How many action points am I diverting to get the greater mark?
Minimum 5 APs but it requires 10 APs in the human tree to unlock Greater DM. So 12 APs for Spellpower Boost, +1 INT, max Dragonmark line (7 pts), then 2 more pts on filler like Action Surge.
Also, for the flavor feats…. Least dragon mark, the two needed to become a construct…. Given that I’m playing human and get the extra feat I’m thinking that’s a little gimp mitigation there. What feats are absolute staples in your mind that I’m putting pressure on?
There are plenty of heroic feats to go around, where things get tight is in epics, especially if we're making Draconic Incarnation our primary ED.
So I'm thinking something like this:
Cannith Blastificer
Artificer 20
True Neutral Human
Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . .8. . . .4: INT
Dexterity . . . .8. . . .8: INT
Constitution. . 18. . . 12: INT
Intelligence. . 18. . . 16: INT
Wisdom. . . . . .8. . . 20: INT
Charisma. . . . .8. . . 24: INT
. . . . . . . . . . . . 28: INT
. . . . . . . . . . . . 32: INT
Feats
.1. . . . : Insightful Reflexes
.1 Human. : Augment Summoning
.3. . . . : Least Dragonmark: Making
.4 Arti . : Maximize Spell
.6. . . . : Quicken Spell
.8 Arti . : Empower Spell
.9. . . . : Spell Focus: Evocation
12. . . . : Construct Essence
12 Arti . : Improved Construct Essence
15. . . . : Greater Spell Focus: Evocation
16 Arti . : Enlarge Spell
18. . . . : Discipline
20 Arti . : Extend Spell
21 Epic . : Construct Exemplar OR Wellspring of Power
22 Destiny: Epic Spell Power: Electricity
24 Epic . : Epic Spell Focus: Evocation OR Burst of Glacial Wrath OR Improved Augment Summoning
25 Destiny: Epic Spell Power: Force OR Crush Weakness
27 Epic . : Ruin
28 Destiny: Arcane Pulse OR Deific Warding
30 Epic . : Greater Ruin
30 Legend : Scion of: Plane of Air OR Mechanus
31 Destiny: Spell Specialty: Illusion
33 Epic . : Intensify Spell OR Embolden Spell
34 Destiny: Titan's Blood
Enhancements (Spent: 80 +0r +1u / Max: 80 +0r +1u AP)
Arcanotechnician (44 AP)
- Arcanotechnician, Palliative Admixture, Thaumaturgical Battery, Lightning Bolt, Runic Efficacy, Arcane Empowerment
- Spell Critical, Wand and Scroll Mastery III
- Imbue Defender III, Spell Critical, Shocking Vulnerability III
- Automated Repairs III, Spell Critical, Intelligence
- Arcane Engine III, Spell Critical, Intelligence
- Master Defender III, Evocation Focus III, Arcane Mechanism III, Charged Recoil
Feydark Illusionist (15 AP)
- Find Familiar: Fox, Ability Score I: Intelligence, Greater Color Spray
- Twist Reality, Study the Arcane III
- You've Got My Back
- Refraction, Intelligence
Human (12 AP)
- Spell Power Boost, Intelligence
- Dragonmark Focus: Cannith III, Don't Count Me Out II
- Lesser Dragonmark: Cannith
- Greater Dragonmark: Cannith
Renegade Mastermaker (6 AP)
- Renegade Defender, Alchemical Shield
- Easily Fixed, Supporting Construction III
Battle Engineer (4 AP)
- Battle Engineer
- Thaumaturgical Conduits III
Destinies (Spent: 69 (56 +13pdp) / Max: 69 (56 +13pdp) AP)
Draconic Incarnation (39 AP)
- Draconic Bloodline: Blue, Draconic Heritage, Elemental Blood, Draconic Heritage II
- Dragonhide III, Dragon Breath
- Draconic Presence III, Attune the Arcane
- Scales of the Dragon, Daunting-Roar, Inevitable, Draconic Spell Focus: Evocation III
- Improve Dragon Breath: Gaping Maw, Dragonspeed, Maximize III
- Bring About Destruction, Ruin Intensified, Dragonform, Spread Your Wings, Enhanced Draconic Spell Focus III
Machrotechnic (23 AP)
- Maker's Touch, Metamagic Capacitors, Warding Inscriptions, Armored Augmentation
- Sprockets III, Tinker Tailoring III, Blast Shields III
- Tonquin's Lightning Hammer
- Efficiency Drive III, Storm Core III
- Spark Drive
Magus of the Eclipse (7 AP)
- Touched by the Moon
- Imperceptible Casting III, Great Summoner III
At low levels, I suggest using repeaters. Even with zero ranged feats, it's still gonna be better DPS than trying to spam Static Shock. Put those early APs into Harper Agent and Battle Engineer. Around level 6 is when I would go all-in on Battle Engineer and take the first three SLAs as well as Iron Defender buffs. Then when you get to epics, respec again by dropping the BE SLAs except for maybe Lightning Motes, which is still useful for the electric-vulnerability proc.
For the first 11 levels, I'd use potions, Admixtures, and hirelings for healing; then at level 12 you can grab both Construct Essences and switch to full-time Repair mode.
Discipline is for the extra threat reduction from Imperceptible Casting, you can skip it if you're not using Magus.