Chill of Ravenloft Loot Overview

erethizon1

Well-known member
See, this is why they keep doing it. You spent 15 shards x 3 rerolls x 2 characters x 5 ransacks x 7 chests per ransack = 3150 shards. You are rewarding the exact design you say you don't like. Nobody forced you to burn $150 worth of shards on a single item that you don't need. (wait, was it 17 shards for L34 quests? That's 3570 shards! Insanity.)

You don't need any items from MD if you don't want to. Sure, getting DCs higher is nice, and I use an MD shield and a fallen age axe, but just about nothing from MD invalidates a level 32 set.
And this is the exact reason we shouldn't even buy their expansions like this. The fact they had the audacity to even try to pull this BS on us should be rewarded with an epic sales failure so devastating that they go back to the developer room with their tails between their legs and go back to the old way of doing things. Our tolerance of their abusive behavior (even playing the pack but not rerolling) only invites more abuse.
 

erethizon1

Well-known member
Hey.
You guys want feedback on specifics, but then only give us vague descriptions. We'll work with what we can.

First: You've said that you've already adjusted drops.
Clearly, you could adjust them again. I have still been utterly disappointed in the drops out there. I can say that maybe I've pulled another golden weapon and one othe rare that I didn't need in the intervening weeks, but it's just not fun.
You're already releasing more content... just make MD more tolerable.


Onto the new stuff:
This sounds much better. IOD is a better base than MD to build off of. I, too, don't mind the idea of rare drops... but you guys have to start actually playing this instead of trying to vibe-feel it.


You haven't adjusted MD enough... and that gives me little to no confidence you'll vibe-adjust Lamordia right.
At the very least tell us that MD will one day have no rare loot. When the cap is 40, MD loot has no point in being rare. Rare loot should become common over time.
 

erethizon1

Well-known member
I've put out some suggestions for compromise. No one liked them because they didn't give everytthing they wanted.
One of the important things to remember is that we were already compromising under the old system. I got a quest to save the kings daughter from trolls and a dragon that has a legendary sword. I did exactly as I was told and the sword wasn't there. What is the solution? To go save the daughter again and kill the dragon again? What happened? How did she get recaptured? I literally just saved her! How is the dragon alive again? What do you mean he only sometimes has the sword and you have to kill him repeatedly? All of that is just stupid.

Yes, I realize MMO's can only survive off of replayability. Thanks to mythic/reaper bonus and curse cards we already have that even with 100% drop rate. We definitely don't need an even worse drop rate than the game has had for years.
 

Bobbryan2

Well-known member
I've put out some suggestions for compromise. No one liked them because they didn't give everytthing they wanted.
You seem to not know the difference between compromise and negotiating against yourself.
You're not giving compromise, because there's no second party to compromise. The only thing you're compromising is other people's negotiating strength.
 

Kitty2Meow

Well-known member
At the very least tell us that MD will one day have no rare loot. When the cap is 40, MD loot has no point in being rare. Rare loot should become common over time.
Exactly, it has been one year since MD and Fall of the Night Brigade released, it should be time to revert the Rare Loots for both Xpacks to regular loots.

New loots with better stats come out, old loots should become regular non-rares.
 

Bobbryan2

Well-known member
Exactly, it has been one year since MD and Fall of the Night Brigade released, it should be time to revert the Rare Loots for both Xpacks to regular loots.

New loots with better stats come out, old loots should become regular non-rares.
They don't really do that, though. the best you get is that they update it to higher levels and do a balance pass at the same time.

They have no system to slowly appreciate drop rates to accommodate no longer being meta.

I'd like there to be.
 

erethizon1

Well-known member
They don't really do that, though. the best you get is that they update it to higher levels and do a balance pass at the same time.

They have no system to slowly appreciate drop rates to accommodate no longer being meta.

I'd like there to be.
Yeah, I've suggested changes over time for many things. Quest packs should drop in price by 10 or 20% per year until they bottom out at 25 or 99 store points. Drops rates should increase by 5 to 10% per year until chests give a drop every time you loot like in heroic borderlands. Heroic borderlands has the 100% named item drop rate because the developers rightly realized that people shouldn't have to repeatedly farm level 1 quests for loot. The same is true for level 3 Saltmarsh quests. The loot should just drop so people can replace their borderlands gear. They will be switching to Feywild at level 5 anyway (and possible some of the gear from new level 4 quests at level 4). There is no need for this gear to be anything other than very common.
 

VinoeWhines

Well-known member
It sucks to have Caster Intelligence items(Empower/Transmutation...etc) on an Intelligence Rogue Assassin. Not all intelligence classes are Casters.

Again ALLOW players to put the stats they need on the gear. It will save developers time in having to figure out what effects to put on what items.
Or like I mentioned before, make random generated Named gear with the ability for players to unlsot/slot the effects/stats that better works with their character.

