Concerns about DDO...

Mechgraber

Well-known member
I don't disagree with the general gist of your post, but there's also a fair bit of private/guild groups/statics/raids that don't get publicly posted. Private discords and PM's and gchat...

Like HoD alone has 6 raid leaders that run weekly raids, only some of which might get LFM'ed as needed (and we have others who can run raids as needed)

Numbers are definitely trending downward, like we used to semi-regularly fill two raid groups and now we're mostly running one; but we're far from the only Cannith group lol.

Well yes I'm in Hand of Death heh. There's definitely more people playing then the LFMs show, but either way server populations are getting painfully close to minimum viable to call it an "MMO", unless that first M is "miniscule". If someone raids once or twice a week for a couple of hours during peak times or is in a guild/static group, great.

If someone plays off hours and is expecting their groups to fill, they are in for a rude awakening.
 

paddymaxson

Deliberately obtuse
You're saying decisions made in 2005 (or whenever) are bad decisions in 2024. Perhaps you would like to jump into your TARDIS and go back to 2005, so you can warn the dev team about the bad mistakes they are about to make

Possibly 1998-2000 ideas to be honest, it's the AC2 engine and that came out in 2002 and it takes a while to develop a whole engine.
 

paddymaxson

Deliberately obtuse
There is a real game coming for Dungeons & Dragons. Check the WotC website. They partnered with a real gaming studio based out of Canada. I am looking forward to its release.
When Neverwinter was first announced it was a Co-op RPG with a toolset, then it came out and it was a pay to win MMO with a quest builder that was only good for making quests for maximum xp per minute. Now it's not even got that and it's totally pay to win and barely an RPG.

Also the last major D&D related game launch before BG3 was the pretty disastrously tepid Dark Alliance so I have limited confidence in D&D games being good since they stopped actually making them RPGs, but we'll see what happens. It'd be nice to get a fully fledged D&D MMO in 5E but that'd be expensive to make, so I can't see it ever happening.
 

Sylvado

Well-known member
Based on Severin's post to Twitter (I refuse to call it X), it sounds like the servers have aged so much that the fixes are taking longer and longer. I love this game, and will continue to pay my sub (and buy ultimate versions of x-packs), as long as the servers are running. That said - what happens when the servers hit the breakpoint? Will they get new servers, or just shut the game down?
Does anyone have the exact quote. It was my understanding they moved to VMs some time ago. Was it the server age, OS, or database?
Edit: Nevermind, got it.
That said I find it odd that hardware is the issue. The issue I encounter with old applications is that changes are forced into old application structures, modified over years and instead of optimizing for performance you must make the changes work with the existing structure. The solution is a complete recoding of a new application which has a huge upfront cost. In the gaming world users only look at price and not value. They would rebel at any increase in price to recover the upfront costs required.
 
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Lacci

Well-known member
When Neverwinter was first announced it was a Co-op RPG with a toolset, then it came out and it was a pay to win MMO with a quest builder that was only good for making quests for maximum xp per minute. Now it's not even got that and it's totally pay to win and barely an RPG.
"Neverwinter Nights" was an excellent Co-Op RPG with a toolset to create own adventures, even with a dungeon master mode.
The MMO "Neverwinter" wasn´t terrible, but for me personally, it ran out of steam very fast. It´s fun for 5-10 hours, but after that, it got boring quickly. Don´t remember it having a quest builder though. Maybe that came after I quit...
 

Blunt Hackett

Well-known member
"Neverwinter Nights" was an excellent Co-Op RPG with a toolset to create own adventures, even with a dungeon master mode.
The MMO "Neverwinter" wasn´t terrible, but for me personally, it ran out of steam very fast. It´s fun for 5-10 hours, but after that, it got boring quickly. Don´t remember it having a quest builder though. Maybe that came after I quit...
It was there at launch but didn't last long. Neverwinter barely feels like D&D. The cleric doesn't even have a normal D&D set of spells. It plays like a console game and doesn't even support controllers despite that fact.

Neverwinter Nights, however, is awesome. There's so many great modules to play for hours in end. I just wish we had something like it with more active combat like DDO or Baldur's Gate: Dark Alliance. The combat in the game is lacking a bit although Haste does a lot to fix that.
 

paddymaxson

Deliberately obtuse
"Neverwinter Nights" was an excellent Co-Op RPG with a toolset to create own adventures, even with a dungeon master mode.
The MMO "Neverwinter" wasn´t terrible, but for me personally, it ran out of steam very fast. It´s fun for 5-10 hours, but after that, it got boring quickly. Don´t remember it having a quest builder though. Maybe that came after I quit...
No no, I mean the Neverwinter that's the boring MMO, Cryptic announced it as a co-op RPG with a toolset, it was the only reason I was even remotely interested having been a Neverwinter Nights die-hard but this being past the time of NWN being a big thing and NWN2 having sort of failed to recapture that magic (despite being a way more feature rich game), but then Cryptic got bought during development by Perfect World and development pivoted to cash grab MMO.
 
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