Call Lightning Storm can be really strong, especially on an air Savant

Good morning everyone! It is me, Strimtom! I am here to bring you my first build being posted on the NEW DDO Forums! This is exciting because it's sort of like starting on a blank slate, with builds that will be more modern, especially given how many changes there have been to the game over the last 2 years with full spell revamps, strikethrough, animal form changes, all of epic destinies and augments. As such this will be the first post on my new build repository, which you can find by clicking on this link.

Today, I bring you my Call Lightning Storm Sorcerer! This build is designed to take advantage of the half elf Racial Dragonmark to get a call lightning storm that has a caster level over 45! This allows it to last a long time and hit extremely hard, only getting better as you dig deeper into epics.

Take a look for yourself!


If you want to see the whole build, find it below

Character name: Storm Caller Sorcerer
Classes: 20 Sorcerer, 10 Epic, 2 Legendary
Race: Half-Elf· · · · · · ·Alignment: Lawful Good

· · ·Start Tome Final · · ·Incorp:· · 10% · · ·Displacement:· ·50%
Str:· · 10· · 0 · ·16 · · ·HP:· · · ·1145 · · ·AC:· · 96
Dex:· · 10· · 0 · ·14 · · ·PRR: · · · 144
Con:· · 14· · 0 · ·44 · · ·MRR: · · · ·79 · · ·+Healing Amp:· · 73
Int:· · 10· · 0 · ·17 · · ·Dodge: · 16/27 · · ·-Healing Amp:· · ·0
Wis:· · ·8· · 0 · ·18 · · ·Fort:· · ·140% · · ·Repair Amp:· · · ·0
Cha:· · 18· · 0 · ·60 · · ·SR:· · · · ·20 · · ·BAB: · · · · · · 15
DR:
Immunities: Sleep, Most knockdown effects, Feather Fall, Magic Missiles, Magic Missiles, Fear

Saves:
------------------------------------------------------------------------------------------
Fortitude:· · · · ·54*
· vs Poison:· · · ·55*
· vs Disease: · · ·55*
Will: · · · · · · ·40
· vs Enchantment: ·41
· vs Illusion:· · ·40
· vs Fear:· · · · ·40
· vs Curse: · · · ·40
Reflex: · · · · · ·41
· vs Traps: · · · ·41
· vs Spell: · · · ·41
· vs Magic: · · · ·41
Marked with a * is no fail on a 1 if required DC met

Energy· · · ·Resistance and Absorbance
------------------------------------------------------------------------------------------
Acid: · · · · · · · ·11 · · · · · ·52%
Chaos:· · · · · · · · 0 · · · · · · 0%
Cold: · · · · · · · ·21 · · · · · ·63%
Electric: · · · · · ·31 · · · · · ·27%
Evil: · · · · · · · · 0 · · · · · · 0%
Fire: · · · · · · · ·73 · · · · · ·63%
Force:· · · · · · · · 0 · · · · · · 0%
Good: · · · · · · · · 0 · · · · · · 0%
Lawful: · · · · · · · 0 · · · · · · 0%
Light:· · · · · · · · 0 · · · · · · 0%
Negative: · · · · · · 0 · · · · · · 0%
Poison: · · · · · · ·50 · · · · · ·15%
Sonic:· · · · · · · ·21 · · · · · ·15%

Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class · · · · · ·Feats
1 · · Sorcerer(1) · · ·Standard: Maximize Spell
· · · · · · · · · · · ·Half-Elf Dilettante: Half-Elf Dilettante: Paladin
· · · · · · · · · · · ·Class Skills: Spell Craft(4)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(4)
2 · · Sorcerer(2) · · ·
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
3 · · Sorcerer(3) · · ·Standard: Empower Spell
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
4 · · Sorcerer(4) · · ·Charisma: +1 Level up
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
5 · · Sorcerer(5) · · ·
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
6 · · Sorcerer(6) · · ·Standard: Quicken Spell
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
7 · · Sorcerer(7) · · ·
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
8 · · Sorcerer(8) · · ·Charisma: +1 Level up
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
9 · · Sorcerer(9) · · ·Standard: Spell Focus: Evocation
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
10· · Sorcerer(10)· · ·
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
11· · Sorcerer(11)· · ·
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
12· · Sorcerer(12)· · ·Standard: Least Dragonmark of Storm
· · · · · · · · · · · ·Charisma: +1 Level up
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
13· · Sorcerer(13)· · ·
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
14· · Sorcerer(14)· · ·
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
15· · Sorcerer(15)· · ·Standard: Greater Spell Focus: Evocation
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
16· · Sorcerer(16)· · ·Charisma: +1 Level up
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
17· · Sorcerer(17)· · ·
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
18· · Sorcerer(18)· · ·Standard: Heighten Spell
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
19· · Sorcerer(19)· · ·
· · · · · · · · · · · ·Class Skills: Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
20· · Sorcerer(20)· · ·Charisma: +1 Level up
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
21· · Epic(1) · · · · ·Epic Feat: Wellspring of Power
22· · Epic(2) · · · · ·Epic Destiny Feat: Epic Spell Power: Electric
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Burst of Glacial Wrath
· · · · · · · · · · · ·Charisma: +1 Level up
25· · Epic(5) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
26· · Epic(6) · · · · ·
27· · Epic(7) · · · · ·Epic Feat: Embolden Spell
28· · Epic(8) · · · · ·Epic Destiny Feat: Deific Warding
· · · · · · · · · · · ·Charisma: +1 Level up
29· · Epic(9) · · · · ·
30· · Epic(10)· · · · ·Epic Feat: Intensify Spell
· · · · · · · · · · · ·Legendary: Scion of the Plane of Fire
31· · Legendary(1)· · ·Epic Destiny Feat: Crush Weakness
32· · Legendary(2)· · ·Charisma: +1 Level up

