caster based pastlife getter

marineboone

New member
As the title says I am looking to build a Caster based past life getter centering on using nine levels of wild Mage as the base but I am trying to figure out gearing at levels 15 to 20 and then 20 to 30. don't need anything above 30 because that is when I will be tring thoughts suggestions and please for the love of God do not say inquisitive past life getter I play casters
 

DBZ

Well-known member
Is ek or melee an option that gets you the only good epic strike quick cutter if not

Fire or aots lock then sharn gear at 15 epic abishia elders, shamans, burning desert
 

Frantik

Well-known member
Can you please explain your thinking behind 9 levels of WM? I often splash 1 level for elemental strip, or (once) buy a +1 lesser HoW and go pure.

An example is Chaosmancer 18/1/1 Dark Apostate with one level of Fighter, or 19/1, or even pure. Sun domain + fire stripper results in a nice synergy with Exalted Angel. 19 AP into CM, 37 AP into War Priest (+5 fire and light spell power per core, full BAB, lots of health and haste), 11 AP (min) into Dark Apostate and the rest into Falconry for WIS to hit/damage. Undead form, SWF bastard sword melee, light SLAs and fire stripper; it works well. Epic Destinies are up to you. More spell power, melee power and health is always good, Primal Avatar for extra SLA is nice, Exalted Angel is fun for clerics with fire and light, cures and turns, you can grab Boulder's Might from FotW or alternatively go deep into Magus and have some nice cold SLAs for those pesky fire monsters. The same approach would work fine with FvS too and its for better melee, but you don't get the Domain SLAs and they are good up to end game.

But if you have a really sound reason to take 9 levels of WM, then please share. Thanks.
 

peng

Well-known member
I had a similar thought.

T4 wild mage gives an enhancement that makes your caster level for all classes equal to your character level.

My plan was dragonborn with 8 wild mage/3 stormsinger/9 x, though I might change stormsinger to dragon disciple. Wild mage, stormsinger, dragon disciple, and dragonborn all get decent SLAs for heroics. It might be painful levelling into epics though.
 

Br4d

Well-known member
What difficulty levels are you playing?

Are you solo or party (parties will not want many casters and only the best builds is why I am asking)?

If you really want a caster based solution Warlocks are still quite good solo, Wizards are very good solo, Screamer Bards are very good solo and of course Sorcs and Druids are DPS kings in terms of fast clears.

I've basically centered both mains on Wizard for 3 years now (Main on Cormyr since launch) and it's hard for me to believe that there is a better Batman opportunity out there right now. However I cast for additional damage and I use SWF, THF or TWF for mana-less damage. I also choose not to use Reaper points in the build because not using them creates fun incentives in what I run.
 

Striga

Well-known member
How about Wild Mage 6 / Cleric 6 / PL 8.

SLAs:
Color Spray - 11 AP in Feydark Illusionist
- also Shadowblade
Holy Smite
- 23 AP in Divine Disciple
- also Searing Light, Nimbus of Light
Chaos Hammer
(chaos domain cleric 5)
Wild Strike - 31 AP / tier 5 in Wild Mage tree
- also Chaos Sphere, Chaos Bolt
 

Frantik

Well-known member
How about Wild Mage 6 / Cleric 6 / PL 8.

SLAs:
Color Spray - 11 AP in Feydark Illusionist
- also Shadowblade
Holy Smite
- 23 AP in Divine Disciple
- also Searing Light, Nimbus of Light
Chaos Hammer
(chaos domain cleric 5)
Wild Strike - 31 AP / tier 5 in Wild Mage tree
- also Chaos Sphere, Chaos Bolt
Some of the cleric domains offer good SLAs (fire, water, sun, death) which have synergy with some EDs, more than Chaos. Sun Burst, for example, has far more utility from the blind add and its effects of eyes than any of the chaos spells. If you were to go Divine Disciple on a split build don't forget to grab Word of Balance. WoB coupled with the single target SLA from Death or Sun domains are your reaper killers r1-r4.
 
