Chaosmancer Stormsinger Build

EinarMal

Well-known member
Here is my current endgame Stormsinger build updated with the latest gear for anyone interested. I've included some DPS test times. I am pretty happy with it overall, it has good staying power with some cheap SLA and the epic strike from Fatesinger, and solid DPS for a caster. I can also heal well enough with FateSinger Sonic and three mass heals + cure critical to do raid healing up to R1 if needed.

Chaosmancer Stormsinger 20
Str Base
Dex Base
Con Max
Int Rest
Wis Base
Cha Max + Level ups

Progression:
1 through 20-Bard (Stormsinger)

Feats:
1) Maximize
3) Quicken
6) Empower
9) Arcane Initiate
12) Heighten
15) Mental Toughness
18) Improved Mental Toughness
21) Wellspring of Power
22) Spellpower Sonic
24) BoGW
25) Spellpower Electric
27) Intensify
28) Spellpower Positive
30) Embolden
30) Scion of Air
31) Crush Weakness
33) Inspire Excellence
34) Spellpower Cold

Enhancements (102)
Stormsinger 46
Spellsinger 31
Racial 22
Feydark 3

Epic Destiny (83)
Fatesinger 36
Draconic 26
Shadowdancer 21

Charisma 120
Evocation 129 (133 BoGW)
Enchantment 121

Scorp DPS EE (1 Min.)
~100,000 per minute

Stonejaw
~21s

MD Worm Time
~54s

Slot Current
Head Dino (20/10/5 Sonic,+286 Wizardry, Deacon)
Eye Syne, the Way of the Melody (Qual. Cha +3, Imperial Resonance, Sounding, +4 Artifact Cha)
Armor Dino (Voidscale, Voidfang, +5 Cold, Resistance, Deacon)
Wrist Legendary Wristbound Register (Ins. Int +6, Ins. Wizardry +147, Qual Reflex +3, ME 10%)
Ring1 Bound Elemental Ring of Lightning (Chained)
Ring2 Bound Elemental Ring of Frost (Chained)
Boots Legendary Greaves of Seasons' Warding (Elemental Absorb +37, Profane SF)
Gloves Legendary Darstil's Gloves (Ins. Spell Focus, Qual Potency, Lore, Spell Pen, Profane SP)
Cloak Dino (20/10/5 Lightning, Ghostly, Deacon)
Belt Legendary Strap of Savviness (Ins. Cha, Profane Well Rounded, Exc. Healing Amp, Profane PRR)
Trinket Legendary Periapt of Charisma (Cha +15, Qual. MRR , +6% Critical)
Necklace Legendary Pendant of the Sea (Ins. Resonsance, Ins. Glaciation, Ins. Magnetism, +10 Cold)
Weapon Artblade (Lore, Sacred, Artblade's Gift, Vacuum)
Weapon Clank (Sonic Lore, DWS, Quality SF Mastery, Ash/Salt)

Filigree
Weapon
Sanctified Fervor/Reverberation (Rare)
To Hell and Back/Embraced by Light (Rare)
Otto Charisma (Rare)
Otto Spellpower (Rare)
Otto Consitution (Rare)
Dragonsoul Charisma (Rare)
Dragonsoul Universal Spellpower (Rare)
Lunar Magic Charisma (Rare)
Lunar Magic Universal Spellpower (Rare)
Embraced by Light Charisma (Rare)

Artifact
Sanctified Fervor/Reverberation (Rare)
To Hell and Back/Embraced by Light (Rare)
Otto Spellpower (Rare)
Dragonsoul Charisma (Rare)
Lunar Magic Charisma (Rare)
 
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EinarMal

Well-known member
Here are some more stats and augments:

Helpless Damage - 23%
Dodge - 28%
Fort - 130
PRR - 180
MRR - 121 (cap is 130, still farming out mythic gear)
HP - 3,020 buffed
Conceal - 50%
Elemental Absorb - 55%
Sonic Absorb - 28%
Threat reduction - -65%
Hamp- 140
Relfex-~90 w/ evasion