Enhancements: 80 APs
------------------------------------------------------------------------------------------
Half-Elf - Points spent: 12
Core1 Half Elven Versatile Nature
Core2 Elven Dexterity / Human Adaptability I: Human Adaptability: +1 Charisma
Tier1 Lyrandar Dragonmark Focus - 3 Ranks
Tier1 Improved Dilettante I: Improved Dilettante: Paladin
Tier2 Lesser Dragonmark of Storm
Tier2 Improved Dilettante II: Improved Dilettante: Paladin
Tier3 Greater Dragonmark of Storm
------------------------------------------------------------------------------------------
Eldritch Knight (Sorc) - Points spent: 23
Core1 Eldritch Strike
Tier1 Improved Mage Armor - 3 Ranks
Tier1 Toughness - 3 Ranks
Tier1 Battlemage - 1 Ranks
Tier2 Improved Shield - 3 Ranks
Tier2 Mystic Wards - 3 Ranks
Core2 Spellsword
Tier3 Ability I: +1 Charisma
Core3 Imbue the Blade
Tier3 Arcane Barrier
Tier4 Armored Arcana
Core4 Subtle Force I
------------------------------------------------------------------------------------------
Air Savant - Points spent: 45
Core1 Air Savant
Tier1 Spell Critical: Electric I
Tier1 Electrocution - 3 Ranks
Tier2 Efficient Metamagic I: Efficient Maximize - 3 Ranks
Core2 Air Affinity
Tier2 Spell Critical: Electric II
Tier3 Efficient Metamagic II: Efficient Quicken - 3 Ranks
Tier3 Ability I: +1 Charisma
Core3 Greater Air Affinity
Tier3 Spell Critical: Electric III
Tier4 Ability II: +1 Charisma
Tier4 Efficient Heighten - 2 Ranks
Tier4 Feather Fall
Core4 Conduction
Tier4 Spell Critical: Electric IV
Tier5 Wind Dance
Tier5 Awaken Elemental Weakness: Electric
Tier5 Evocation Focus
Core5 Light on Your Feet
Core6 Elemental Apotheosis: Air
------------------------------------------------------------------------------------------
Epic Destinies: 40 APs + 12 permanent Destiny Points
------------------------------------------------------------------------------------------
Draconic Incarnation - Points spent: 36
Core1 Draconic Bloodline: Draconic Bloodline: Blue
Tier1 Dragonhide - 3 Ranks
Tier1 Arcane Studies - 3 Ranks
Tier2 Dragon Breath: Blue Dragon Breath - 3 Ranks
Core2 Draconic Heritage I
Tier2 Coalescence - 3 Ranks
Core3 Elemental Blood
Tier3 Scales of the Dragon
Tier3 Draconic Spell Focus: Evocation - 3 Ranks
Tier3 Daunting Roar
Core4 Draconic Heritage II
Tier4 Pull from the Wellspring
Tier4 Improve Dragon Breath: Gaping Maw
Tier4 Epic Improved Metamagic: Epic Improved Maximize - 3 Ranks
Tier5 Hellstorm
Tier5 Enhanced Draconic Spell Focus - 3 Ranks
Tier5 Spread your Wings
------------------------------------------------------------------------------------------
Primal Avatar - Points spent: 18
Core1 This is your Nature: Sky
Tier1 Epic Strikes: Storm Catcher
Tier1 Rejuvenation Cocoon
Tier2 Mantle of Nature: Sky - 3 Ranks
Tier2 Primal Choice: Thunder Snow
Tier2 Thrive
Core2 Now Grow: Thorn
Tier3 At it's Core - Upgrade Primal Spell: At Its Core - Sky
Tier3 Ever Green - 3 Ranks
Core3 Weathering the Elements
------------------------------------------------------------------------------------------
Unyielding Sentinel - Points spent: 6
Core1 Unyielding
Tier1 Divine Energy Resistance
Tier1 Brace for Impact - 2 Ranks
Tier2 Renewal
------------------------------------------------------------------------------------------
Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier.
------------------------------------------------------------------------------------------
Acid· · · · · · · · · · · 782 · · ·16%· · · · · · · · 15
Light/Alignment · · · · · 819 · · ·16%· · · · · · · · 15
Cold· · · · · · · · · · ·1011 · · ·16%· · · · · · · · 15
Electric· · · · · · · · ·1169 · · ·47%· · · · · · · · 60
Evil· · · · · · · · · · · 804 · · ·16%· · · · · · · · 15
Fire· · · · · · · · · · · 849 · · ·16%· · · · · · · · 30
Force/Untyped · · · · · · 807 · · ·16%· · · · · · · · 15
Negative· · · · · · · · · 854 · · ·37%· · · · · · · · 15
Physical· · · · · · · · · 804 · · ·16%· · · · · · · · 15
Poison· · · · · · · · · · 886 · · ·37%· · · · · · · · 15
Positive· · · · · · · · · 790 · · ·16%· · · · · · · · 20
Repair· · · · · · · · · · 774 · · ·16%· · · · · · · · 15
Rust· · · · · · · · · · · 774 · · ·16%· · · · · · · · 15
Sonic · · · · · · · · · · 978 · · ·26%· · · · · · · · 15
------------------------------------------------------------------------------------------

Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
------------------------------------------------------------------------------------------
Sorcerer Spells - Important note, make sure you are taking DAMAGE SPELLS during the levelling process, and swap them out for the full list once you reach level 20.
L1: Feather Fall· · · · · · · · · · · · · · Transmutation · 69
L1: Jump· · · · · · · · · · · · · · · · · · Transmutation · 69
L1: Nightshield · · · · · · · · · · · · · · Abjuration· · · 69
L1: Shield· · · · · · · · · · · · · · · · · Abjuration· · · 69
L2: Blur· · · · · · · · · · · · · · · · · · Illusion· · · · 69
L2: Invisibility· · · · · · · · · · · · · · Illusion· · · · 69
L2: Knock · · · · · · · · · · · · · · · · · Transmutation · 69
L2: Scorch· · · · · · · · · · · · · · · · · Evocation · · · 86
L3: Displacement· · · · · · · · · · · · · · Illusion· · · · 69
L3: Lightning Bolt· · · · · · · · · · · · · Evocation · · · 86
L3: Magic Circle Against Evil · · · · · · · Abjuration· · · 69
L3: Rage· · · · · · · · · · · · · · · · · · Enchantment · · 69
L4: Crushing Despair· · · · · · · · · · · · Enchantment · · 69
L4: Dimension Door· · · · · · · · · · · · · Conjuration · · 69
L4: Fire Shield · · · · · · · · · · · · · · Evocation · · · 86
L4: Lesser Globe of Invulnerability · · · · Abjuration· · · 69
L5: Ball Lightning· · · · · · · · · · · · · Evocation · · · 86
L5: Break Enchantment · · · · · · · · · · · Abjuration· · · 69
L5: Protection from Elements· · · · · · · · Abjuration· · · 69
L5: Teleport· · · · · · · · · · · · · · · · Conjuration · · 69
L6: Chain Lightning · · · · · · · · · · · · Evocation · · · 86
L6: Greater Heroism · · · · · · · · · · · · Enchantment · · 69
L6: True Seeing · · · · · · · · · · · · · · Divination· · · 69
L7: Delayed Blast Fireball· · · · · · · · · Evocation · · · 86
L7: Prismatic Spray · · · · · · · · · · · · Evocation · · · 86
L7: Protection from Elements, Mass· · · · · Abjuration· · · 69
L8: Arcane Tempest· · · · · · · · · · · · · Unknown · · · · ·0
L8: Greater Shout · · · · · · · · · · · · · Evocation · · · 86
L8: Sunburst· · · · · · · · · · · · · · · · Evocation · · · 86
L9: Energy Drain· · · · · · · · · · · · · · Necromancy· · · 69
L9: Thunderstroke · · · · · · · · · · · · · Evocation · · · 86
L9: Wail of the Banshee · · · · · · · · · · Necromancy· · · 69
------------------------------------------------------------------------------------------

