"Caster stick" one handed base weapon choice

hit_fido

Waiting for Monster Manual X...
Lets say I'm going to make a so-called dino bone caster stick; what are the leading candidates for one handed base weapon types that create the most long term value (especially in the context of avoiding having to move around a sentient jewel).

Seems to me the first and second choices are dagger and sickle:

Dagger: could be repurposed for building around Vistani or Assassin; can be a favored weapon (Vol) for any non-Warforged Eberron race. Simple weapon. Eligible for swashbuckling.

Sickle: can be a favored weapon (Olladra) for any non-Warforged Eberron race. Simple weapon. Eligible for swashbuckling. Bonus from Swords to Plowshares.

Dino sickle looks a little cooler to me, but dagger is more versatile re: other enhancement tree features.

Are there other considerations that point to other base types like clubs, light maces, or even martial weapons? Now, for example, if I knew that I wanted a character sometime soon that used a dwarven axe, then I'd factor that in - but assume for this exercise that I don't have any specific future build in mind.
 

DBZ

Well-known member
I'd just sw a force club since ruins are mandatory until the nerf from orbit anyway

Then you can off hand iod and or alchemical
 

CBDunk

Well-known member
I went through similar logic trying to come up with the weapon(s) suited for the most builds possible and wound up with a dagger for caster and melee builds and a heavy crossbow for ranged builds.

That said, the potential for the Deck of Many Curses to create weapons of every type that ALL characters treat as favored potentially changes the equation. If you are willing to scour the AH, or make one yourself through trial and error, you could wind up with a caster one-handing a Bastard Sword or Dwarven War Axe for strikethrough. A favored Kukri would be an upgrade on the dagger in most cases. Various throwing weapons become possibilities. Et cetera.
 

tsotate

Well-known member
Not without removers that never drop
The idea is to use the curse on the blank, not the crafted weapon. Then you craft something that fits the curse you got, instead of hoping for the right curse. (Or at least have relatively low investment in each attempt at the curse you're hunting)
 

Matuse

Well-known member
Lets say I'm going to make a so-called dino bone caster stick; what are the leading candidates for one handed base weapon types that create the most long term value (especially in the context of avoiding having to move around a sentient jewel).

Seems to me the first and second choices are dagger and sickle:

Dagger: could be repurposed for building around Vistani or Assassin; can be a favored weapon (Vol) for any non-Warforged Eberron race. Simple weapon. Eligible for swashbuckling.

Sickle: can be a favored weapon (Olladra) for any non-Warforged Eberron race. Simple weapon. Eligible for swashbuckling. Bonus from Swords to Plowshares.

Dino sickle looks a little cooler to me, but dagger is more versatile re: other enhancement tree features.

Are there other considerations that point to other base types like clubs, light maces, or even martial weapons? Now, for example, if I knew that I wanted a character sometime soon that used a dwarven axe, then I'd factor that in - but assume for this exercise that I don't have any specific future build in mind.
There is no point to that, you're not repurposing anything. A weapon with caster stats is going to be a bad melee weapon, no matter what character build you apply to it. A caster stick is fine for destroying crates no matter what bonuses it has, and that's all it will be good for. You're not going to be taking a nuking sorcerer and sinking 41 points into Vistani all of a sudden. You won't have the melee feats, you won't have the attributes, getting melee to be effective requires a complete rebuild of your entire gearset, and of course you're going to need to pluck out your entire filigree set and replace it with another.

If you need a melee weapon, then you build a melee weapon.
 

hit_fido

Waiting for Monster Manual X...
There is no point to that, you're not repurposing anything. A weapon with caster stats is going to be a bad melee weapon, no matter what character build you apply to it.
The most likely scenario for me is that I'll end up with a one hander with a sentient xp gem in it with anywhere from 5 to 8 slots. I'd just overwrite the filigrees and leave the gem where it is. I was still interested in what might theoretically be the most reusable one hander in that case. In that way I could see dagger being a good choice because I could in fact just overwrite 7 or 8 caster oriented filigrees with 7 or 8 melee oriented filigrees or vice versa and not use any sentient toolkits. Now could I extract all the filigrees and then extract out the gem too and move it to another item, sure, but I was interested in what base type would be the most versatile with the potential for avoiding all that, and if anyone could make a case for other base types.
 

mikarddo

Well-known member
I like using a thrown weapon in main hand for my dino "stick". That way I can hit crates etc from afar :)
 
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