5. Greater Heroism (13), Mass Cure Light Wounds (13), Greater Dispel Magic (14)

Enhancements (Spent: 56 +1r +0u / Max: 60 +1r +0u AP)
Spellsinger (35 AP)
    • Spellsinger, Music of the Sewers, Music of the Dead, Music of the Makers
         1. Studies: Magical III, Lingering Songs III, Spell-Like Ability I: Sonic Blast III
         2. Marigold Crown: Violet
         3. Spell-Like Ability III: Shout III, Spell Song Trance, Charisma
         4. Sustaining Song, Frolic, Song of Arcane Might, Charisma
         5. Spell Song Vigor, Horn of Thunder III
Warchanter (14 AP)
    • Skaldic: Constitution, Weapon Training, Song of Heroism
         1. Inspired Bravery II, Enchant Weapon
         2. Words of Encouragement III, Sprint Boost III
         3. High Spirits I
Swashbuckler (7 AP)
    • Confidence
         1. On Your Toes III, Tavern Shanties I
         2. Fast Movement
Tiefling Scoundrel (1 AP)
    • Bloodsong I

Here are the Enhancements I use at 15:
pZztLBH.jpeg

If you have any Universal AP points, put them into Feydark for some more sonic spellpower.

Edit: Updated the Enhancements.
 
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Jasparius

Well-known member
The level 5 and 6 quests are super fast (forgotten caverns, etc)

Do an iconic at level 15 instead of no gear at level 7. Shifter iconic would get haste boost

Pure Bladeforged Paladin I found to be by far the quickest if solo'ing.

But I dont have Shifter.
 

Dendrix Deathblade

Well-known member
Iconic Scoundrel, max cha and con. 1 level of bard, 14 of cone based warlock, can roll all the necessary quests trivially. that's my goto farming mule for this.
 

Eunostos

Well-known member
It's a little extra fuss, but you can do the Stormsinger with just the free heart. My bank mule was created with the 'path', jumped to HoH, lesser reincarnate and picked the iconic. Better player might have done the quests faster with Swashbuckler, but chain lighting/more SLAs felt like the quickest route for me.

It can't be a Stormsinger without burning a +1 heart, but just roll it as a pure Evo Spellsinger. Go all in on SLAs and you're golden. Fully meta'd SLA Shout and Horn of Thunder are great in heroics, especially on R1 or lower.

It gets Sprint Boost from Warchanter, 15% innate runspeed from Swashbuckler, and extended Expeditious Retreat buff. It gets heal + mana + Freedom of Movement song. Extended Haste and Displacement, etc.


This might be a little out-of-date since I put this together a few years ago, but this is the build file I use for the bank mules:
Code:
Bank - Tiefling Scoundrel Spellsinger - Cha
Bard 20, Epic 10
True Neutral Tiefling Scoundrel

               32pt     Level Up
               ----     --------
Strength         8       4: CHA
Dexterity       14       8: CHA
Constitution    16      12: CHA
Intelligence    14      16: CHA
Wisdom           8      20: CHA
Charisma        18      24: CHA
                        28: CHA

Skills
          1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
         ------------------------------------------------------------
Balance   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Bluff                                                              2   2
Heal      2  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½     11
Jump      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Perform   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Search    2  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½     11
Spot      2  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½     11
Swim      3  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  2  23
Tumble    1                                                            1
UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
         ------------------------------------------------------------
         32  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8

Feats
 1        : Maximize Spell
 3        : Quicken Spell
 6        : Extend Spell
 9        : Empower Spell
12        : Improved Bardic Music
15        : Eschew Materials
18        : Empower Healing Spell
21 Epic   : Enlarge Spell
22 Destiny:
24 Epic   : Master of: Music
25 Destiny:
27 Epic   : Intensify Spell
28 Destiny:
30 Epic   : Wellspring of Power
30 Legend : Scion of: Celestia

Spells
   1. Sonic Blast (1), Cure Light Wounds (2), Detect Secret Doors (3), Merfolk's Blessing (5), Feather Fall (16)
   2. Blur (4), Cure Moderate Wounds (4), Invisibility (5), Glitterdust (7), Soundburst (17)
   3. Cure Serious Wounds (7), Displacement (7), Good Hope (8), Haste (10), Dispel Magic (18)
   4. Cure Critical Wounds (10), Dimension Door (10), Shout (11), Freedom of Movement (13), Break Enchantment (19)
   5. Greater Heroism (13), Greater Dispel Magic (13), Mind Fog (14), Mass Cure Light Wounds (16), Mass Suggestion (20)
   6. Mass Cure Moderate Wounds (16), Greater Shout (16), Heroes' Feast (17), Otto's Irresistible Dance (19)

Enhancements (Spent: 46 +1r +0u / Max: 80 +1r +0u AP) Errors
Spellsinger (28 AP)
    • Spellsinger, Music of the Sewers, Music of the Dead, Music of the Makers, Virtuoso
         1. Studies: Magical III, Lingering Songs III
         2. (none)
         3. Defensive Bonus: Raucous Refrain III, Spell Song Trance, Charisma
         4. Sustaining Song, Frolic, Song of Arcane Might, Charisma
         5. Spell Song Vigor
Warchanter (11 AP)
    • Skaldic: Constitution, Weapon Training, Song of Heroism
         1. Inspired Bravery II, Enchant Weapon
         2. Words of Encouragement I, Sprint Boost III
Swashbuckler (7 AP)
    • Confidence
         1. On Your Toes III, Tavern Shanties I
         2. Fast Movement
Tiefling Scoundrel (1 AP)
    • Bloodsong I

Here's the Enhancements layout I use at 15 for this:
VEkD0ZV.png


If you have any Universal AP points, put them into Feydark for some more sonic spellpower.
 

Fluffy624

Well-known member
I ended up just going for the evo spellsinger from Kimbere. Took enlarge spell at 12 to be able to zap/CC stuff as soon as i can get line of sight. Works more than well enough for running bank/inv favour.

Thankyou all for your advice.
 
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