Spell Like / Special Abilities
------------------------------------------------------------------------------------------
Dismiss Charm · · · · · · · · · · · · · · ·
Gust of Wind· · · · · · · · · · · · · · · ·
Electric Loop · · · · · · · · · · · · · · ·
Call Lightning Storm· · · · · · · · · · · ·
Wind Dance· · · · · · · · · · · · · · · · ·
Mage Armor· · · · · · · · · · · · · · · · ·
Shield· · · · · · · · · · · · · · · · · · ·
Divine Energy Resistance· · · · · · · · · ·
Renewal · · · · · · · · · · · · · · · · · ·
Thunder Snow· · · · · · · · · · · · · · · ·
------------------------------------------------------------------------------------------

Equipped Gear Set: Standard
------------------------------------------------------------------------------------------
Armor · · · · Cladding of Dead Leaves · Drops in: U48: Feytwisted Chest
· · · · · · · Green: +15 Sapphire of Spell Agility
· · · · · · · Eminence of Autumn
Belt· · · · · Legendary Belt of the Black Sands · Drops in: Isle of Dread (wilderness), rare encounter chest
· · · · · · · IoD: Accessory: Claw Slot: Claw: Positive Spell Crit Damage
· · · · · · · Green: Empty augment slot
· · · · · · · Colorless: Empty augment slot
· · · · · · · The Legendary Dread Isle's Curse
Boots · · · · Legendary Sunken Slippers · Drops in: Quest: Members Only
· · · · · · · Nearly Finished (Qual IWC): +3 Quality Charisma
· · · · · · · Yellow: Empty augment slot
Bracers · · · Legendary Green Dragonscale Bracers · Drops in: U48 Quest: Needle in a Feystack
· · · · · · · Green: Empty augment slot
· · · · · · · Eminence of Autumn
Cloak · · · · Legendary Cloak of Autumn · Drops in: U48 Quest: The Knight who Cried Windmill
· · · · · · · Green: Empty augment slot
· · · · · · · Eminence of Autumn
Gloves· · · · Legendary Deadringers · Drops in: U48 Quest: Make Believe
· · · · · · · Green: Empty augment slot
· · · · · · · Eminence of Autumn
Goggles · · · Legendary Goggles of Dusk · Drops in: U57 Quest: Army of Eternal Night
· · · · · · · Green: Empty augment slot
· · · · · · · Colorless: Empty augment slot
Helmet· · · · Legendary Darkstorm Helm· ·Drops in: Quest: Spinner of Shadows (Requires Scroll, Shard and Seal)
· · · · · · · Green: Empty augment slot
Necklace· · · Celestial Insignia· ·Drops in: U48: Any Feytwisted chest
· · · · · · · Green: Empty augment slot
· · · · · · · Eminence of Autumn
Ring1 · · · · Legendary Signet Ring of the Sea· ·Drops in: Quest: All Hail the King
· · · · · · · IoD: Accessory: Claw Slot: Claw: Magical Resistance Rating
· · · · · · · Green: Empty augment slot
· · · · · · · Colorless: +5 Diamond of Insightful Charisma
· · · · · · · The Legendary Dread Isle's Curse
Ring2 · · · · Dinosaur Bone Ring· ·Drops in: The Isle of Dread, any legendary chest; or Dread saga legendary end reward
· · · · · · · IoD: Accessory: Artifact Scale Slot: Scale: +15 Charisma
· · · · · · · IoD: Accessory: Fang Slot: Fang: Electric Spell Crit Damage
· · · · · · · IoD: Accessory: Claw Slot: Claw: Electric Spell Crit Damage
· · · · · · · IoD: Accessory: Horn Slot: Horn: Sacred DCs
· · · · · · · Blue: Empty augment slot
· · · · · · · Green: Empty augment slot
· · · · · · · Yellow: Empty augment slot
· · · · · · · The Legendary Dread Isle's Curse
· · · · · · · Filigree 1: Otto's Irrevocable Power: Charisma
· · · · · · · Filigree 2: Eye of the Beholder: Charisma
· · · · · · · Filigree 3: Eye of the Beholder: Spellpower
· · · · · · · Filigree 4: Voltaic Experiment: Electric Spell Power
Trinket · · · Bottled Rainstorm · Drops in: U48 Raid: The Dryad and the Demigod
· · · · · · · Blue: Empty augment slot
· · · · · · · Green: Empty augment slot
· · · · · · · Eminence of Autumn
Weapon1 · · · Attuned Bone Dagger · Drops in: Skeletons in the Closet, Raid Warded Chest
· · · · · · · IoD: Weapon: Scale Slot: Iridiscent Scale
· · · · · · · IoD: Weapon: Fang Slot: Meltfang
· · · · · · · IoD: Weapon: Claw Slot: Meltclaw: Charisma
· · · · · · · IoD: Weapon: Horn Slot: Flamehorn
· · · · · · · Orange: Empty augment slot
· · · · · · · Purple: Empty augment slot
· · · · · · · The Legendary Dread Isle's Curse
· · · · · · · Filigree 1: Otto's Irrevocable Power: Charisma
· · · · · · · Filigree 2: Otto's Irrevocable Power: Constitution
· · · · · · · Filigree 3: Otto's Irrevocable Power: Spell Power
· · · · · · · Filigree 4: Eye of the Beholder: Charisma
· · · · · · · Filigree 5: Eye of the Beholder: Spellpower
· · · · · · · Filigree 6: Voltaic Experiment: Electric Spell Power
Weapon2 · · · Legendary Wheel of the St. Marie· ·Drops in: Quest: The Stone Crypt Chronicle, End chest
· · · · · · · Red: Empty augment slot
· · · · · · · The Legendary Dread Isle's Curse
 
