Changing the scaling on the buff / protection spells.

Minako

Well-known member
Leave potions and scrolls at the old scaling and only buff actuall spells? A scroll or potion is at a set level anyway?
 
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danzig138

Well-known member
are just not useful beyond the very low levels.
That's because they aren't supposed to be useful beyond the low levels. They exist to give a survivability kick at the levels where survivability is most threatened.

So no, no re-scaling or boosting them.
 

Elves United

Well-known member
It seems that some spells like your stat buffs - Bulls strength, eagles splendor, etc and a few of your protection spells, mostly protection from energy, but others like your armor spells are just not useful beyond the very low levels. What would we think of making say the stat boosters a different kind of bonus so they stack with the base stuff you get from equipment? Energy protection is the one most in need of a scaling boost because in most cases it does not protect you from even a single hit. The spells are not worth the mana it takes to cast them.

The main advantage a wizard has over a sorc is I can get every spell in my spellbook to cover almost any situation. The way protection / buff spells work on here anything other then a nuke is a waste of a spell slot. This probably affects clerics worse then it does mages considering a lot of their spells are the protection and buff types. There has to be a way to make these spells actually worth using and not make them so overpowered spellcasters a cheat code for cruiising through the game.

I've been hit by too many burning blood spells in legendary Myth Drannor to declare Resist Energy as worthless. DOTs, environmental damage, weapon proc damage. It helps to survive them. Not all elemental damage comes from enemy nuke spells.
 

Tyrande

Well-known member
Lol no. You're thinking of a game that isn't based on D&D.
Then the devs should create the high level spell level 7 spell Energy Immunity: <element which is either fire, cold, lightning, acid, sonic>, which is present in the D&D3.5e PC game Neverwinter Nights 2 Platinium.

However, there is a lot of competition for level 7 slots: example: finger of death, Dancing Ball, Prismatic Spray, Mass Protection from Elements (that works without MCL from Primal Avatar core 3), and Delay Blast Fireball. A sorcerer is unlikely to slot that energy immunity spell even if it exists. Wizard, maybe.

True, it can make raids like Threats Old and New, Hunt or be Hunted, Riding the Storm Out, Killing Time trivial, or maybe just make it self-caster only? Or should the monsters cast debuff spells to strip out that buff?

BTW, DDO has long being not based on D&D. Where are the reaper points/trees in D&D? I don't see the general epic levels in D&D. Also, PRR/MRR? that's not D&D either. No Fly spell? Fighters/Dragon Lords/Barbarians in level 34 much much much more DPS than a level 34 wizard? 250,000+ damage (being modest) on a melee crit? Re-incarnations? Reaper 10 dungeons? They don't exist in D&D.
 
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Speed

Well-known member
Then the devs should create the high level spell level 7 spell Energy Immunity: <element which is either fire, cold, lightning, acid, sonic>, which is present in the D&D3.5e PC game Neverwinter Nights 2 Platinium.

Total immunity would be too much.
I would prefer 50% absorption like on Fire/Cold Shield.
Neverwinter Nights 1/2 use more limited classic spell slots instead of large sp pool.
I am not sure if Energy Immunity was available to buy as scroll, because that would be too much in both cases, but thats only my opinion.
 

LurkingVeteran

Well-known member
Just make the attribute buffs scale with 50-75% of item values for the same type. That way you can still plug some holes in your gear setup with it if you want, but it won't contribute to power creep or turn casters into buff bots (not a good idea).
 

LurkingVeteran

Well-known member
Then the devs should create the high level spell level 7 spell Energy Immunity: <element which is either fire, cold, lightning, acid, sonic>, which is present in the D&D3.5e PC game Neverwinter Nights 2 Platinium.

However, there is a lot of competition for level 7 slots: example: finger of death, Dancing Ball, Prismatic Spray, Mass Protection from Elements (that works without MCL from Primal Avatar core 3), and Delay Blast Fireball. A sorcerer is unlikely to slot that energy immunity spell even if it exists. Wizard, maybe.

True, it can make raids like Threats Old and New, Hunt or be Hunted, Riding the Storm Out, Killing Time trivial, or maybe just make it self-caster only? Or should the monsters cast debuff spells to strip out that buff?
...
Yeah, if it would trivialize some stuff it would be slotted for sure. Sounds likely OP. An evo sorc does not REALLY need any of this (well, DBF if fire). DC sorc is rougher but could drop some of those.
 

Quartis

Well-known member
wands, poitions and scrolls wont get better as they have fixed caster level, even when the spells would scale with caster level.

y, more buff and utility spells. There are many stats that dont have a buff spell. And when one makes them of the same bonus type as items then they wont stack and be just a alternative to equip.

I'd like when clerics & bards had more buff spells. Be it short or long duration buffs.
 

Rusty_helmet

Teh_troll’s Fluffer
I’d love shield of faith and barkskin to scale. Nightshield too. Anything that makes gearing more flexible if I’m a caster of said spell.
 

PersonMan

Well-known member
Now that our gear does so many things at once and scales up much faster, many unaltered buff spells are dead on arrival and there isn't really any benefit to using them outside of niche quest scenarios and for brand new players who have nothing.

There was a time when items used an affix total +mod so the strength of affixes were competing for a given item level. In the past a +4 Stat item could be ML 7 and a +4 to two stats could be ML 15. Now +4 to two stats could be level 5 and that item could also have two other affixes and two augment slots.

If we take a look at the Barkskin spell, the Natural Armor Bonus it provides is almost immediately worse than all other passive options, so the only benefit is if you cannot be bothered to work it into gear and the cost is a spell slot, SP, potential dispel, and the time to cast it.

Level
3691215
Barkskin spell23455
Augment13566
Cannith Crafted24568
Named Item34568

This is being generous to Barkskin as the competitors sometimes hit those numbers prior to those levels.
 

Spook

Ghostly Troll
BUT in theory then you would then have all the players nagging the casters for various main stat buffs which would take up precious spell slots...
This reminds me of when the level cap was 10 those buffs were essential to the point where a cleric would spend all their mana on buffs and would have to heal with wands.
 

Karsion

Well-known member
Lol no. You're thinking of a game that isn't based on D&D.

It's such a silly argument. This game is based on D&D but it was NEVER tabletop D&D. I mean, where did you ever see spellpoints in the pen & paper D&D? When you adapting something to a different medium you have to make adjustments to fit the new medium. In this respect adaptations are like translations: the beautiful are not faithful, the faithful are not beautiful.

DDO already makes a lot of adjustments or changes to stuff from D&D for playability's sake. Crying for slavish faithfulness to the source material all of a sudden is strange.
 
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