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marineboone

New member
The general plan is to get all my past lives while primarily staying a caster using the wild Mage allows me to get my character levels no matter what class I am and still be a 20th level caster. the main gist of this post is looking at gear.
 

kemton

Well-known member
You only do WM when you can’t run pure or do multi class since you are not fixing the spell powers as you are reliant on the other class. A multi class cleric like others suggested seem like a solid option if you really want to go that route but I would just do pure caster classes for PLs.
 

marineboone

New member
Well the gearing is for when I have to do the splits. For example
After my next life I will be working on getting my alchemist past life. And then after that I plan on getting my charisma caster past lives. Basically any life I cannot build a blaster caster out of it I will be multiclassing with chaos mage. But the point of the post is gearing during this t r train
 

djaimgo68

Member
I generally run a caster toon and a melee toon which generally are doing reincarnation/reaper point trains 90%. The below is what I use on my caster toon. This is far from perfect and I am not an uber caster, but this is effective, can run INT/WIS/CHA setup with some minor changes, and checks most of the boxes one needs. My focus here is a gear at key level breaks that allow for minimal swapping depending on class I am playing. Some callouts or suggestions:

* Would focus on a spell power or two (I tend to stick with Force as a third option) that you are comfortable with regardless of the caster classes you have identified to run.
* As you have identified. spell powers that you can strip resistances is most optimal. That can be in the class (Sorc enh) or race, so you have options to change how you strip resistance. That said, I don't like to constantly be switching spell powers and figuring out different stripping all the time. YMMV.
* If you don't mind finding different spell powers and strip mechanics in each build, the below should still allow you to adjust your spell powers accordingly.
* In my experience on my caster toon, augments are much more useful and necessary than on my melee toon. For melee you essentially build out for STR and can port any class in and out that way with minor drawbacks. Casters are a bit different due to the main stat changes.
* Like others I don't think you need to focus on Wild Mage and pure caster would suit your purpose much better. That said, do what contributes to having fun.
* Obviously higher reaper you run as you level up, the more optimal your gear is.
* For 20 crafted gear, many guildies of mine run with a mix of Chrono, Red Fens, Saltmarsh and Desert stuff. If you want to do that, you can get a much more optimal gear set for epic levelling.

Level 5 - 14Level 15 - 19/20Level 21/20 to cap
BaseSwapsBaseBaseSwaps
HeadCrown of Snow *7 -- IoD Stat Helm *Elders Helm20: Epic Elders Helm
NeckAmber Pendant *7 -- Elders NeckElders Neck20: Epic Elders Neck
TrinketVoice of Master7 -- Gem of Many Facets (swap)Pale Green Iuon Stone20: Epic Voice of Master
BackCloak of Winter *7 -- IoD Stat Cloak *Hallowed Trail21: Mysterious Cloak28: Legendary Shimmer
WaistDirebear Belt *7 -- Belt of Black Sands *Black Satin Waist21: Belt of Spell Stat
HandsDeadringers *any (fit what stat ur missing)21: Hallowed (sheltering)
Ring 1Abishai Spell PowerShattered Onyx20: Epic Abishai Spell Power28: Clouded Dreams
FeetDeepsnow *any (fit what stat ur missing)21: Steelweave Shinguards
Ring 2Feywid Spell Power *7 -- IoD Ring *Celestial Ruby (augment Stat)21: Ring of Spell Stat
WristGreen Dragonscale *Aetherband *Aetherband *
ChestRobe of Autumn Winds7 -- IoD Stat Armor *Order Grab *Order Grab *
EyesCraftedDusk Lenses *Dusk Lenses *
WeaponQueen Sceptre12 -- Planar Eyes ClubPlanar Eyes Club (spell power)20: Club of Spell Power
OffPrince Sceptre10 -- Barovia ScepterAny20: Planar Eyes Club (evo focus)
Set Bonus:7 pc Feywild5 pc IoD3 pc Esoteric Order3 pc Esoteric Order
2 pc Elders2 pc Elders2 pc Elders
For IoD stat (not leg set bonus):
Deacons INT
Echoes CHA
Defender WIS

I am sure others can do better. My focus here is a gear at key level breaks that allow for minimal swapping depending on class I am playing. Just wanted to share as a template that you can adjust and change based on what you have for gear, how much crafting you want to do, etc.

Good luck with your project. :)
 

Aelastiar

Well-known member
God there's no hope for humanity.

I think the solution is to keep it simple. There's enough racial lifes that you can get all or most epic pls by doing 1-20 racial and 20-30 epic. This obviously allows you to play whatever 20 caster you want since racial pl doesn't care about your class.

When you run into the heroics and need to do the weird splits like wm/barb etc, by doing the former method you only need to do 1-20 and can skip 20-30 which will be easier because sla and low lvl spells cap out and become rather useless in epics tbh.