Last edited:

Tuxedomanwashere

Well-known member
I don't know how to explain you better the caster level of that spell: you can see it by it's duration, view again your own video and when you cast it the duration is 1 minute and 50 second (it could be 1 minute and 51 seconds)

Because the spell lasts 3 seconds per level and the spell lasts 1 minute and 50 seconds, which caster level it is?
1 minute and 50 seconds are 110 seconds, so 110 seconds / 3 seconds per caster level = call lightning storm is cast at level 37.

If the spell was cast at caster level 45, then its duration would be 45 * 3 = 135 seconds (but you don't see anywhere 2 minutes and 15 seconds duration in the buff bar).

You then say +6 from epic levels when the epic levels are only 10 and you get +1 for every 2 epic levels (you don't have to consider the 2 legendary levels from level 31 and 32, but only the "epic" levels that go from level 20 to 30 for the caster level/max caster level bonus).

All the damage math you did is wrong and it's not demonstrated in any videos.
I really suggest you to step up your game play and show only videos where you solo R10 legendary quests (even small pieces if you can't complete the whole quest).

I watch your videos and Vodoo videos and there are interesting parts, but I will never take seriously yours or Vodoo builds if those builds play in full R10 groups (where the others do all the work) or solo r1 quests.
I've verified on Lammania that it goes up to CL 45 (and so it does last the 2 min 15 sec). As for the damage, it's worth noting that you can snapshot the DI mantle on it, which deals damage based on the CL of the spell.
 

DeathTitan

Well-known member
I've verified on Lammania that it goes up to CL 45 (and so it does last the 2 min 15 sec). As for the damage, it's worth noting that you can snapshot the DI mantle on it, which deals damage based on the CL of the spell.
shame that call lightning sla has limited charges and extend spell does not work on it (and it cost precious action points)
 

Rull

Active member
I've verified on Lammania that it goes up to CL 45 (and so it does last the 2 min 15 sec). As for the damage, it's worth noting that you can snapshot the DI mantle on it, which deals damage based on the CL of the spell.
Funny, so theoretically: where thunderstroke hits for, say, 22K and applies 4 mantle procs of 5K (42K total)... this hits for 10K and applies 4 mantle procs of 8K, also 42K total.

Not that you'd want to proc mantle with thunderstroke, but still, CLS sounds like a nice 'single target' dps boost.
I'm not sure I'd want to spend so many racial points for it though. I mean you could also go deep in dragonborn at that point.
 

Aragadi

Well-known member
Would Artificers be able to achieve similar results with this ability? Given the upcoming epic destiny I have been considering trying out Artificer and this seems like it could be interesting.
 

unbongwah

Well-known member
Would Artificers be able to achieve similar results with this ability?
Storm SLAs' DCs are based on CHA so it goes well with sorcerer, Stormsinger, or Celestial warlock. I guess technically CHA Favored Soul is an option too though I think Glyph of Warding are the only electric spells they get so not a great fit.
 

Aragadi

Well-known member
Didn't know it was Cha only, that's kind of a bummer. Artificers don't have anything like thunder stroke so I was thinking this might give them something to make up for it. Thanks for the reply.
 

Contessor

Well-known member
You know what, this build might actually work As an EK build. Arcane Warrior, Arcane Siphon, Forces Edge, Knights Transformatiom all would feed the AoE and then you can still mow down mobs with a weapon/imbues for even more damage. Originally I thought Going wiz and Arcane Supremecy, but that gives up too much for EK. I probably would stay sorc.
 

Jeronimo

Well-known member
You know what, this build might actually work As an EK build. Arcane Warrior, Arcane Siphon, Forces Edge, Knights Transformatiom all would feed the AoE and then you can still mow down mobs with a weapon/imbues for even more damage. Originally I thought Going wiz and Arcane Supremecy, but that gives up too much for EK. I probably would stay sorc.

