Community Help - Let's confirm some U74 bugs

The Blonde

Catalogues Bugs
Bug Report Number:
0
EDIT: Live bugs thread here.

Heya, in the process of aggregating all of the U74 bugs, I have a list of things that have likely already been fixed, but I can't personally test them. If anyone wants to help, pick something from the list and confirm whether it's bugged or not, so I can then formulate the final list and hopefully get the devs to fix them before they move on to the next patch.

To reiterate, this isn't the list of U74 bugs; in fact, if something is confirmed broken, it is not in this list. These are mostly bugs from Lamannia or reports that didn't have much meat to them and warrant confirmation.

1) Dhampir undead form (Embrace Death), blocks the non-heal-effects from the T4 FoTW "Unquenchable Rage". While it still heals HP, it doesn't remove disease/ability damage/etc. Is this consistent with other undead forms, such as the Pale Master ones?

2) The range of heroic Drossheart's (Lv8 Hireling) Glue Blomb ability is much shorter than it should be.

3) Attempting to use Call on the Mist completely locks the character from doing anything.

4) Dhampir Dark Bargainer gets a level 10 feat called Resistance of the Dark Powers. It grants 5 Sonic Resistance.

5) Dark Bargainer is not granted Greater Death Aura as a pact spell at level 19.

6) At level 9, Dark Bargainer is supposed to get Negative Energy Burst as a pact spell, but gets Ray of Exhaustion instead. Additionally, Ray of Exhaustion is using the Sleet Storm icon.


7) Rush of Bats stops your forward momentum (i.e. if you're holding W when you use it, you won't be moving forwards after it's done casting, despite W still being pressed).

8) Dread Mist spell costs 30 SP instead of 10 SP.

9) Dread Mist seems to miss sometimes. Using it in the wilderness, sometimes (maybe on slopes) it caused no damage.

10) Vampiric Blast appears to be healing or 1d3/level, not a flat 1d3.

11) Dread Mist spell icons is the same as Evard's Black Tentacles (confusing).

12) Dust to Dust is using the Druid's Frostbite icon.

13) Lesser Death Aura is using the Gust of Wind icon.

14) Death Aura is using the Ice Storm icon.


15) Master Of The Dead is not working to increase the maximum casting level of the Death Auras (this is not a DDB specific issue) or Negative Energy Burst (if true, this is a DDB sepcific issue) granted by this pact.

16) Dust to Dust (Lv17 pact spell) gives no description of what it does in the level-up screen.

17) Crushing Dread SLA is doing about half the damage than the 1d6+8 it lists.
 
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rabidfox

The People's Champion
3) Attempting to use Call on the Mist completely locks the character from doing anything.
5) Dark Bargainer is not granted Greater Death Aura as a pact spell at level 19
11) Dread Mist spell icons is the same as Evard's Black Tentacles (confusing).

13) Lesser Death Aura is using the Gust of Wind icon.

14) Death Aura is using the Ice Storm icon.
These are all fixed. (#12 probably is too, but I don't have it on my setup so I'd have to log in to check).
 

Wini

Well-known member
Thx for reporting this.

On the other hand, perhaps any of these years they will be fixing Dragon Lord's Fear Me! or Aura of Fear, or Wild Mage's Unstable Sorcery (T4), just remembering a couple examples.

Or perhaps we should stop caring about reporting bugs, at least when you have reported the same bug for like a year and the things remains broken.
 

The Blonde

Catalogues Bugs
Thx for reporting this.

On the other hand, perhaps any of these years they will be fixing Dragon Lord's Fear Me! or Aura of Fear, or Wild Mage's Unstable Sorcery (T4), just remembering a couple examples.

Or perhaps we should stop caring about reporting bugs, at least when you have reported the same bug for like a year and the things remains broken.
The thing I've found is that if a bug isn't fixed before the next big patch goes live, then it essentially never gets fixed. Hence why I try to aggregate all of a patch's bug reports into a consolidated final list, to give "chewed food" to the devs so that we can have as many bugs fixed as possible. I usually do this alone (with the occasional precious help of J1NG), but I think the time has come for some outsourcing.
 

