With the example Blade Master enemy you would need roughly a +315 to hit to still graze it on a 6. Perhaps we need some more % bonus to hit from abilities to toss into the formula to overcome the *2 that AC gets.Looks reasonable to me.
For far, far too long, the general advice was "just get your attack to an OK level and you'll hit on a 2, so focus entirely on damage".
While seeing any grazing blows is morally reprehensible and I feel your pain, high to-hit builds should also be rewarded. 191 is not terrible, but a bit low. If you were grazing on a 6 with a 220 or something...OK, different conversation. It also rewards teamwork and makes buffing actually matter. When was the last time pugs coordinated buffing to-hit? Possibly a decade.
*coughs*This is how we make caster dps relevant in raids again![]()
Start the raid on Wednesday afternoon so there's time to finish it before the next server restart the following week and a warlock party can push.Or warlock, sure... if the raid leader can wait for the wimpy slow steady DPS...
are these the same "geniuses" who think monk is getting nerfed?I see no issue. I've been reliably informed by some totally not delusional forumites that melee dps is 2-3 times higher than everything else. So you have nothing to complain about. :unsure:
I've never gotten a bonus this high, even when trying.191 is not terrible, but a bit low.
It was R1I've never gotten a bonus this high, even when trying.
This is gonna be a smack in the face for more casual players. (assuming Troll played on normal)
I've found it is generally best to avoid all new content for at least a year until power creep has had a chance to catch up to the newer content. I've never regretted not participating in content when it was new.I've never gotten a bonus this high, even when trying.
This is gonna be a smack in the face for more casual players. (assuming Troll played on normal)
Here's a breakdown from a pure Monk build I'm working on. Aside from the racial/class bonuses, you're probably missing several important sources.I've never gotten a bonus this high, even when trying.
Intelligent beings understand nuance and balance.The game is too easy!
Oh no. I missed.
The game is too hard!
Well, we're talking about devs who have no hands-on experience with the game. You guys complain that the game is too easy. How can you blame them for the high numbers?Intelligent beings understand nuance and balance.
Would you like me to explain this to you in smaller words? I know mammals are easily confused.
Maybe they have been adjusting the AC targets to deal with inquisitive builds and at the same time nerf some other builds that werent balanced enough in SSG’s preferences to be focusing enough on to hit versus other abilities? I suspect melee’s could be hit with this and then have to move around some of their gear and trees to compensate, balancing them similar to what has happened to casters in the past.Hmm, miss. TWF, offhand attack?
But yes, ACs lately have gone way up.
Point taken.Well, we're talking about devs who have no hands-on experience with the game. You guys complain that the game is too easy. How can you blame them for the high numbers?