Lets say I'm going to make a so-called dino bone caster stick; what are the leading candidates for one handed base weapon types that create the most long term value (especially in the context of avoiding having to move around a sentient jewel).
Seems to me the first and second choices are dagger and sickle:
Dagger: could be repurposed for building around Vistani or Assassin; can be a favored weapon (Vol) for any non-Warforged Eberron race. Simple weapon. Eligible for swashbuckling.
Sickle: can be a favored weapon (Olladra) for any non-Warforged Eberron race. Simple weapon. Eligible for swashbuckling. Bonus from Swords to Plowshares.
Dino sickle looks a little cooler to me, but dagger is more versatile re: other enhancement tree features.
Are there other considerations that point to other base types like clubs, light maces, or even martial weapons? Now, for example, if I knew that I wanted a character sometime soon that used a dwarven axe, then I'd factor that in - but assume for this exercise that I don't have any specific future build in mind.
Seems to me the first and second choices are dagger and sickle:
Dagger: could be repurposed for building around Vistani or Assassin; can be a favored weapon (Vol) for any non-Warforged Eberron race. Simple weapon. Eligible for swashbuckling.
Sickle: can be a favored weapon (Olladra) for any non-Warforged Eberron race. Simple weapon. Eligible for swashbuckling. Bonus from Swords to Plowshares.
Dino sickle looks a little cooler to me, but dagger is more versatile re: other enhancement tree features.
Are there other considerations that point to other base types like clubs, light maces, or even martial weapons? Now, for example, if I knew that I wanted a character sometime soon that used a dwarven axe, then I'd factor that in - but assume for this exercise that I don't have any specific future build in mind.