Consensus on Chill Gear?

Bjond

Well-known member
When I was looking through the gear, I do get the sense, that you can build a set for a class, but it's not so effective for another class unless it's a directly comparable
With the lunar/solar augment requirements, it's best to delay as long as you can, too. This way, they'll simply collect over time in your shared bank and when you do finally want to build a set, you won't need to go out and farm them explicitly. They'll already be in your bank.

That's how I'll approach it. Unless there's something truly motivating in the upcoming raid, it will all just be "cruise through having fun" on existing gear until I happen to get motivated enough to build a new set. I don't want to go insane farming under the rare-drop curse for teensy gains.
 

Buddha5440

"There are some who call me...Tim"
Gear will always get 'incrementally better' with each new expansion. Some people just have to have the 'best of the best'. If you can get through all your epic levels with Epic lv20 gear, don't worry about upgrading anything. When it comes to Legendary (current end-game) content, it depends on what you are after...breezing through high Reaper or just LE. Do you need all the new shinies or do you just want them?
 

DBZ

Well-known member
You can definitely improve many - if not all builds - by adding Lamordia gear, but optimizing typically includes 4 augments sets from raids and rare items/augments.

So in my case I am going to slow-walk the upgrades. My warlock gains significantly vs. IOD, but also kind of forces me into the elder's set and 4 augment sets - and people that don't raid may find replacing all the set bonuses without augment sets challenging.

Hopefully people transferred over all the draconic boxes from all the legacy servers which would result in 9 boxes on your main server - enough for 3 sets. They may not all work on the same character but I found that to be a nice benefit of the transfer.

Also if there is one tip for using the new gear - learn deathwyrm and love deathwyrm. There are only 3 items in that raid so getting the PRR augment sets is easier to acquire than many other augment sets. It's super easy with 3 people, but isn't all that difficult with 2 if you have a pet or alt to pull that second lever. I know people have solo'd it, but that's not something I am interested in doing - although I often solo it up to the final shrine room and then people I know join for the end fight which is a bit easier with 2-3.
4 raid aug sets lol ok then and how will these sets work in a 40 game since there not making any new ones
 
So what you'[re saying, with the drannor and chill using lunar/solar gems, it's better wait till a higher tier to invest?
The next stat level breaks come at lvl 36.
then gear will be 16/8/4.
that should last till 40.

right now I am running maxed as I can find,
that is 3 pc margrave, and gear from MD and LAM.
i hve a hearts hard, and that helps a lot actually to max atm.
 

Sarlona Raiding

Well-known member
4 raid aug sets lol ok then and how will these sets work in a 40 game since there not making any new ones

Augment sets will probably just be LTR gear by level 40, but that is also 5 years away based on the likely progression timeline. I want to enjoy the game between now and then also and part of enjoying the game is running new content and raids.

As I mentioned I am slow walking upgrades due to rare gear, augment sets, etc. But as I acquire new things I might as well put those to use. I don't mind running Deathwyrm, Too Hot Too Handle, Baba, Dread, etc. to get the augment sets. Raiding has been a regular thing for me since shortly after I started playing.

But I also have no issue using 1-3 year old gear sets while I slowly acquire newer items.
 
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azrael4h

Well-known member
Heroic - Weapons are nice, but not necessary. Main thing is that it gives an option for odd builds and are easy to build. The rest of the gear competes with Feywild/IoD sets and loses, while in about 15 minutes you've reached RL sets anyway where obviously it loses.

Legendary - Weapons are nice, basically dino except you can't get the attuned versions. Trade is you buy the weapon instead of having to farm it and get 9,000 bastard swords instead. Of course you can feed those. Also look better. Not sure it's worth the grind to build if you have a Dean Martin weapon, but the content is fun enough that it hasn't felt like a grind. Loot doesn't compete with existing sets (IoD, SK, Vecna, etc...). Given how Legendary works and the fact that we'll almost certainly be jumping to 36 next expansion (probably with an identical crafting system), it's probably not worth farming out unless you really want that 0.0001% bump in power.

I've pretty much fed everything I've pulled except rune arms out of this pack.
 