Augments:
Legendary Bulwark
Esoterica
Perform
False Life
Devotion SP
Enchant Power/Greater
Hamp
Pomura
Heavy Fort
Ravils
Wizardry
Spellcraft
Heal
Evoc Power/Greater
Fes. Cha
Deathblock
Dex, Ins. Dex
Featherfall
Dodge
Defense
Con, Ins. Con, Fes. Con
Sonic SP
Meridian
 
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SpartanKiller13

Why do I have 614 ddo build files
Scorp DPS EE (1 Min.)
~100,000 per minute

Stonejaw
~21s

MD Worm Time
~54s
About how many SP do you spend in a minute of pumping 100k? For estimation purposes, wanting to get a feel of how long this sort of build can run max output.

I wonder how much targeting/cooldowns etc affects Yegora times; the most recent benches I have for a Vanguard and an Inquis are ~4x as long for Yegora as for Stonejaw, so yours being 2.5x is interesting. Might have to split categories...

Thanks for posting :)
 

EinarMal

Well-known member
About how many SP do you spend in a minute of pumping 100k? For estimation purposes, wanting to get a feel of how long this sort of build can run max output.

I wonder how much targeting/cooldowns etc affects Yegora times; the most recent benches I have for a Vanguard and an Inquis are ~4x as long for Yegora as for Stonejaw, so yours being 2.5x is interesting. Might have to split categories...

Thanks for posting :)

It's a good question. At one time I had Ruin and GRuin in the build, but I got sick of running out of sp in raids. It's easy to try that version you could swap out master of music, and inspire excellence for them. But you have to go T5 Draconic, and I felt like overall it was a worse build.

I think I could go for about 5-6 minutes all out. I have a lot of sp reduction, so with all metamagics on my cost for something like Thunderstroke is 39 spell points vs. 40 base. I use rings of spell storing in raids during downtime as much as possible.

It helps a lot that I am using the nearly free epic strike from fatesinger and the nearly free SLA sonic blast. The sonic blast damage isn't amazing but it's cheap filler with the fatesinger upgrade and the lightning strike procs.

To be fair, the one minute time DPS is not sustainable over 5 minutes, that is, using Wellspring, Turn the Tide, and the night revels clicky.

To me, the scorp test is just a fun thing to see if you can just dump everything and including helpless what is the top end.

The worm DPS is much more aligned with what you would get in raids, but again I used Wellspring, Turn the Tide, Night Revels clicky.

My rotation for distance targets that I don't want to get close to is Thunderstoke, Icerberg, Fatesinger Strike, Sonic Blast SLA, Sonic Blast, Chain Lightning, Ball Lightning, I barely ever get to ball lightning with the cooldown reduction.

One interesting thing with this build, because you have the fatesinger strike and sonic blast SLA, you can basically cast those forever and its not totally terrible DPS with all the procs.
 
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EinarMal

Well-known member
I wonder how much targeting/cooldowns etc affects Yegora times; the most recent benches I have for a Vanguard and an Inquis are ~4x as long for Yegora as for Stonejaw, so yours being 2.5x is interesting. Might have to split categories...

Thanks for posting :)

I think there is a building up aspect to these casters, I have to get a lot of stacks going of the new dripping with sonic, sounding, meltfang, mantle and get the debuffs going. So I think that is probably why it doesn't do as well on stonejaw and I don't have that huge opener like adrenaline or hunts end it's more of a slow burn lol...
 

SpartanKiller13

Why do I have 614 ddo build files
It's a good question. At one time I had Ruin and GRuin in the build, but I got sick of running out of sp in raids. It's easy to try that version you could swap out master of music, and inspire excellence for them. But you have to go T5 Draconic, and I felt like overall it was a worse build.

I think I could go for about 5-6 minutes all out. I have a lot of sp reduction, so with all metamagics on my cost for something like Thunderstroke is 39 spell points vs. 40 base. I use rings of spell storing in raids during downtime as much as possible.

It helps a lot that I am using the nearly free epic strike from fatesinger and the nearly free SLA sonic blast. The sonic blast damage isn't amazing but it's cheap filler with the fatesinger upgrade and the lightning strike procs.

