Can I be Capt. Obvious about the 64 bit servers?

Eme

Well-known member
It's possible that merges on to a mega-server would be more practical but they would still run into many of the issues that make an automated transfer system unlikely.
they have already merged & moved entire servers before with no issues, multiple times. They can do it
 

Phoenicis

Savage's Husband
they have already merged & moved entire servers before with no issues, multiple times. They can do it
Correct me if I'm wrong, but the last time they merged servers there were no:

Guild ships/chests
Astral shards
Mounts
Companions
TR caches

Each of those likely presents it's own set of unique set of problems to work thru.
 

Visik

Well-known member
A. Have each guild leader make a new free guild and grant them a free ship of equal stature to the one they have currently. Or the free astral whatevers to acquire it. This shouldn't be hard.
B. Existing renown. Snapshot the total at the final moment, plug in those numbers into the code. Or if that's too simple, create a couple guild renown clickies similar to xp grant clickies that equal the guild renoun level and pop them into the guild leader's inventory to 'claim'. Or go the XP stone route except for guild renoun. Shouldn't ultimately be hard, whichever way.
C. Amenities: Once again. The game knows what amenities are on each ship. Should be an easy grant to plop them into the guild leader's inventory, if not automatically, then manually from a DM POV.
D. Guild Chest Contents. After all this is settled, have each guild leader make an alt/series of alts (or if no space is available, an alt acct and then an alt/series of alts there) to collect and mule all the items over to the new server/ship as free transfers. This assumes character transfers have been cleanly established already.
E. Individual Renown contribution. Let's face it, the only thing this does is penalize the guild when someone leaves. This could literally be set to zero to the guild's benefit and no one's loss.
F. Delinquent Guild Members. Assuming the old guild is being abandoned for the new one. Assuming the old guild still exists in some way or another until the termination of the origin server (should that be in the cards). Then they (the delinquent returning guild member) can figure things out when they log back in. They should be able to remember or identify what guild they are in and reach out to the new guild on the new server. Have the guild leader put the new server info in the abandoned message of the day if there are more than one new servers.
G. Ship Names? I didn't realize the ships had names. Hah. Free name change credit? I can't imagine they have to be unique.

This is just a quick take.
I never suggested the things on my list were impossible. What they ARE is a lot of programming work with a lot of room for bugs to crop up.

Also, re. E.: Never underestimate the value of bragging rights or people's pride in their contribution to their guild. Individual renown is NOT just about penalizing guilds when people leave. A couple of your other suggestions suffer from a similar narrow viewpoint on the topic. Stuff you don't care about matters to others.
 

Smokewolf

Well-known member
You appear to not recognize obvious sarcasm.
Oh I understood, just didn't care so much, as i only reply to people like you while taking a #2... Never mind the fact that I called called him out as (explative) stupid, only to have him later re-confirm it. ("That was pretty much the point") Though I was going to ignore him, as there was no point in continuing against the mentally challenged.

What I find interesting is that a tard like you is wanting to join him in the mud slinging in a really lame attempt to troll me? For what... Your Mum's basement getting a little lonely for you?
 
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Pano

Well-known member
According to the Fridays at 4 stream the new 64-bit servers should have a capacity of 5,000 concurrent players.

The current servers struggle heavily at 400 concurrent players and begin to roll over at 500 or so.

In that light what is most effective for SSG is probably trying to fit the current player base onto two or three servers at the outside.
Imagine the LFMs ... you open the social tab and see 10 parties posting in your lvl range. I would cry from happiness
 

Sylvado

Well-known member
Oh I understood, just didn't care so much, as i only reply to people like you while taking a #2... Never mind the fact that I called called him out as (explative) stupid, only to have him later re-confirm it. ("That was pretty much the point") Though I was going to ignore him, as there was no point in continuing against the mentally challenged.

What I find interesting is that a tard like you is wanting to join him in the mud slinging in a really lame attempt to troll me? For what... Your Mum's basement getting a little lonely for you?
Kid, you couldn't keep up with me.
 

Tanis

Well-known member
Everyone seems to be asking about and concerned with guild transfers and such.
The easiest solution would be ... drum roll please ... make 1 new 64 bit server for each current server.
Then the transfer problem is greatly reduce. No naming issues, easy breezy.
This
OP - you missed the point which is to reduce the number of servers both for financial reasons and to give each server a larger playerbase.

So, not to cpt. obvious :)
 

Mornyngstar

Well-known member
One possible solution would be to offer free transfers from existing servers to the mega-server(s) as was done with Orien last year. This would run into the limitations of leaving some assets behind at least temporarily.
The Friday at Four episode on September 27th, 2024 addressed this issue as to they are working on those issues and need to resolve them before transfering Characters to the potential new 64 bit servers. IMO This is part of the reason why Characters can't be transfered to Cormyr. That server is probably launched to test the technology and programing before setting up anymore (evaluation phase).
Correct me if I'm wrong, but the last time they merged servers there were no:

Guild ships/chests
Astral shards
Mounts
Companions
TR caches

Each of those likely presents it's own set of unique set of problems to work thru.
Ditto. and the issue with Monster Manuals.
 

CherryBomb

Well-known member
The solution to all these problems is proper writing SQL. The hard part is identifying all the assets that need to be modified.
 

Uska

Founder
The guild issue dealt with on the lotro side iirc guild masters could turn their guild into a token that could be redeemed on the new server.

For names I would allow everyone a free surname change so they can add a surname to their name before transfer then make the unique restriction on name+surname. This would vastly reduce the number of duplicates - its worth noting that a free name change system already exists if you do happen to not like being called randomname-1.
Name idea is terrible makes tells and mails a lot more problematic
 

Mornyngstar

Well-known member
Name idea is terrible makes tells and mails a lot more problematic
You are correct. Therefor we need a solution to that issue so what about being able to utilize your friends list to fill the send to part for mail and they could add an acquaintance section (can be long term or you just add them long enough to capture name and send mail). Would this make it easy enough for use? If not, do you have any suggestions?
 

mikarddo

Well-known member
So you are saying you couldnt cope with a naming system that we use in IRL being implemented into the game. Thats more a you problem tbh.
In RL there are often multiple people with the same first and surname, and we use other means to make sure we adress the correct one. So your comparison is not correct. Besides, this is a game last I checked so making it more convinient is good.
 

Spook

Ghostly Troll
In RL there are often multiple people with the same first and surname, and we use other means to make sure we adress the correct one. So your comparison is not correct. Besides, this is a game last I checked so making it more convinient is good.
Correct in game it would be significantly easier than RL. And how do we cope in RL? Personal contacts aka friend lists…
 
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