From there the gearing for 15 should be just kept easy with universal caster gear, mainly sharn esoteric set and what ever else main stat sharn gear you need like 8 int/wis/cha ring, qual stat black satin waist etc. If you do progress past 20 then throw in the relevant borderlands stat gear along with epic dragons eye and universally good sentient wep. It kind of builds itself and heroics at least are so easy that you don't need to optimize gear. Feywild->sharn->done.
 

marineboone

New member
I generally run a caster toon and a melee toon which generally are doing reincarnation/reaper point trains 90%. The below is what I use on my caster toon. This is far from perfect and I am not an uber caster, but this is effective, can run INT/WIS/CHA setup with some minor changes, and checks most of the boxes one needs. My focus here is a gear at key level breaks that allow for minimal swapping depending on class I am playing. Some callouts or suggestions:

* Would focus on a spell power or two (I tend to stick with Force as a third option) that you are comfortable with regardless of the caster classes you have identified to run.
* As you have identified. spell powers that you can strip resistances is most optimal. That can be in the class (Sorc enh) or race, so you have options to change how you strip resistance. That said, I don't like to constantly be switching spell powers and figuring out different stripping all the time. YMMV.
* If you don't mind finding different spell powers and strip mechanics in each build, the below should still allow you to adjust your spell powers accordingly.
* In my experience on my caster toon, augments are much more useful and necessary than on my melee toon. For melee you essentially build out for STR and can port any class in and out that way with minor drawbacks. Casters are a bit different due to the main stat changes.
* Like others I don't think you need to focus on Wild Mage and pure caster would suit your purpose much better. That said, do what contributes to having fun.
* Obviously higher reaper you run as you level up, the more optimal your gear is.
* For 20 crafted gear, many guildies of mine run with a mix of Chrono, Red Fens, Saltmarsh and Desert stuff. If you want to do that, you can get a much more optimal gear set for epic levelling.

Level 5 - 14Level 15 - 19/20Level 21/20 to cap
BaseSwapsBaseBaseSwaps
HeadCrown of Snow *7 -- IoD Stat Helm *Elders Helm20: Epic Elders Helm
NeckAmber Pendant *7 -- Elders NeckElders Neck20: Epic Elders Neck
TrinketVoice of Master7 -- Gem of Many Facets (swap)Pale Green Iuon Stone20: Epic Voice of Master
BackCloak of Winter *7 -- IoD Stat Cloak *Hallowed Trail21: Mysterious Cloak28: Legendary Shimmer
WaistDirebear Belt *7 -- Belt of Black Sands *Black Satin Waist21: Belt of Spell Stat
HandsDeadringers *any (fit what stat ur missing)21: Hallowed (sheltering)
Ring 1Abishai Spell PowerShattered Onyx20: Epic Abishai Spell Power28: Clouded Dreams
FeetDeepsnow *any (fit what stat ur missing)21: Steelweave Shinguards
Ring 2Feywid Spell Power *7 -- IoD Ring *Celestial Ruby (augment Stat)21: Ring of Spell Stat
WristGreen Dragonscale *Aetherband *Aetherband *
ChestRobe of Autumn Winds7 -- IoD Stat Armor *Order Grab *Order Grab *
EyesCraftedDusk Lenses *Dusk Lenses *
WeaponQueen Sceptre12 -- Planar Eyes ClubPlanar Eyes Club (spell power)20: Club of Spell Power
OffPrince Sceptre10 -- Barovia ScepterAny20: Planar Eyes Club (evo focus)
Set Bonus:7 pc Feywild5 pc IoD3 pc Esoteric Order3 pc Esoteric Order
2 pc Elders2 pc Elders2 pc Elders
For IoD stat (not leg set bonus):
Deacons INT
Echoes CHA
Defender WIS

I am sure others can do better. My focus here is a gear at key level breaks that allow for minimal swapping depending on class I am playing. Just wanted to share as a template that you can adjust and change based on what you have for gear, how much crafting you want to do, etc.

Good luck with your project. :)
thank you so much this is what i was asking about. someone understood the assignmet. lol
 

Jasparius

Well-known member
What difficulty levels are you playing?

Are you solo or party (parties will not want many casters and only the best builds is why I am asking)?

If you really want a caster based solution Warlocks are still quite good solo, Wizards are very good solo, Screamer Bards are very good solo and of course Sorcs and Druids are DPS kings in terms of fast clears.

I've basically centered both mains on Wizard for 3 years now (Main on Cormyr since launch) and it's hard for me to believe that there is a better Batman opportunity out there right now. However I cast for additional damage and I use SWF, THF or TWF for mana-less damage. I also choose not to use Reaper points in the build because not using them creates fun incentives in what I run.

What is a screamer bard ?
 

Jasparius

Well-known member
Just a Spellsinger/Fatesinger optimized to cast a constant rotation of shouts. It becomes much easier with ED's because the epic strike has a very short CD and can be inserted wherever you want it.

Im thinking of giving Stormsinger a try, where you still go T5 in Spellsinger. Looks like it could be fun.
 
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