To be fair, the one minute time DPS is not sustainable over 5 minutes, that is, using Wellspring, Turn the Tide, and the night revels clicky.

To me, the scorp test is just a fun thing to see if you can just dump everything and including helpless what is the top end.

The worm DPS is much more aligned with what you would get in raids, but again I used Wellspring, Turn the Tide, Night Revels clicky.

My rotation for distance targets that I don't want to get close to is Thunderstoke, Icerberg, Fatesinger Strike, Sonic Blast SLA, Sonic Blast, Chain Lightning, Ball Lightning, I barely ever get to ball lightning with the cooldown reduction.

One interesting thing with this build, because you have the fatesinger strike and sonic blast SLA, you can basically cast those forever and its not totally terrible DPS with all the procs.
Yeah, T5 Draconic doesn't feel great for me rn lol.

Alright, so quite good for short raids and still fine for longer ones between cheap strikes and like SP rings :)

I used FS strike last life on a Sorc, and it felt pretty great; I don't think the AoE strikes are very good, so why not grab a single-target one?

Yeah, I'm not expecting any DPS bench to linearly scale (esp with Scorp helpless), but still good to get an idea :) Also I assume you meant 100k Scorp DPS (based on your bench times); 100k DPM I'm pretty sure you can beat with like two spells lol.

But if you can put out 2m/minute for 5 minutes, that's quite a bit of damage XD

Not worth starting with FS strike to get it off CD faster? Also have you tried Echoes of Discord? Seemed pretty decent to me, esp given it also splash heals in raids.
I think there is a building up aspect to these casters, I have to get a lot of stacks going of the new dripping with sonic, sounding, meltfang, mantle and get the debuffs going. So I think that is probably why it doesn't do as well on stonejaw and I don't have that huge opener like adrenaline or hunts end it's more of a slow burn lol...
That makes sense, debuffs and DoT's. Was just interesting to compare the spread :)
 

EinarMal

Well-known member
Yeah, T5 Draconic doesn't feel great for me rn lol.

Alright, so quite good for short raids and still fine for longer ones between cheap strikes and like SP rings :)

I used FS strike last life on a Sorc, and it felt pretty great; I don't think the AoE strikes are very good, so why not grab a single-target one?

Yeah, I'm not expecting any DPS bench to linearly scale (esp with Scorp helpless), but still good to get an idea :) Also I assume you meant 100k Scorp DPS (based on your bench times); 100k DPM I'm pretty sure you can beat with like two spells lol.

But if you can put out 2m/minute for 5 minutes, that's quite a bit of damage XD

Not worth starting with FS strike to get it off CD faster? Also have you tried Echoes of Discord? Seemed pretty decent to me, esp given it also splash heals in raids.

That makes sense, debuffs and DoT's. Was just interesting to compare the spread :)

With a pack, I will hit them with soundburst, then BoGW, and then I do use echoes of discord, my AOE rotation is Horn of Thunder, Greater Shout, Echoes, Shout SLA, Shout, Chain Lightning (rarely), Ball Lightning (very rarely).

In raids like FoM the sonic heal is pretty amazing, you can just spam shouts and do damage and mass heal everyone.

In some cases, I mix the two distances and the shorter range cone stuff. Like with the worm I will spam spells and when it pops up, throw horn of thunder, gr shout, echoes and wing away and use the longer range stuff.

For SP management, I've been trying to get an Artblade forever, but no luck yet. In cases where you don't care about healing, you can also sub Legendary Cuffs of the Forbidden and get sinister chill proccing reliably. I use that sometimes if I don't need to care that much about healing in a raid.

In terms of single target rotation, I will use FS strike, sonic blast SLA as my openers because they are so cheap if I am in the longer raids. For quests I usually start with Thunderstoke/Iceberg as they hit the hardest.

I guess I could add echoes to my single target rotation, it's kind of a weird spell I feel like it often misfires for some reason and doesn't do anything.

