Chill of Ravenloft Loot Overview

5 Other People

all the voices in my head are my own
knowing the actual rarity value is not as valuable as knowing if that the number is to high or to low for the typical player. and getting fixated on a specific number is not helpful as most folks don't know their number and many folks have a range of acceptability.

the important numbers that SSG has been looking at are:
  1. *existing data* - chest re-rolls (profit)
  2. *existing data* - chest re-play ability
  3. *new data* - will existing customers buy expansions knowing about the rarity issue (remember MD was a complete surprise & I think we can see why)

still, it's fairly clear that SSG plans to maximize profits and make very minor changes until they find a balance of income to rarity.


but if you want a real number, then given that we went from a chance of 1 in 2500(original MD), to 1 in 1250 (release 72.1), I suspect the next jump to be around 1 in 800. I'd guess my range of acceptability to be 1 in 100.
 

Arthol

Well-known member
Just to note, I believe (Legendary & Heroic) Helm of the Warblade is still bugged where the crown of summer on it doesn't work. Getting a rare item and finding out it doesn't work is extra disappointing.
I went through the trouble camping The Autumn Equinox only to find out it doesn’t seem to work with Ignition for some dam reason. It’s spent 4 months trying that and now I’m camping it on another toon
 

GrizzlyOso

Well-known member
It might make people feel *special* if something on or about rare items actually indicated they were rare . Steal colors from Diablo if you need some inspiration. Also you could put “(rare)”
 

seph1roth5

Well-known member
Through the old forums and these forums, I have been asking - nay, begging you do to do two basic things regarding loot:
1. Stop binding everything to character or account. Just stop it.
I wonder if they'll ever put in something worse than btc lol. If anyone can find it it's ssg! Maybe btc but disappears after 3 hours? Or lasts for 1 quest then you have to go to hall of heroes and get the item again?

But ya, they have a wildly inaccurate idea of what players want/what's fun. Any time people beg for less btc stuff, they have a response along the lines of "Well it's a raid, raid gear is better, so to keep it balanced it has to be btc." Even though a raid is just more difficult in general, and that should be enough to balance it out. Kind of like the purple names in wilderness being much harder than normal rares. That should be enough to warrant it having better drops, it shouldn't ALSO have rare drops. Most people can't just waltz into MD and solo the worm. Some can, but not most lol.

Artifacts are limited to one equipped at a time, why are there ALSO rare artifacts? It's 1000% obvious to most people that it's just an artificial way of forcing you to play more, by making the things you want harder to get. I get they're a company and need to make $$ and all that, but pretty sure people loved ravenloft, sharn, and feywild just fine.

Feytwisted was a great idea, and there are some items in there people definitely want, but it's suuuuuper rare, if at all, that I see someone saying they've been hunting a specific feytwisted item for months and, with other people, pulled hundreds of times/rerolls and not seen it.
 

Necrodancer

Ancient beyond measure
I wonder if they'll ever put in something worse than btc lol. If anyone can find it it's ssg! Maybe btc but disappears after 3 hours? Or lasts for 1 quest then you have to go to hall of heroes and get the item again?
It's called server transfer, July 9th will be lit or, at very least, TR caches will be :giggle:
 

Mnemor

Contract devil
Devs, it's awful that you continue to want to continue with rare loot without explaining how you intend to handle it in the new expansion.

I hope you've at least learned from your mistakes. The problem isn't so much the rare loot itself, but the lack of mechanisms to avoid relying exclusively on luck (I suppose you think that if there are any, it's not rare anymore, but devs, the situation sucks and it's going to cost you money), as well as the fact that most rare items in MD shouldn't be rare.

Improved versions of existing items, okay, that's possible, although for that we already have Mythic, Reaper, and Curse. How many times do you want to reinvent the wheel?

Unique items like jibbers, which aren't part of sets? Okay, that's fine.

Unique weapons, like SoS. Maybe, depending on how you implement it. But keep in mind that you're still increasing the cap. Items become more obsolete with each new expansion. Limit rarity, because getting a rare item when it's already obsolete is pathetic. And it annoys players.
 

Mnemor

Contract devil
I haven't bought the expansion yet. Whether I do or not depends on how you do things. If I have to spend my money on another game, I'll do it. It's not a trauma for me. I don't feel the Stockholm syndrome that other players seem to feel.
 

Ratman

Well-known member
Greetings!

We have been reading your feedback about our upcoming expansion The Chill of Ravenloft, and your desire to learn more about the loot system it will contain, including info about the relative rarity of the loot. So today we wanted to map out how treasure will work in Chill of Ravenloft, especially as compared to previous content and Expansions:

With Chill of Ravenloft players will be able to create weapons using components they'll find for the Viktranium crafting system in Lamordia. This will have similarities to what players experienced on the Isle of Dread, where components are gathered from questing. Certain key components, which are used to make the more powerful effects, are obtained either by raiding or by defeating rare Landscape encounters. We are aiming for the access to ingredients to be similar to our Isle of Dread expansion.

There will additionally be rare items to hunt for, which will provide fewer static effects but increased flexibility in the form of more Lamordia-specific Augment Slots. The Lamordia Augments come from crafting them, similar to Dino Bone augments. We're tuning the drop rates of those to be more generous than the recent updates' rares have been. Myth Drannor was too rare, we adjusted it during update 71.2, increasing rates and also being mindful of whether a rare drop was gated behind the rarity of the encounter it was attached to. With Chill of Ravenloft, we're increasing the rare drop rates from what they were in update 71.2.