Bobbryan2

Well-known member
The thing I've found is that if a bug isn't fixed before the next big patch goes live, then it essentially never gets fixed. Hence why I try to aggregate all of a patch's bug reports into a consolidated final list, to give "chewed food" to the devs so that we can have as many bugs fixed as possible. I usually do this alone (with the occasional precious help of J1NG), but I think the time has come for some outsourcing.

Bugs persist for 1 update.
Features persist for 2.
 

SteelStar

Senior Systems Designer
Heya, in the process of aggregating all of the U74 bugs, I have a list of things that have likely already been fixed, but I can't personally test them. If anyone wants to help, pick something from the list and confirm whether it's bugged or not, so I can then formulate the final list and hopefully get the devs to fix them before they move on to the next patch.

To reiterate, this isn't the list of U74 bugs; in fact, if something is confirmed broken, it is not in this list. These are mostly bugs from Lamannia or reports that didn't have much meat to them and warrant confirmation.

1) Dhampir undead form (Embrace Death), blocks the non-heal-effects from the T4 FoTW "Unquenchable Rage". While it still heals HP, it doesn't remove disease/ability damage/etc. Is this consistent with other undead forms, such as the Pale Master ones?

2) The range of heroic Drossheart's (Lv8 Hireling) Glue Blomb ability is much shorter than it should be.

3) Attempting to use Call on the Mist completely locks the character from doing anything.

4) Dhampir Dark Bargainer gets a level 10 feat called Resistance of the Dark Powers. It grants 5 Sonic Resistance.

5) Dark Bargainer is not granted Greater Death Aura as a pact spell at level 19.

6) At level 9, Dark Bargainer is supposed to get Negative Energy Burst as a pact spell, but gets Ray of Exhaustion instead. Additionally, Ray of Exhaustion is using the Sleet Storm icon.

7) Rush of Bats stops your forward momentum (i.e. if you're holding W when you use it, you won't be moving forwards after it's done casting, despite W still being pressed).

8) Dread Mist spell costs 30 SP instead of 10 SP.

9) Dread Mist seems to miss sometimes. Using it in the wilderness, sometimes (maybe on slopes) it caused no damage.

10) Vampiric Blast appears to be healing or 1d3/level, not a flat 1d3.

11) Dread Mist spell icons is the same as Evard's Black Tentacles (confusing).

12) Dust to Dust is using the Druid's Frostbite icon.

13) Lesser Death Aura is using the Gust of Wind icon.

14) Death Aura is using the Ice Storm icon.


15) Master Of The Dead is not working to increase the maximum casting level of the Death Auras (this is not a DDB specific issue) or Negative Energy Burst (if true, this is a DDB sepcific issue) granted by this pact.

16) Dust to Dust (Lv17 pact spell) gives no description of what it does in the level-up screen.

17) Crushing Dread SLA is doing about half the damage than the 1d6+8 it lists.
To answer what I can:

1. This is because the Heal spell blocks those additional effects from Undead, so if you're using the spell offensively against Undead you don't also heal their ability score damage, etc. It's something we can look at reworking to be a little more selective in the future, but at the moment it's mostly WAI.

4. The Sonic resistance is intended, though I think it may have dodged the notes.

6. On Live, this appears to correctly grant Negative Energy Burst, with the correct name and icons.

7. Rush abilities could definitely use a pass in general, something I'm hoping to look at after Lamordia's release.

8. This one's a bug, will fix for a future patch

9. There was a bug where Mist damage wasn't proccing if you had certain feats from the new Pact - That should be fixed with today's hotfix.

10. I believe this was fixed before U74 released.

12. I believe this was fixed before U74 released as well, if not let me know.

15. There's been a lot of bug reports about DA not being increased by Master of the Dead over time, but every time we've looked into it the numbers have come back correct. Another thing I hope to dig into (albeit for about the 5th time) after Lamordia.

Still looking into 16 and 17, will edit as I find things.
 

droid327

Hardcore casual soloist
15. There's been a lot of bug reports about DA not being increased by Master of the Dead over time, but every time we've looked into it the numbers have come back correct. Another thing I hope to dig into (albeit for about the 5th time) after Lamordia.