I'm thinking... Helf Wiz 12/Ranger 6/Rogue 2 inquis imbue build with tons of electric spell power and 35+ EK imbue dice. Will probably try it out next life. :)
 

Wizard

Well-known member
I think some replies are missing the point. I think it's not supposed the best uber damage endgame build but a build for racials, that makes good use of half-elf. An otherwise underwhelming race. Build can also be first life friendly too.

It sounds fun, I'm gonna try when I get around to half-elf racials (usually I run fire sorc).
 

TPS

New member
Hey Strim, I am probably missing the reasoning...oh, I mirrored your build and love it! Ok, couple questions if you will 1) why did you take Perfect Two Handed Fighting? 2) what item gives you any movement speed etc so your'e not running in slo-mo lol? Thanks for any insight!
 

Scrag

Well-known member
I picked up Outburst the gsword, and am looking to get some use out of it. However it is pure elec damage.

Is there something in the middle here that maximizes the EK side of things (more hps, what have you) since I have to go 41 (at least) into air savant to get my elec immune stripping.

My last ek was rogue/wiz/(something) and very very durable and useful. A straight 20 sorc I fear will be a lot less so, but I see no way to really manage the immunity to elec damage issue.

Is the full elec damage from outburst worth going 20 air savant, since it is automatically full vulnerability to both melee and imbue damage?
 

unbongwah

Well-known member
Is there something in the middle here that maximizes the EK side of things (more hps, what have you) since I have to go 41 (at least) into air savant to get my elec immune stripping.
You can do Air Savant capstone + tier-5 Eldritch Knight + Feydark CHA to dmg (41 + 33 + 7 = 81), though it means you don't have enough APs for Improved Knight's Transformation and Force's Edge; and you need both for +1 crit range and multiplier.

So maybe skip CHA to damage for 41 AS / 39 EK. You pick up CHA to hit from EK; use STR for damage. You're THF which means you have minimum base STR 17 for ITHF/GTHF. Invest in more STR bonuses - possibly via FotW Rage + Draconic Rage so you can keep casting spells - to improve damage further.

Silver lining: it's technically F2P-compatible and twink-free on a Dragonborn. If not exactly newbie-friendly.
DB Air Knight
Sorcerer 20
Chaotic Neutral Dragonborn


Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 17. . . .4: CHA
Dexterity . . . .6. . . .8: CHA
Constitution. . 14. . . 12: CHA
Intelligence. . 10. . . 16: CHA
Wisdom. . . . . .8. . . 20: CHA
Charisma. . . . 20. . . 24: CHA
. . . . . . . . . . . . 28: CHA
. . . . . . . . . . . . 32: CHA

Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Spellcr . 3. 2. . .2 . . 2. . .2 . . 2. . .2 . . 2. . .2 . . 2. . .2 .23
UMD . . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
Concent . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . . 8. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2



Feats

.1. . . . : Two Handed Fighting
.3. . . . : Quicken Spell
.6. . . . : Maximize Spell
.9. . . . : Empower Spell
12. . . . : Improved Two Handed Fighting
15. . . . : Power Attack OR Heighten Spell
18. . . . : Improved Critical: Slashing
21 Epic . : Greater Two Handed Fighting
22 Destiny: Perfect Two Handed Fighting
24 Epic . : Burst of Glacial Wrath OR Overwhelming Critical
25 Destiny: Crush Weakness OR Doublestrike
27 Epic . : Ruin OR Intensify Spell
28 Destiny: Harbinger of Chaos OR Arcane Warrior
30 Epic . : Greater Ruin OR Embolden Spell
30 Legend : Scion of: Plane of Air
31 Destiny: Elemental Form Specialty

.1 Dragon : Draconic Ancestry: Blue


Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)

Air Savant (41 AP)

  • Air Savant, Air Affinity, Greater Air Affinity, Conduction, Light on Your Feet, Elemental Apotheosis
    1. One with the Storm III, Spell Critical, Electrocution III
    2. Efficient Metamagic: Efficient Maximize III, Pierce Electric Resistance III, Spell Critical, Alternating Current III
    3. Spell Penetration, Spell Critical, Stat: Charisma
    4. Spell Critical, Stat: Charisma
Eldritch Knight (Sorcerer) (39 AP)
  • Eldritch Strike, Spellsword, Imbue the Blade, Subtle Force, Subtle Force II
    1. Improved Mage Armor III, Arcane Siphon III
    2. Improved Shield III, Spellpower Boost III
    3. Arcane Barrier, Eldritch Accuracy, Synergetic Magic, Stat: Charisma
    4. Knight's Transformation, Force's Point, Armored Arcana
    5. Improved Knight's Transformation, Knight's Arcanum: Knight's Striker, Force's Edge, Eldritch Tempest II

Destinies (Spent: 60 (48 +12pdp) / Max: 60 (48 +12pdp) AP)