Add Lunar/Solar slots on Rings:
Named item sets already include Rings as their piece meal in named sets.
Mind and Matter are a set bonus as another example.

Add Quality + stats as options to slot.

Add Enhancement and Insightful and Quality(Stat-wise or) as something that can be slotted on one item(Stunning/Trip/Assassinate/Intimidate/Bluff/Sunder)

items with Feats like: Wind through Trees/Deflect Arrows/Elusive Target/First Blood

Would be great to have on more gear or even better be able to spend more ingredients to add as a "bonus effect" on items to make them stand out. Maybe 150-300 Heartseeds or something that is already in game.

Have a +3 Artifact to all Stats Solar/Lunar augment as well as that is part of other set bonus'

What was the reason why Legendary Greensteel didn't even get at least a Heroic Colorless augment?
 

Wini

Well-known member
Fun fact, when MD launched, (legendary and heroic) Helm of the Sun's Wrath also had a bugged crown of summer. Both the Helm of the Warblade and Helm of the Sun's Wrath were bug reported, but only Sun's Wrath got fixed, helm of warblade slipped thru the cracks.
Today, Hell of the Warblade is still bugged.

WOW, just wow
 

J1NG

I can do things others can't...
Before I concern myself with new quests, how about you guys get our main characters to transfer so we can play. It would be nice to see an announcement on this problem.
Is the character you are trying to transfer to Lamannia a Guild Leader?

If so, you will need to resign the position off to another character before you can transfer them off to Lamannia.

If it's not, you'll need to provide more details of the issue you are experiencing.

J1NG
 

erethizon1

Well-known member
Is the character you are trying to transfer to Lamannia a Guild Leader?

If so, you will need to resign the position off to another character before you can transfer them off to Lamannia.

If it's not, you'll need to provide more details of the issue you are experiencing.

J1NG
Chances are it was an off-topic post from someone experiencing a slow transfer of his character to the new 64-bit servers. Not surprisingly, the people too impatient to wait a week to transfer their characters (to avoid the rush) are also too impatient to wait for the transfer process to complete.
 

J1NG

I can do things others can't...
Chances are it was an off-topic post from someone experiencing a slow transfer of his character to the new 64-bit servers. Not surprisingly, the people too impatient to wait a week to transfer their characters (to avoid the rush) are also too impatient to wait for the transfer process to complete.
Well, it wouldn't hurt to provide the info about the Guild Leader again in case if it was a query about Lam access to try the items ahead. If it's just someone impatient about the slowness, that's fine too, so long as everyone on the same page about what's happening. :)

J1NG
 

Aronan

/Forum Title Placeholder v3.7
i've bought every expansion and every patron and spent between $400-1000+ per year since 2012 on boxes and tools for my alt army....though MD burned me and I've stopped spending any money, rares have killed the game.

If you "want obtaining a rare drop to feel meaningful", then it must feel like it's feasible or it ruins gear tetris. If it's too rare to plan with gear tetris then it does not spark joy when obtaining. Sadly I would have played MD enough to get all the rares b/c I played a lot, but rares killed my drive to design builds b/c I'd get tired of the build before I got the rares needed to complete, so builds never got finished.

Endless farming is boring.

Bring back gear tetris and the saga and i'll come back.

I’ve run into the issue—spending more and enjoying less.
The absence of a pity system makes it harder to stay engaged. Even in classic raids, you can earn items with runes over time, which promotes community play and rewards persistence.There is a real need to properly expand saga and gear-based progression loops that encourage build experimentation and completion which is part of the core of the game.

Compared to MD loot, snagging a Jibbers feels easy.
The current approach to rare drops isn’t just frustrating—it actively undermines long-term player engagement and discourages continued investment.
 

J1NG

I can do things others can't...
Lamannia is closed. You can't transfer there.
This is true. But it's also right now. And we couldn't be certain the poster I replied to wasn't talking about a Lamannia transfer given the topic of the thread and how old it was already. So better to be sure and cover that first.

J1NG
 

VinoeWhines

Well-known member
Pity system is already labeling something and saying its wrong calling it out.

This Myth Drannor loot system is FLAWED. The concept wasn't wrong as normal Named gear wasn't impossible prior to farm, with a few edge case references but the way Rare loot in Myth Drannor was implemented was somewhat overkill in making somethings rare. A roll just to see if your in the vicinity to reroll on another roll to see if you rolled enough to roll out of the dungeon with a named item and then to lump other items(augments) in that same formula pushed it over the top.

It's FLAWED that even the devs are not implementing it again and the implemented original formula was loosened up even more.
I would go with Feytwisted random-roll(for the uninitiated) or with an ability to re-slot abilities-effects; or just self build gear slots.
 
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