What are the correct numbers for DA, ie the intended behavior at CL20 vs 30?

The most recent rationale I've seen (and what's on the wiki) is that additional caster levels past 20 only scale the duration, not the extra +damage/healing per caster level.

Is it supposed to scale both duration and damage fully?
 

Svirfneblin

Well-known member
What are the correct numbers for DA, ie the intended behavior at CL20 vs 30?

The most recent rationale I've seen (and what's on the wiki) is that additional caster levels past 20 only scale the duration, not the extra +damage/healing per caster level.

That’s what I saw the last time I played pale master (A couple years ago) the master of the dead feat did not increase the max caster level instead it increase the duration.
 

droid327

Hardcore casual soloist
That’s what I saw the last time I played pale master (A couple years ago) the master of the dead feat did not increase the max caster level instead it increase the duration.

Or rather it did increase the max caster level, but all that did was boost the duration
 

lilgeek

Well-known member
To answer what I can:

1. This is because the Heal spell blocks those additional effects from Undead, so if you're using the spell offensively against Undead you don't also heal their ability score damage, etc. It's something we can look at reworking to be a little more selective in the future, but at the moment it's mostly WAI.
shouldn't Heal cause ability damage to Undead? I think the player base wouldn't mind Heal made the enemy Undead weaker. As for player Undead, I never liked Pale Master anyways. :)
 

Exolus

Active member
15) Master Of The Dead is not working to increase the maximum casting level of the Death Auras (this is not a DDB specific issue) or Negative Energy Burst (if true, this is a DDB sepcific issue) granted by this pact.


This is giving you 10 max caster levels to neb and benefits completely. The auras also get 10 to max caster levels but have no/less benefit due to u not being able to reach more.
 

peng

Well-known member
Lesser, regular, and greater death auras all have a max caster lvl of 20. There are a few sources that can increase your caster lvl with those spells without also increasing your max caster lvl (I believe just Illusory Death, Enchanting Death, Arcane Augmentation, and Song of Arcane Might, none of which stack with each other, and 4 piece Coalesced Magic). Without one of those effects, Master of the Dead will do absolutely nothing for your death aura spells.

Negative energy burst has a base max caster lvl of 10, so Master of the Dead should affect it.

However, all the death auras and neg energy burst are bugged, and have been for years:
  • All death auras say they tick every 3 seconds in main description and 2 seconds in the dice section at end. They have always ticked every 3 seconds, and it took many years for them to "fix" the spells by changing the main text to say 3 seconds.
  • (Greater) Death Aura says it ticks for (3d4) 2d4 + 1 per caster lvl. They have always scaled at 1 per 2 caster levels.
  • Negative Energy Burst says it hits for 1d6+4 per caster lvl. It is 1d6+4 per 2 caster levels (possibly 1d6+5, but definitely scaling at half lvls).
 

The Narc2

Well-known member
Lesser, regular, and greater death auras all have a max caster lvl of 20. There are a few sources that can increase your caster lvl with those spells without also increasing your max caster lvl (I believe just Illusory Death, Enchanting Death, Arcane Augmentation, and Song of Arcane Might, none of which stack with each other, and 4 piece Coalesced Magic). Without one of those effects, Master of the Dead will do absolutely nothing for your death aura spells.

Negative energy burst has a base max caster lvl of 10, so Master of the Dead should affect it.

However, all the death auras and neg energy burst are bugged, and have been for years:
  • All death auras say they tick every 3 seconds in main description and 2 seconds in the dice section at end. They have always ticked every 3 seconds, and it took many years for them to "fix" the spells by changing the main text to say 3 seconds.
  • (Greater) Death Aura says it ticks for (3d4) 2d4 + 1 per caster lvl. They have always scaled at 1 per 2 caster levels.
  • Negative Energy Burst says it hits for 1d6+4 per caster lvl. It is 1d6+4 per 2 caster levels (possibly 1d6+5, but definitely scaling at half lvls).
Some great value points here.

But you are wrong on the duration of the ticks for death aura and lesser death aura, they did originally tick every 2 seconds, the 3 second change was a nerf, they forgot to change the entire text which is a constant reminder of the 33% decrease in healing value of the aura.
 
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