Bullywugs and boobytraps

Phoenicis

Savage's Husband
Bug Report Number:
356148
Well, knew this was gonna happen sooner or later.

The life locked door behind the six bullywugs past the collapsing hallway won't open because the bullywugs won't activate and can't be killed.
 

Terpilar

Well-known member
The one time it happened to me, I had jumped on the false monolith prior to the floor collapsing in the initial room, so perhaps this may cause a script to fail somewhere. In any case I now religiously fall into the trap every single time.
 

Jack Jarvis Esquire

Well-known member
The one time it happened to me, I had jumped on the false monolith prior to the floor collapsing in the initial room, so perhaps this may cause a script to fail somewhere. In any case I now religiously fall into the trap every single time.
Yeah. Some of us do that anyway. Repeatedly...?
 

Phoenicis

Savage's Husband
The one time it happened to me, I had jumped on the false monolith prior to the floor collapsing in the initial room, so perhaps this may cause a script to fail somewhere. In any case I now religiously fall into the trap every single time.
Neither of us had jumped on the pillar.

We left, beat up some rares, did Stone Crypt Chronicles, beat up some more rares then came back to B&B and were able to complete.

IMO life locked doors need to be able to be picked. It's not like a rogue picking those locks is gonna be faster than just killing the mobs (Hush Saekee ;P).
 

woq

Well-known member
Neither of us had jumped on the pillar.

We left, beat up some rares, did Stone Crypt Chronicles, beat up some more rares then came back to B&B and were able to complete.

IMO life locked doors need to be able to be picked. It's not like a rogue picking those locks is gonna be faster than just killing the mobs (Hush Saekee ;P).
Regardless if its faster or not, it is simply D&D for it to be possible to sneak around and go about progressing quests in other ways than "Smash, run forward, smash, run forward, smash."

Edit: unless, of course, it is the purpose of the quest to, say, clear an infestation of monsters in that area in which case the quest should not be counted as a success unless the nest is cleared.
 

PersonMan

Well-known member
Been a while but I had this happen in a few places; it appeared to happen to me if I used leaps / moved too quickly through doors after opening them.
 

PersonMan

Well-known member
Regardless if its faster or not, it is simply D&D for it to be possible to sneak around and go about progressing quests in other ways than "Smash, run forward, smash, run forward, smash."

Edit: unless, of course, it is the purpose of the quest to, say, clear an infestation of monsters in that area in which case the quest should not be counted as a success unless the nest is cleared.
Yeah, if "kill boss guy" is the actual quest objective, then I should get quest completion when that happens. Every objective leading up to the actual goals should be treated as signposts directing the player rather than necessary hoops to jump through.
 
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