Cannith Crafting Secrets: What’s Still Worth Making?

Drachmor

Well-known member
Thankfully, I've been collecting dual slot gear since they came out. I have a bank toon for each category (Armor/Weapon/Shields/Clothing/Jewelry). Comes in very handy for filling a slot here or there, or even gearing a toon with only CC gear.
Any chance you have a spare necklace on Moonsea? 🥹
 

Igognito

Well-known member
I have found a few blueshine items.
Unfortunately, no slot in them.
I have a quarterstaff, a 2h sword, a longsword and a mace I think.

The 2h is axiomatic 2 ml 7 which weirdly enough is good enough for now ☺️. So I don't plan to craft it right away.
The other 3 have junk properties on them.

I'm thinking to add bludgeoning or piercing and light or force damage to all of them (the variety is to reserve components).

So the big question, shall I do then ml 1 or 4?
Usually I'm level 3-4 at harbor.
Also the plan is to add the festive light damage and eventually to bound and attune and also add the 1d2? Force damage.

Clearly the are all intended for oozes and cubes. Does the unnatural bane affect oozes/cubes?
 

kmoustakas

Scourge of Xaos
I have found a few blueshine items.
Unfortunately, no slot in them.
I have a quarterstaff, a 2h sword, a longsword and a mace I think.

The 2h is axiomatic 2 ml 7 which weirdly enough is good enough for now ☺️. So I don't plan to craft it right away.
The other 3 have junk properties on them.

I'm thinking to add bludgeoning or piercing and light or force damage to all of them (the variety is to reserve components).

So the big question, shall I do then ml 1 or 4?
Usually I'm level 3-4 at harbor.
Also the plan is to add the festive light damage and eventually to bound and attune and also add the 1d2? Force damage.

Clearly the are all intended for oozes and cubes. Does the unnatural bane affect oozes/cubes?
I make them level 1 to moonlight as skeleton beaters too
 

Hafeal

Well-known member
I have many crafted items, similar or the same to some here.

I find cc crafting to be ideal for levels 20-27, wherein there are few good sets, and the named items which exist at those levels can be fairly matched by cc crafting or worked into a cc set.
 
people craft ml1 items? I tend to run to lvl 3 at least using just the junk weapon you get free at start and my underwear.
Few lives in its not worth the trip to the bank to pick stuff up
 

Igognito

Well-known member
I personally craft the non scaling shards at ml 1 items. And some weapons. The weapons are also for my alts.
Otherwise, i craft ml 4+
 

Igognito

Well-known member
I noticed people suggesting rings for con, false life, (ins con).
I would like to point out that you can do ring, belt or amulet for the specific combination.
I personally prefer the amulet.
Also another option is to use a con diamond.
Cheers
 

Hobgoblin

Less Nerfy Nerfy more fixy fixy
I noticed people suggesting rings for con, false life, (ins con).
I would like to point out that you can do ring, belt or amulet for the specific combination.
I personally prefer the amulet.
Also another option is to use a con diamond.
Cheers
only problem with those slots is a lot of sets use belt and or amulet so ring is a safer bet to gear tetris
 

Igognito

Well-known member
Well, it depends your point of view. I'm determined to make a crafting only life.
And if that works well I might keep using the items for fast TRs.
Under that assumption I noticed that the amulet slot has less crafting options. So it might make sense to use it for health.
 
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