Fury of the wild (35 AP)

  • Die Hard, Die Harder, Die Hardest, Be the Whirlwind
    1. Epic Strike: Adrenaline III, Enduring I
    2. Speed or Strength: Boulder's Might III, I'm Always Angry III, Primal Scream
    3. Wild Weapons: Strike Through III, Fury Selector: Furious III
    4. The Voice of Fury, Wade Through: Strike Through III, Force Selector: Overwelming Force III
    5. Scarred by Chaos, Unbridled Fury, Nature's Fury
Draconic Incarnation (25 AP)
  • Draconic Bloodline: Blue, Draconic Heritage, Elemental Blood, Draconic Heritage II
    1. Attune the Arcane, Arcane Studies II
    2. Draconic Rage, Dragon Breath III
    3. Inevitable, Arcane Spellsword III, Draconic Spell Focus: Evocation III
    4. Dragonspeed, Improve Dragon Breath: Gaping Maw
 
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Scrag

Well-known member
You can do Air Savant capstone + tier-5 Eldritch Knight + Feydark CHA to dmg (41 + 33 + 7 = 81), though it means you don't have enough APs for Improved Knight's Transformation and Force's Edge; and you need both for +1 crit range and multiplier.

So maybe skip CHA to damage for 41 AS / 39 EK. You pick up CHA to hit from EK; use STR for damage. You're THF which means you have minimum base STR 17 for ITHF/GTHF. Invest in more STR bonuses - possibly via FotW Rage + Draconic Rage so you can keep casting spells - to improve damage further.

Silver lining: it's technically F2P-compatible and twink-free on a Dragonborn. If not exactly newbie-friendly.
I did not think to take both t5s...

I am going pdk, which gives me cha tohit/dam with greatswords for just 3 points. Since I have a +2 racial ap tome, that cuts it down to just 1 i need to find, so could go 41as/38k.

Thanks as always Un!
 

Tilomere

Well-known member
Storm SLAs' DCs are based on CHA.
Is this from testing or displayed DC?

CL = 7 Savant + 32 char lvls +6 epic level +5 (cast with Spiral swapped offhand for exceptional crit/caster levels/SP) = 50

Cast at 1300 SP with metas, 78% Crit, 100 Crit Dmg with Draconic Mantle snapshot on it will do spell + mantle initialproc/dot every ~3 seconds (1d6+6 mantle + spell each) cast at 50 lvls x 14 spell power x (1 + .78*(1+100%) = 19*50*14*2.56 = 34k procs, or add up to 10k dps to a sorc (before debuffs).

Vortex is 1d6+10 cast at 1300 SP with metas, 78% Crit, 100 Crit Dmg with primal mantle snapshot on it will do vortex damage+ mantle damage 1/3 of procs ~3 seconds
(1d6+10 vortex + (1d6+6/3) mantle) cast at 29 lvls x 14 spell power x (1 + .78*(1+100%) = 16.7*29*14*2.56 = 17k procs, or add up to 5.7k dps to a sorc (before debuffs).

A lightning storm runearm added in will do 22 dmg/CL * 32 CL * 14 spell power x (1 + .78*(1+100%) = 22*32*14*2.56 = 25k / 5 seconds = 5k dps (before debuffs).

Debuffs are 1.15 (t5 awaken) x 1.2 (vulnerability air savant) * 1.31 (ash + ooze) = 1.8x

Can get to 36k dps on a sorc with debuffing at 17 actions per minute with 0 spells cast for the duration of a PUG raid. Then it is just a matter of metering spell points for the duration.
 
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Tuxedomanwashere

Well-known member
Can def see Greater Dragonmark of Storm getting nerf'd.
Eh, I hope not. I mean, it's probably the only compelling reason to make a Helf sorc and spend a feat and racial points on it, if you have them (it would probably be better to pick up spell pen, action boost bonuses or literally anything else otherwise if you were playing a different class). I'm of the mind that racial abilities, especially that are limited by charges and gated by a feat, should arguably be stronger than the class counterpart (if it exists) for what they do. Feats and action points are not in such great supply for most builds that having an ability of similar strength would entice someone to go after them when you can simply play the class. Especially when an ability like this is particularly niche. Of the 6 classes (Sorc, Drd, Arty, Wlk, Brd/SS, and Alc; I suppose 7 if you want to count HeM monk for electric vulnerability that is unlikely to see a combined utility outside of singular bosses) that arguably support electric, only three of them scale with CHA (which the Helf versions scales off of), and of those, only one of them can strip immunity (CLS cannot even be used to strip immunity itself; you have to prep that with another spell). Alc has little synergy because most of the spells it throws are conjuration and transmutation and it's an INT class. Arty similarly has poor synergy because of it being INT-based, and the immunity stripping potential is heavily influenced by the type of runearm you're using, making it awkward compared the the simpler stripping from Alc and Sorc. Drd is WIS base and so is just a waste of points and a feat (and last I checked had no way to strip electric immunity). And most importantly sorc doesn't really need it either. It's not a crutch that is propping any class or build up; It's just really funny to see proc. Dragonborn is arguably better for sorc anyways because of CL bonuses, DCs, STR and hp (and I suppose the breath bonuses if you'll really care about that after this next update).
 
