Consensus on Chill Gear?

norriskwondo

Well-known member
Say I'm running a favored soul end game. Between saltmarsh and dread gear at legendary, with use of drowned rat and ol'reliable I have 3 set bonuses: saltmarsh, IOD, and Firemouth.

So current gear are levels 30/31. Will this gear outperform and keep my character viable when they raise the level cap to 36 and eventually 40?
Will Chill of Ravenloft gear outperform my current setup if I'm able to acquire the gear and desired gems? I sort of want to go one way or the other and not both, and not get another endgame gear set later on if at all possible. I want to focus on building my character and finish grinding gear.

Other primary is warlock, just staying IOD unless they come out with something astounding for warlocks in the future.
 

Brac

Well-known member
With every expansion they release the gear will be incrementally more powerful then the one before it. If you skip one expansion, not a huge power loss. When you are talking about levels 36-40, multiple expansions will be released and none of the gear today will be good at that point. Is optimized Chill gear better than MD, IOD, Vecna, etc.? Yes. Will Chill gear be good at 40? No.
 

norriskwondo

Well-known member
With every expansion they release the gear will be incrementally more powerful then the one before it. If you skip one expansion, not a huge power loss. When you are talking about levels 36-40, multiple expansions will be released and none of the gear today will be good at that point. Is optimized Chill gear better than MD, IOD, Vecna, etc.? Yes. Will Chill gear be good at 40? No.
That's sort of what I was thinking. I think I'll keep my set up and when they put out a considerable higher level I'll go with that. Thanks. I think the 3 set bonuses will actually make up for a lot of missing higher gear with MD and chill.
 
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rabidfox

The People's Champion
Chills gear is solid enough. For a caster, it gives you nice options of getting spell crit damage on a lot of different gear slots for tetris. Some of it will be a matter of if the slight gains is worth redoing tetris on your existing gearsets or not; toolkits can get expensive.
 

Underflow

Well-known member
Chill gear can be broken into two tiers: Heroic and Legendary.

Heroic:

Chill gear is mostly irrelevant for physical builds, as their bonuses are limited and less versatile than gear at equivalent levels. I'd still probably use Feywild gear until 10. At best you'll be running a mix of Feywild, Slave Lords and Lamordia gear at level 8.

Barring a few unique items, very little of your Lamordia gear will be surviving into the level 10 gear tetris update.

For mages though, heroic Lamordia is effectively BIS until level 30 for single-element casters. A 15% spell critical damage boost at level 8 is utterly insane for Sorcerers, Alchemists, Druids, or whoever is levelling using a caster. There are no other sources of spell critical damage until Legendary, and even if you only slot a single item with two slots (and thus miss the 2% quality bonus), that's a huge, huge boost.

There's also a Power In Pact 1 necklace if you're a blasting Warlock, which is the only source of that effect until level 30. Whoo, I guess? Slap Light Crit/Light Crit onto it and just never take it off.

Oh, and the cold Runearm from the pack is insane. Max Charge Tier 5 on a multishot runearm at level 8 does so much damage as a pure artificer.

Legendary:

As others have said, it's slightly better than the last expansion. I don't like the lack of versatility for physical options (Gearing a legendary physical build using Lamordia gear alone would leave a dozen slots empty and useless), but having a sun/moon slot available makes a huge difference.

Casters again want at least one item with the critical damage bonus, as the numbers are inflated over even Dinosaur Bone.

My view is you're probably going to mix Lamordia gear with MD gear to fully kit out, perhaps even mixing in a few other legendary items as well.

---

All in all, gear provides a boost in power specifically to casters during the time they do not need the boost in power (Casters need help in epics/legendaries, not while levelling), while being uninspiring the rest of the time.

There are a few nice chase items but on the most part it almost feels like you can make do with just random junk you slap the few relevant augments into, patching up what's missing with 'whatever else dropped from content you run'.

I almost think that's a good thing, because I still hate the rare loot system.
 

Sarlona Raiding

Well-known member
You can definitely improve many - if not all builds - by adding Lamordia gear, but optimizing typically includes 4 augments sets from raids and rare items/augments.

So in my case I am going to slow-walk the upgrades. My warlock gains significantly vs. IOD, but also kind of forces me into the elder's set and 4 augment sets - and people that don't raid may find replacing all the set bonuses without augment sets challenging.

Hopefully people transferred over all the draconic boxes from all the legacy servers which would result in 9 boxes on your main server - enough for 3 sets. They may not all work on the same character but I found that to be a nice benefit of the transfer.

Also if there is one tip for using the new gear - learn deathwyrm and love deathwyrm. There are only 3 items in that raid so getting the PRR augment sets is easier to acquire than many other augment sets. It's super easy with 3 people, but isn't all that difficult with 2 if you have a pet or alt to pull that second lever. I know people have solo'd it, but that's not something I am interested in doing - although I often solo it up to the final shrine room and then people I know join for the end fight which is a bit easier with 2-3.
 

