Tolero
DDO Producer
Greetings!
We have been reading your feedback about our upcoming expansion The Chill of Ravenloft, and your desire to learn more about the loot system it will contain, including info about the relative rarity of the loot. So today we wanted to map out how treasure will work in Chill of Ravenloft, especially as compared to previous content and Expansions:
With Chill of Ravenloft players will be able to create weapons using components they'll find for the Viktranium crafting system in Lamordia. This will have similarities to what players experienced on the Isle of Dread, where components are gathered from questing. Certain key components, which are used to make the more powerful effects, are obtained either by raiding or by defeating rare Landscape encounters. We are aiming for the access to ingredients to be similar to our Isle of Dread expansion.
There will additionally be rare items to hunt for, which will provide fewer static effects but increased flexibility in the form of more Lamordia-specific Augment Slots. The Lamordia Augments come from crafting them, similar to Dino Bone augments. We're tuning the drop rates of those to be more generous than the recent updates' rares have been. Myth Drannor was too rare, we adjusted it during update 71.2, increasing rates and also being mindful of whether a rare drop was gated behind the rarity of the encounter it was attached to. With Chill of Ravenloft, we're increasing the rare drop rates from what they were in update 71.2.
When it comes to rare treasure, the ultimate goal is that we want obtaining a rare drop to feel meaningful and not rote -- that when someone gets one, it feels special. With that said, we also don't want it to feel insurmountable, so we continue to tune the rates so that we can hit that sweet spot of special-but-not-impossible. We're expecting players to be able to try things out in the next Lamannia preview in a couple weeks. We've been considering your feedback and assessing the impacts of the treasure rates carefully for several months, and we encourage you to provide feedback on the latest rendition of the expansion's loot system during the upcoming Lamannia preview.
Thanks for playing, and we'll see you in game!
We have been reading your feedback about our upcoming expansion The Chill of Ravenloft, and your desire to learn more about the loot system it will contain, including info about the relative rarity of the loot. So today we wanted to map out how treasure will work in Chill of Ravenloft, especially as compared to previous content and Expansions:
With Chill of Ravenloft players will be able to create weapons using components they'll find for the Viktranium crafting system in Lamordia. This will have similarities to what players experienced on the Isle of Dread, where components are gathered from questing. Certain key components, which are used to make the more powerful effects, are obtained either by raiding or by defeating rare Landscape encounters. We are aiming for the access to ingredients to be similar to our Isle of Dread expansion.
There will additionally be rare items to hunt for, which will provide fewer static effects but increased flexibility in the form of more Lamordia-specific Augment Slots. The Lamordia Augments come from crafting them, similar to Dino Bone augments. We're tuning the drop rates of those to be more generous than the recent updates' rares have been. Myth Drannor was too rare, we adjusted it during update 71.2, increasing rates and also being mindful of whether a rare drop was gated behind the rarity of the encounter it was attached to. With Chill of Ravenloft, we're increasing the rare drop rates from what they were in update 71.2.
When it comes to rare treasure, the ultimate goal is that we want obtaining a rare drop to feel meaningful and not rote -- that when someone gets one, it feels special. With that said, we also don't want it to feel insurmountable, so we continue to tune the rates so that we can hit that sweet spot of special-but-not-impossible. We're expecting players to be able to try things out in the next Lamannia preview in a couple weeks. We've been considering your feedback and assessing the impacts of the treasure rates carefully for several months, and we encourage you to provide feedback on the latest rendition of the expansion's loot system during the upcoming Lamannia preview.
Thanks for playing, and we'll see you in game!