Change artifact universal spell crit to profane spell crit

rabidfox

The People's Champion
Currently, there's 2 types of artifact spell crit set bonuses for gear. Regular artifact spell crit and artifact universal spell crit. These 2 types stack. But the naming of them is super confusing (and extra confusing since some gear mentions universal and other gear doesn't).
Mi2WzKR.jpeg

Items in blue text provide artifact spell crit. Items in red text provide artifact universal spell crit.

My suggestion is to change all the artifact universal spell crit sets to profane spell crit. Gear would still stack the same, but this would avoid any confusion on the naming scheme for what gear does/doesn't stack. Alongside this, SSG should add a new lunar augment for profane spell crit; this would allow for newer gear to be used (as right now we're stuck using the older gear sets for this).
 
Upvote 19

Kyrr

Well-known member
We are starting to get into the territory where artifact typed and artifact universal and being left behind and only stuck with artifact universal..
 

Lazuli

Well-known member
It's true universal that's starting to fall out of favor because it involves using old items that have become very outdated, especially with the changes to spell DC scaling made in the last update. You can mitigate this by using only a useless item and the GoMF, but that means your trinket is completely locked indefinitely. There are other trinkets I want to use. The other option is to use Iod's three items, but wow, three blocked solar slots, when casters have more stats in solar slots than martials, due to this stat duplication.

The other option is to forgo true universal, but then you lose 6% crit chance, 15% crit damage, and 25 spell power (spellpower can be replaced by raid augments, the others cannot). With the current state of spell DPS, this is terrible.

There's no reason to further stifle the archetype with even less DPS, and significantly less DPS at that. Please, don't nerf us any more than we already are
 

Phaedra

Well-known member
Currently, there's 2 types of artifact spell crit set bonuses for gear. Regular artifact spell crit and artifact universal spell crit. These 2 types stack. But the naming of them is super confusing (and extra confusing since some gear mentions universal and other gear doesn't).
Mi2WzKR.jpeg

Items in blue text provide artifact spell crit. Items in red text provide artifact universal spell crit.

My suggestion is to change all the artifact universal spell crit sets to profane spell crit. Gear would still stack the same, but this would avoid any confusion on the naming scheme for what gear does/doesn't stack. Alongside this, SSG should add a new lunar augment for profane spell crit; this would allow for newer gear to be used (as right now we're stuck using the older gear sets for this).
Question 'cause it' 330AM and my knowledge isn't encyclopedic, are there currently no sources of profane spell crit? The last thing we need is to eliminate stacking bonuses without increasing the values on gear.
 

Mnemor

Contract devil
Question 'cause it' 330AM and my knowledge isn't encyclopedic, are there currently no sources of profane spell crit? The last thing we need is to eliminate stacking bonuses without increasing the values on gear.
no, there aren't. Nor profane spell crit damage. Only there is profane spellpower. If they do this, the devs would only have to compensate for those 25 true universal spellpower.

Although I would say, double the values, remove the stacking, and that's it. The equipment is already complicated enough as it is.
 

EinarMal

Well-known member
no, there aren't. Nor profane spell crit damage. Only there is profane spellpower. If they do this, the devs would only have to compensate for those 25 true universal spellpower.

Although I would say, double the values, remove the stacking, and that's it. The equipment is already complicated enough as it is.
I would love it if they did this, fitting in those old items is becoming harder and harder.

Double the values and get rid of the stacking.
 

Mnemor

Contract devil
Double the values and get rid of the stacking is the best. Gearing nowadays is a nighmare. Why is such complexity necessary?
I know this whole thing about the two universal artifacts in caster starts is a bug that should be fixed, but honestly, I think the devs should go beyond this. I feel like the current gear system is way too complicated and overwhelming. We have so many bonus types and so many channels… are so many really necessary? Is that what stat squish was for, to multiply the number of bonus types? I'd prefer fewer bonus types and higher numbers, to be honest.

It's not just a caster problem, although casters have it worse. I also notice the excessive complexity in my melee gear. The final straw is the legendary bonuses. ***, why so many bonus types? Isn't it enough to have equipment, insight, quality, profane, artifact, etc.?

We don't need so many bonuses to the same channel.
 

Mokune

Well-known member
I am sure there is some kind of "fix" incoming where the producers/devs call something a BUG to hide their incompetence then use SSG's proprietary AI called "3-Card Monty" to shuffle some stats around for a net zero effect but with even more gear tetris.
 

Underflow

Know-Nothing Know-It-All
Make one profane, one artifact, then put the Profane Spell Power/Spell Crit onto Moon Augments and Artifact Spell Power/Spell Crit onto Sun Augments. Simple.
 

rabidfox

The People's Champion
Looks like u82 lam has this stacking removed. That'll free me up from older gear.
  • We're fixing the mismatch between universal spell power/crit/crit damage and global spell power/crit/crit damage in set bonuses. All item set bonuses that say they grant bonuses to universal spell power/crit/crit damage will now instead say what they are actually doing, which is grant bonuses to each Spell power/crit/crit damage mod, and any set bonus that actually grants Universal Spell power/crit/crit damage will change to follow this expected pattern.
  • We're also adjusting the Solar Augment of Spell Crit Damage to follow this pattern, which means it will no longer stack erroneously with other set bonuses providing that modifier.
 

EinarMal

Well-known member

So you have to use solar + something like Anger of the Avalanche to stack now? Or does nothing stack? It will be kind of nice not to have to stack the older sets tbh. But man, that is going to change my gear all around lol...
 

rabidfox

The People's Champion
Hmm, there are so many changes; it's hard to really figure out if it will all net out to be a positive 1 step forward, maybe 2 steps back idk.
Yeah, I don't know where it'll all math out. I'm guessing less AoE damage and better single target overall. And healers will heal a bit less since they lose crit too.
 

Fisto Mk I

Well-known member
oh so they nerf my caster for 25 spell power and 6% spell crit? (currently elder+solar spell crit chance)
LOL
Yea, more content becomes obsolete... how not to remember the words of Drax from the first "Guardians of the Galaxy" in relation to the developers...
 
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