Smokewolf

Frequently banned member.
With every expansion they release the gear will be incrementally more powerful then the one before it. If you skip one expansion, not a huge power loss. When you are talking about levels 36-40, multiple expansions will be released and none of the gear today will be good at that point. Is optimized Chill gear better than MD, IOD, Vecna, etc.? Yes. Will Chill gear be good at 40? No.
I'm of the opinion that we're going to see further rounds of stat-quish prior to lvl 36 / 40 becoming a thing. Particularly because the Dev's can't manage the game as it is now, much less at 36 / 40th levels. And most certainly not without making every monetization move possible in-between. If anything, that's going the be the primary driver here, with the hype just feeding the money hole.
 

norriskwondo

Well-known member
Heroic - Weapons are nice, but not necessary. Main thing is that it gives an option for odd builds and are easy to build. The rest of the gear competes with Feywild/IoD sets and loses, while in about 15 minutes you've reached RL sets anyway where obviously it loses.

Legendary - Weapons are nice, basically dino except you can't get the attuned versions. Trade is you buy the weapon instead of having to farm it and get 9,000 bastard swords instead. Of course you can feed those. Also look better. Not sure it's worth the grind to build if you have a Dean Martin weapon, but the content is fun enough that it hasn't felt like a grind. Loot doesn't compete with existing sets (IoD, SK, Vecna, etc...). Given how Legendary works and the fact that we'll almost certainly be jumping to 36 next expansion (probably with an identical crafting system), it's probably not worth farming out unless you really want that 0.0001% bump in power.

I've pretty much fed everything I've pulled except rune arms out of this pack
Thanks!
 

l_remmie

Well-known member
There is no gear at all that made me want to get it fast. And only a few pieces that might be good with geartetris.

It's almost all basic affixes with the rest blank.

You get your gear first THEN maybe you get a generic lamordia piece to fill out the last things you are missing.

It's not bad, it's just unexiting and incredibly time (and potentially money) consuming to make use of let alone experiment with. Ill only use my ingredients when i know i will be doing a damn lot of high reaper endgame that life.
 

FaceDancer

Olde Wurm
I'll be crafting up a new weapon from Chill but that is about it (maybe one additional item depending on what's pulled?!?) I don't want to give up my set bonuses. It will need to be more compelling to me to make a really big change.
 

saekee

long live ROGUE
general thoughts on Legendary: everyone wants the trinket; the gear is meant to round out an existing gearset—you would shoot yourself in the head to do a whole set around it; and caster robes are an easy drop from wilderness rares (you just need to craft the exceptional spell lore and power) which was a real point of pain for MD.
Augments drop a lot too so there are a ton on the auction house.

The Sun Moon system is new so there are not a ton of options on gear; it was astute to have a pack that makes them craftable.
 

norriskwondo

Well-known member
All this is what I was thinking comparing with vecna and dread. I like the crafting concept, I wish they would've put this out for level 36 and not 34. It will probably be two years before we see level 36 gear unfortunately.
 

Willsave20

Indie Game Developer
Say I'm running a favored soul end game. Between saltmarsh and dread gear at legendary, with use of drowned rat and ol'reliable I have 3 set bonuses: saltmarsh, IOD, and Firemouth.

So current gear are levels 30/31. Will this gear outperform and keep my character viable when they raise the level cap to 36 and eventually 40?
Will Chill of Ravenloft gear outperform my current setup if I'm able to acquire the gear and desired gems? I sort of want to go one way or the other and not both, and not get another endgame gear set later on if at all possible. I want to focus on building my character and finish grinding gear.

Other primary is warlock, just staying IOD unless they come out with something astounding for warlocks in the future.
I think that it is ok. The main issue is the amount of time you need to spend grinding ingredients to craft the item effects you want. If you own the content, definitely check out the set bonuses in Vecna and ToEE, as that is what I run on every character
 

norriskwondo

Well-known member
I think that it is ok. The main issue is the amount of time you need to spend grinding ingredients to craft the item effects you want. If you own the content, definitely check out the set bonuses in Vecna and ToEE, as that is what I run on every character
I have all the content. The problem is that vecna is hit but usually miss on getting gear. And I really don't care playing TOEE that much. I haven't looked at higher level gear in TOEE, but I wasn't that impressed with heroic gear, especially since I didn't get a single piece running treasure elixirs and using shards.
 

Willsave20

Indie Game Developer
I have all the content. The problem is that vecna is hit but usually miss on getting gear. And I really don't care playing TOEE that much. I haven't looked at higher level gear in TOEE, but I wasn't that impressed with heroic gear, especially since I didn't get a single piece running treasure elixirs and using shards.
Definitely understandable. ToEE sets are 2 pieces for 3 bonuses, which is really nice. Vecna has a lot of good set bonuses, however I cant speak on caster gear as I typically play melee.
 
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