I do also use salted sleet storm a lot if i am running R10s. Its also great to drop for raids and boss fights for the added lightning procs.
 
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EinarMal

Well-known member
Updated gear, finally pulled an Artblade a bit ago, also using now esoterica and legendary bulwark raid augments.

Head Dino (20/10/5 Sonic,+286 Wizardry, Deacon)
Eye Syne, the Way of the Melody (Qual. Cha +3, Imperial Resonance, Sounding, +4 Artifact Cha)
Armor Dino (Voidscale, Voidfang, +5 Cold, Resistance, Deacon)
Wrist Legendary Wristbound Register (Ins. Int +6, Ins. Wizardry +147, Qual Reflex +3, ME 10%)
Ring1 Bound Elemental Ring of Lightning (Chained)
Ring2 Bound Elemental Ring of Frost (Chained)
Boots Legendary Greaves of Seasons' Warding (Elemental Absorb +37, Profane SF)
Gloves Legendary Darstil's Gloves (Ins. Spell Focus, Qual Potency, Lore, Spell Pen, Profane SP)
Cloak Dino (20/10/5 Lightning, Ghostly, Deacon)
Belt Legendary Strap of Savviness (Ins. Cha, Profane Well Rounded, Exc. Healing Amp, Profane PRR)
Trinket Legendary Periapt of Charisma (Cha +15, Qual. MRR , +6% Critical)
Necklace Legendary Pendant of the Sea (Ins. Resonsance, Ins. Glaciation, Ins. Magnetism, +10 Cold)
Weapon Artblade (Lore, Sacred, Artblade's Gift, Vacuum)
Weapon Clank (Sonic Lore, DWS, Quality SF Mastery, Ash/Salt)

The only thing I am considering swapping would be the 15% trinket from Chill, but it is rare, so going to take a while....
 

EinarMal

Well-known member
Updated enhancements:

Enhancements (102)
Stormsinger 46
Spellsinger 31
Racial 22
Feydark 3

Epic Destiny (83)
Fatesinger 36
Draconic 26
Shadowdancer 21

Charisma 118
Evocation 125 (129 BoGW)
 

EinarMal

Well-known member
I am probably going to swap out master of music for embolden. Getting too many saves in Chill.

I might tweak filligrees as well, and would like to get 4-5 more DC.
 

peng

Well-known member
Each Chords of Fate you have increases the damage of echoes of discord by a further 1d6+1 per Character Level, so I always open with strike a chord and keep it part of my aoe rotation.
You could drop mental toughness for spell focus x2 if you need to pump DCs a bit more. If you want a 2nd school, can also grab epic sf and spell specialty.
 

EinarMal

Well-known member
Each Chords of Fate you have increases the damage of echoes of discord by a further 1d6+1 per Character Level, so I always open with strike a chord and keep it part of my aoe rotation.
You could drop mental toughness for spell focus x2 if you need to pump DCs a bit more. If you want a 2nd school, can also grab epic sf and spell specialty.
Yeah, already use echoes.

I am not going to gimp DPS too much, but I think I can eek out another +4 without taking spell focus feats. I am aiming for 129(133 BoGW) before the +3 reaper boost, which should be much better in chill content.

I don't use enchantment much, so I have no interest in spending so many feats of spell focus, really nothing else to drop all pretty critical.
 

Bjond

Well-known member
I currently use the 9% critical PL, I will admit I haven't tested it vs. cooldown reduction, I probably should.
IIRC, the CD reducers don't apply to SLAs, Strikes, or Feats while the extra critical works on everything. Unless the vast majority of your DPS comes from your spellbook, I wouldn't bother checking it.

CD doesn't even help my frost druid unless it wants to spam ice-flowers and loose all it's SP as fast as it can.
 

Niimbl

New member
Hello, I was wondering if you have and photos/ breakdown of the destiny trees. I saw the build and would love to try it out but was just curious and the destiny part of it.
 

EinarMal

Well-known member
I will try to post an updated build in the next few days with the details. It has changed a good amount since I posted this, and I am back at cap on it so can take screenshots.
 
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