Bjond

Well-known member
The extra stats are of such small improvement, that if a parser existed you would not be able to parse the difference. It would be lost the noise -- down in the level of measurement error. If you can fit them, weapons are likely to be the biggest improvement for physical DPS.

As usual, the win comes from the few unique pieces that permit easier tetris, such as the 15% HP Trinket or a few others. For instance, there's one item I'm looking at that might provide an interesting option for my ranged character. I don't see anything interesting for tank, melee, or caster. That's just mine, though. Build's are idiosyncratic and what undoes the gear-wedgie on yours may not be the same as others.
 

Blaster

Well-known member
For now it might not be worth redoing your gearset over, but with the flexibility of the augment system it can fill in a hole here or there if you need it to or want an incremental increase on a stat.

If you can’t get an use out of it now, when the next expansion comes out next year, likely with the level cap increase, it’ll most likely help supplement that gear and add some flexibility to your gear tetris.
 

Nickodeamous

Well-known member
I think the problem with introducing new (barely better) gear 1 year from a lev cap increase has 2 effects.

One, you just need to have that +1/2 here or there, and can't live without it. (Even though you really can)
Two, the +1/2 is not worth it. (for me personally, I am not willing to unslot augments cause that's costly)

The only thing I can say is that this gear MAY be worth it for future higher level gear tetris, When we hit lev 36 next year, that fancy level 32 gear you have is gonna start to get rusty (possibly). You may not be able to hit the DCs you want or need in future content.

Let's face it, when we end up at lev 40 (if the game makes it that far), none of the gear prior to that will be used other than getting to lev 40 to regear with true end game gear. It's all just stepping stones until then, a carrot for those that want it. It's really a conundrum. For me personally, it's not worth it for various reasons, but that doesnt mean it isnt better (cause it is....marginally).

to each there own :)
 

kmoustakas

Scourge of Xaos
Say I'm running a favored soul end game. Between saltmarsh and dread gear at legendary, with use of drowned rat and ol'reliable I have 3 set bonuses: saltmarsh, IOD, and Firemouth.

So current gear are levels 30/31. Will this gear outperform and keep my character viable when they raise the level cap to 36 and eventually 40?
Will Chill of Ravenloft gear outperform my current setup if I'm able to acquire the gear and desired gems? I sort of want to go one way or the other and not both, and not get another endgame gear set later on if at all possible. I want to focus on building my character and finish grinding gear.

Other primary is warlock, just staying IOD unless they come out with something astounding for warlocks in the future.
Considering how everything is exactly the same and has just incremental tiny bonuses right now, I'd say ignore and wait for level 40 to actually 'farm' gear.
 

magaiti

Well-known member
DDO gear progression is not as steep as in other MMOs.
Many choose to level to cap using level 15-20 gear, do a few sagas at cap and then TR.
Though if you want to attend legendary raids you'd better have at least level 29 gearset.
everything above 29 is up to you - if you want to have the best gear and do the hardest content, and willing to spend time on obtaining said gear, you do you. Other will choose to use what they already have and just lower reaper skulls if necessary.
I personally have most gear from RL to Saltmarsh, and that covers most of my needs. I keep pulling Dino/Vecna gear while doing sagas, but don't farm for anything specific so far.
 

OG DM

Well-known member
There will be a lot of players who collected whatever they were given in chests and didn't build much because they couldn't loot the stars aligned combo needed to improve their gear load out past what they were already running without undoing entire gear set bonus from previous eras.

New augments need a new type of augment de-slotter, so people who bought a lot of the past types of augment de-slotters when they were on sale can't use those past what they worked on when they were purchased. Needing a spreadsheet to track which doodad is needed to pop which thingy out of each different type of whatsit is comical.

In a few years this content spread will be pass through levels and not endgame. The pay to reconfigure scheme in place will cause players to need to retool if they want to use this loot set as one of their milestone loot sets when they legendary reincarnate different characters.
 

norriskwondo

Well-known member
There will be a lot of players who collected whatever they were given in chests and didn't build much because they couldn't loot the stars aligned combo needed to improve their gear load out past what they were already running without undoing entire gear set bonus from previous eras.

New augments need a new type of augment de-slotter, so people who bought a lot of the past types of augment de-slotters when they were on sale can't use those past what they worked on when they were purchased. Needing a spreadsheet to track which doodad is needed to pop which thingy out of each different type of whatsit is comical.

In a few years this content spread will be pass through levels and not endgame. The pay to reconfigure scheme in place will cause players to need to retool if they want to use this loot set as one of their milestone loot sets when they legendary reincarnate different characters.
So what you'[re saying, with the drannor and chill using lunar/solar gems, it's better wait till a higher tier to invest?
 
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norriskwondo

Well-known member
So what you'[re saying, with the drannor and chill using lunar/solar gems, it's better wait till a higher tier to invest?
When I was looking through the gear, I do get the sense, that you can build a set for a class, but it's not so effective for another class unless it's a directly comparable class. Like dark hunter and rogue.
 
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