Are we already bored of the brand new expansion that is brand new?
I would not mind a small expansion set in the sewers.
* Consolidates and greatly expands all existing sewer wilderness areas.
* Contains sewer wilderness entrances for all old sewer quests.
* Adds Epic versions of all old sewer quests.
* Adds 10+ new sewer quests comprising a low level saga, telling the tragic story of a dying kobold king, living in a true kobold city deep beneath the earth, and attempts by his greedy, undeserving sons to seize the throne and then make war on the flat faces inhabiting the above world.
* Includes legendary versions of all new sewer quests.
In Part Two, another small expansion, we learn that the kobold king's greedy sons were goaded to attack by the ghosts of drow long dead, living in a vast city below the kobold city. In fact, the kobold city comprises the outer defensive forts of the true city further below.
The drow city is inhabited by the ghosts of ancient escaped slaves. They were working on a arcane weapon of terrible power using information stolen from the dragons and giants. When activated, this weapon was designed to force the souls of all giants in a 2,000 kilometer radius to the Plane of Death, thus freeing Stormreach and all of Xen'drik from their tryannical rule.
A drow agent, working for the giants, saboutaged the device, causing it to slay all drow in the great city. A group of drow liches managed to avoid entrapment in Dolurrh and eventually freed their relatives, transformed into ghosts, using the negative energy of their own weapon. An experimental version of this weapon, long buried, was discovered and accidentally used by dwarves of House Kundarak resulting in the Korromar incident.
For thousands of years, the drow have labored to restore themselves to natural life. Their plan was to drive everyone from Stormreach, then use energy harvested from the Rift Between the Worlds to repower their device and reverse the flow of energy, turning negative energy to positive energy. With the kobolds vanquished, one drow lich is contemplating the horrific, using the weapon to draw positive energy directly from the people of Stormreach, restoring all the drow by killing everyone in the city.
In Part Three, we learn that the drow city lies atop an even more ancient underground ruin, a vast. previously unknown part of the Subterrane. The drow liches plundered most of their secrets from a vault deep below ground. They also drew power from a device in this vault to fuel their revenge weapon.
We now learn that the plundered power has weakened a vast array of energy conduits built long ago by the Coautl. When one of these conduits failed, it allowed the Lord of Dust to breach the containment cell of the Spinner of Shadows and free her. The adventures learn that all of the conduits are now approaching critical failure. Every single one. They must utterly annihilate the terrible monsters of the Subterrane, rebuild an ancient Giant device providing access to the prisons, and then destroy every single demon lord, one at a time, before time runs out.
Yeah. How about that?