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Tuxedomanwashere

Well-known member
Is this from testing or displayed DC?

CL = 7 Savant + 32 char lvls +6 epic level +5 (cast with Spiral swapped offhand for exceptional crit/caster levels/SP) = 50

Cast at 1300 SP with metas, 78% Crit, 100 Crit Dmg with Draconic Mantle snapshot on it will do spell + mantle initialproc/dot every ~3 seconds (1d6+6 mantle + spell each) cast at 50 lvls x 14 spell power x (1 + .78*(1+100%) = 19*50*14*2.56 = 34k procs, or add up to 10k dps to a sorc (before debuffs).

Vortex is 1d6+10 cast at 1300 SP with metas, 78% Crit, 100 Crit Dmg with primal mantle snapshot on it will do vortex damage+ mantle damage 1/3 of procs ~3 seconds
(1d6+10 vortex + (1d6+6/3) mantle) cast at 29 lvls x 14 spell power x (1 + .78*(1+100%) = 16.7*29*14*2.56 = 17k procs, or add up to 5.7k dps to a sorc (before debuffs).

A lightning storm runearm added in will do 22 dmg/CL * 32 CL * 14 spell power x (1 + .78*(1+100%) = 22*32*14*2.56 = 25k / 5 seconds = 5k dps (before debuffs).

Debuffs are 1.15 (t5 awaken) x 1.2 (vulnerability air savant) * 1.31 (ash + ooze) = 1.8x

Can get to 36k dps on a sorc with debuffing at 17 actions per minute with 0 spells cast for the duration of a PUG raid. Then it is just a matter of metering spell points for the duration.
This description is somewhat misleading, because the mantle procs every 5 seconds first of all (so you are only seeing it proc every two strikes at best) and it's unlikely that you are only going to be running around with CLS and not casting other spells that your mantle would presumably also proc off of. But hey, if someone is willing to track their mantle procs that well, perhaps they should get the fruits of that labor? Also, if you get 50 caster levels from having the 7 you get from sorc, then how do you add 10k from adding sorc (the extra 10k should already be included in the calculation for 50 CL proc)? If you instead calculate for 43 CL, which is what you would have without the Savant bonuses, then a character not getting class-based CL bonuses would be running with roughly 29k per strike, on a single, usually random, target every 3 seconds, which I honestly think is far from absurd compared to AoE options that have a stronger base and single target spells specifically designed for spike damage with higher still bases. I also did extensive testing with Dino weapons too. I found that the only debuffs that proc'd with CLS were Shadowfang, Shadowhorn, Icehorn, and Melthorn. Of those, Shadowhorn would be the only one that would have utility for the caster during a boss fight (since it reduces MRR). Whereas Melthorn would have utility for the physical damage dealers that come along, which is just good party play in my opinion. And the utility is dispersed unless you can actually get the ability to land on the thing you want to hit, which means that the moment other monsters come within range, the less effective utility you'll actually get out of it.

As for runearms, for an electric comparison, the electrical storm runearm can hit multiple times and, iirc, can hit monsters adjacent to your target. It wouldn't be difficult for some to charge up to charge tier 3+ within 5 secs, especially on an arty, which would be the comparison if we're gonna talk about builds that are going to get the most advantage out of a particular niche electric-related mechanic/ability. In addition to bonuses you can procure from Draconic and Macrotechnic for runearms (because the DI mantle procs off of that). As for the vortex, it is on the low side, especially considering proximity to monsters, but that should rather be incentive to buff vortex. Even still, I think the calculations you give fail to consider the fact that the other options have aoe potential where it is needed, and more importantly, control, which would definitely be needed in a PUG raid. It would be all to easy for a character with CLS to accidently pull aggro before the tank gets the monsters angry at him/her because of a stray lightning strike.
 
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Tilomere

Well-known member
You swap mantles after you have a spell maintaining it. For example, let's take FvS, another class casting at only 43. You snapshot archon to AoV, CLS to Draconic, and play and use say macrotechnic mantle for the % HP. Less caster levels, but another mantle is now being maintained, so it works out the same.

You don't have to worry about control, since you are a macrotechnic tanky you won't die in 1 hit even if you pull aggro, and tanks are getting a ranged taunt rotation in next update anyways from US.
 
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