When it comes to rare treasure, the ultimate goal is that we want obtaining a rare drop to feel meaningful and not rote -- that when someone gets one, it feels special. With that said, we also don't want it to feel insurmountable, so we continue to tune the rates so that we can hit that sweet spot of special-but-not-impossible. We're expecting players to be able to try things out in the next Lamannia preview in a couple weeks. We've been considering your feedback and assessing the impacts of the treasure rates carefully for several months, and we encourage you to provide feedback on the latest rendition of the expansion's loot system during the upcoming Lamannia preview.

Thanks for playing, and we'll see you in game!
please do not make anything like art/crownblade cloak drops in Goranthanil. I must have easily done 200 - 250 runs on Goranthanil -- WITH ALL ALLOWABLE REROLLS in every single attempt, in addition to having Treasure hunters every time and as many Discovery Boosts as i could, and not a single Cloak of the Artblade (also 3 guildmates hands in the chest for at least 70% of those) and ZERO. I do not want another Band of the Holy Way thank you very much LOL. I mean does "class specific" loot actually work?
 

Ratman

Well-known member
please publish drop rates for rare. spending astral shards should know what our chances are. and the roll.
 

Frieling Slyhand

Well-known member
Just to note, I believe (Legendary & Heroic) Helm of the Warblade is still bugged where the crown of summer on it doesn't work. Getting a rare item and finding out it doesn't work is extra disappointing.
Yes! This was the only rare gear item I pulled and I can’t even use it! Would love to see it fixed.
 

J1NG

I can do things others can't...
Yes! This was the only rare gear item I pulled and I can’t even use it! Would love to see it fixed.
Had a quick gander at this pulling out the one pulled the other day.

To be specific, only the Crown of Summer effect is bugged and it is individually bugged, as in, it's bugged for this specific items version of the effect. Other items with Crown of Summer (like the Feywilds Legendary Crown of Butterflies) works properly.

Essentially it is experiencing the same as last times Improved Deception issue which was found to impact on the Feywild Vinelash Bracers (where it was the only item with Improved Deception that was not doing any Improved Deception at all of any kind) but any other item with the older or new Improved Deception effect worked fine. Only this time, it's swap the effect of Improved Deception for Crown of Summer and for this item "Legendary Helm of the Warblade" instead.

J1NG
 

rabidfox

The People's Champion
Had a quick gander at this pulling out the one pulled the other day.

To be specific, only the Crown of Summer effect is bugged and it is individually bugged, as in, it's bugged for this specific items version of the effect. Other items with Crown of Summer (like the Feywilds Legendary Crown of Butterflies) works properly.

Essentially it is experiencing the same as last times Improved Deception issue which was found to impact on the Feywild Vinelash Bracers (where it was the only item with Improved Deception that was not doing any Improved Deception at all of any kind) but any other item with the older or new Improved Deception effect worked fine. Only this time, it's swap the effect of Improved Deception for Crown of Summer and for this item "Legendary Helm of the Warblade" instead.

J1NG
Fun fact, when MD launched, (legendary and heroic) Helm of the Sun's Wrath also had a bugged crown of summer. Both the Helm of the Warblade and Helm of the Sun's Wrath were bug reported, but only Sun's Wrath got fixed, helm of warblade slipped thru the cracks.
 

Frieling Slyhand

Well-known member
Had a quick gander at this pulling out the one pulled the other day.

To be specific, only the Crown of Summer effect is bugged and it is individually bugged, as in, it's bugged for this specific items version of the effect. Other items with Crown of Summer (like the Feywilds Legendary Crown of Butterflies) works properly.

Essentially it is experiencing the same as last times Improved Deception issue which was found to impact on the Feywild Vinelash Bracers (where it was the only item with Improved Deception that was not doing any Improved Deception at all of any kind) but any other item with the older or new Improved Deception effect worked fine. Only this time, it's swap the effect of Improved Deception for Crown of Summer and for this item "Legendary Helm of the Warblade" instead.

J1NG
Right! And this is why it seems to me it should be an easy fix. Just copy and paste the code from those items where the effect works!
 

Mindos

CHAOTIC EVIL
Is the wording slightly different between crown of summer versions that work and those that don't?
 

PersonMan

Well-known member
Is the wording slightly different between crown of summer versions that work and those that don't?
Yes.

Warblade does not have
You permanently benefit from a lesser version of Crown of Summer.

Crown of Summer:
just the text following that.

Clearly we are being buffed with the description for Crown of Summer and not the effect,
 

Kitty2Meow

Well-known member
We're tuning the drop rates of those to be more generous than the recent updates' rares have been. Myth Drannor was too rare, we adjusted it during update 71.2, increasing rates and also being mindful of whether a rare drop was gated behind the rarity of the encounter it was attached to. With Chill of Ravenloft, we're increasing the rare drop rates from what they were in update 71.2.
Even the Rare drop rates had been increased in update 71.2, it is still very rare that you don't really feel the difference.

If a Rare item has a drop rate of 1/800, even if you increase the drop rate by 20%, it is still very rare because the drop rate from the beginning is very very low.

Since it will be a crafting system, is it possible to use a lots more of materials to craft the rare item instead?
 
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